nixpkgs/nixos/tests/armagetronad.nix
Morgan Jones fd15f0eb3c nixosTests.armagetronad: make test more reliable to fix ZHF
Previously, we relied heavily on OCR to get past the game's tutorial
level, which timed out on aarch64 builders. We also relied on some timed inputs.
We can just do this by writing a line to the configuration, and letting
the simulated "players" die instead of trying to coredump each other
which takes better timing.
2025-04-23 00:25:39 -07:00

278 lines
8.7 KiB
Nix

{
lib,
pkgs,
...
}:
let
user = "alice";
client =
{ pkgs, ... }:
{
imports = [
./common/user-account.nix
./common/x11.nix
];
hardware.graphics.enable = true;
virtualisation.memorySize = 384;
environment = {
systemPackages = [ pkgs.armagetronad ];
variables.XAUTHORITY = "/home/${user}/.Xauthority";
};
test-support.displayManager.auto.user = user;
};
in
{
name = "armagetronad";
meta = with lib.maintainers; {
maintainers = [ numinit ];
};
enableOCR = true;
nodes = {
server = {
services.armagetronad.servers = {
high-rubber = {
enable = true;
name = "Smoke Test High Rubber Server";
port = 4534;
settings = {
SERVER_OPTIONS = "High Rubber server made to run smoke tests.";
CYCLE_RUBBER = 40;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test Server"
"https://nixos.org"
];
};
};
sty = {
enable = true;
name = "Smoke Test sty+ct+ap Server";
package = pkgs.armagetronad."0.2.9-sty+ct+ap".dedicated;
port = 4535;
settings = {
SERVER_OPTIONS = "sty+ct+ap server made to run smoke tests.";
CYCLE_RUBBER = 20;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test sty+ct+ap Server"
"https://nixos.org"
];
};
};
trunk = {
enable = true;
name = "Smoke Test trunk Server";
package = pkgs.armagetronad."0.4".dedicated;
port = 4536;
settings = {
SERVER_OPTIONS = "0.4 server made to run smoke tests.";
CYCLE_RUBBER = 20;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test 0.4 Server"
"https://nixos.org"
];
};
};
};
};
client1 = client;
client2 = client;
};
testScript =
let
xdo =
name: text:
let
xdoScript = pkgs.writeText "${name}.xdo" text;
in
"${pkgs.xdotool}/bin/xdotool ${xdoScript}";
in
''
import shlex
import threading
from collections import namedtuple
class Client(namedtuple('Client', ('node', 'name'))):
def send(self, *keys):
for key in keys:
self.node.send_key(key)
def send_on(self, text, *keys):
self.node.wait_for_text(text)
self.send(*keys)
Server = namedtuple('Server', ('node', 'name', 'address', 'port', 'welcome', 'player1', 'player2'))
# Clients and their in-game names
clients = (
Client(client1, 'Arduino'),
Client(client2, 'SmOoThIcE')
)
# Server configs.
servers = (
Server(server, 'high-rubber', 'server', 4534, 'NixOS Smoke Test Server', 'SmOoThIcE', 'Arduino'),
Server(server, 'sty', 'server', 4535, 'NixOS Smoke Test sty+ct+ap Server', 'Arduino', 'SmOoThIcE'),
Server(server, 'trunk', 'server', 4536, 'NixOS Smoke Test 0.4 Server', 'Arduino', 'SmOoThIcE')
)
"""
Runs a command as the client user.
"""
def run(cmd):
return "su - ${user} -c " + shlex.quote(cmd)
screenshot_idx = 1
"""
Takes screenshots on all clients.
"""
def take_screenshots(screenshot_idx):
for client in clients:
client.node.screenshot(f"screen_{client.name}_{screenshot_idx}")
return screenshot_idx + 1
"""
Sets up a client, waiting for the given barrier on completion.
"""
def client_setup(client, servers, barrier):
client.node.wait_for_x()
# Configure Armagetron so we skip the tutorial.
client.node.succeed(
run("mkdir -p ~/.armagetronad/var"),
run(f"echo 'PLAYER_1 {client.name}' >> ~/.armagetronad/var/autoexec.cfg"),
run("echo 'FIRST_USE 0' >> ~/.armagetronad/var/autoexec.cfg")
)
for idx, srv in enumerate(servers):
client.node.succeed(
run(f"echo 'BOOKMARK_{idx+1}_ADDRESS {srv.address}' >> ~/.armagetronad/var/autoexec.cfg"),
run(f"echo 'BOOKMARK_{idx+1}_NAME {srv.name}' >> ~/.armagetronad/var/autoexec.cfg"),
run(f"echo 'BOOKMARK_{idx+1}_PORT {srv.port}' >> ~/.armagetronad/var/autoexec.cfg")
)
# Start Armagetron. Use the recording mode since it skips the splashscreen.
client.node.succeed(run("cd; ulimit -c unlimited; armagetronad --record test.aarec >&2 & disown"))
client.node.wait_until_succeeds(
run(
"${xdo "create_new_win-select_main_window" ''
search --onlyvisible --name "Armagetron Advanced"
windowfocus --sync
windowactivate --sync
''}"
)
)
# Get into the multiplayer menu.
client.send_on('Armagetron Advanced', 'ret')
client.send_on('Play Game', 'ret')
# Online > LAN > Network Setup > Mates > Server Bookmarks
client.send_on('Multiplayer', 'down', 'down', 'down', 'down', 'ret')
barrier.wait()
# Start everything.
start_all()
# Get to the Server Bookmarks screen on both clients. This takes a while so do it asynchronously.
barrier = threading.Barrier(len(clients) + 1, timeout=600)
for client in clients:
threading.Thread(target=client_setup, args=(client, servers, barrier)).start()
# Wait for the servers to come up.
for srv in servers:
srv.node.wait_for_unit(f"armagetronad-{srv.name}")
srv.node.wait_until_succeeds(f"ss --numeric --udp --listening | grep -q {srv.port}")
# Make sure console commands work through the named pipe we created.
for srv in servers:
srv.node.succeed(
f"echo 'say Testing!' >> /var/lib/armagetronad/{srv.name}/input"
)
srv.node.succeed(
f"echo 'say Testing again!' >> /var/lib/armagetronad/{srv.name}/input"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: Testing!'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: Testing again!'"
)
# Wait for the client setup to complete.
barrier.wait()
# Main testing loop. Iterates through each server bookmark and connects to them in sequence.
# Assumes that the game is currently on the Server Bookmarks screen.
for srv in servers:
screenshot_idx = take_screenshots(screenshot_idx)
# Connect both clients at once, one second apart.
for client in clients:
client.send('ret')
client.node.sleep(1)
# Wait for clients to connect
for client in clients:
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{client.name}.*entered the game'"
)
# Wait for the match to start
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: {srv.welcome}'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: https://nixos.org'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Go (round 1 of 10)'"
)
# Wait for the players to die by running into the wall.
player1 = next(client for client in clients if client.name == srv.player1)
player2 = next(client for client in clients if client.name == srv.player2)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{player1.name}.*lost 4 points'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{player2.name}.*lost 4 points'"
)
screenshot_idx = take_screenshots(screenshot_idx)
# Disconnect both clients from the server
for client in clients:
client.send('esc')
client.send_on('Menu', 'up', 'up', 'ret')
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{client.name}.*left the game'"
)
# Next server.
for client in clients:
client.send_on('Server Bookmarks', 'down')
# Stop the servers
for srv in servers:
srv.node.succeed(
f"systemctl stop armagetronad-{srv.name}"
)
srv.node.wait_until_fails(f"ss --numeric --udp --listening | grep -q {srv.port}")
'';
}