nixpkgs/pkgs/by-name/he/heroic-unwrapped/package.nix

122 lines
3.9 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
nix-update-script,
# Pinned, because our FODs are not guaranteed to be stable between major versions.
pnpm_10,
nodejs,
python3,
makeWrapper,
# Electron updates frequently break Heroic, so pin same version as upstream, or newest non-EOL.
electron_36,
vulkan-helper,
gogdl,
legendary-heroic,
nile,
comet-gog,
}:
let
electron = electron_36;
in
stdenv.mkDerivation (finalAttrs: {
pname = "heroic-unwrapped";
version = "2.17.1";
src = fetchFromGitHub {
owner = "Heroic-Games-Launcher";
repo = "HeroicGamesLauncher";
tag = "v${finalAttrs.version}";
hash = "sha256-8vmFgLtFvS9JtbQbUNdSHr9zZaTZnQ2ntSueLcCICaE=";
};
pnpmDeps = pnpm_10.fetchDeps {
inherit (finalAttrs) pname version src;
hash = "sha256-9WCIdQ91IU8pfq6kpbmmn6APBTNwpCi9ovgRuWYUad8=";
};
nativeBuildInputs = [
nodejs
pnpm_10.configHook
python3
makeWrapper
];
patches = [
# Make Heroic create Steam shortcuts (to non-steam games) with the correct path to heroic.
./fix-non-steam-shortcuts.patch
];
env.ELECTRON_SKIP_BINARY_DOWNLOAD = "1";
buildPhase = ''
runHook preBuild
# set nodedir to prevent node-gyp from downloading headers
export npm_config_nodedir=${electron.headers}
pnpm --offline electron-vite build
pnpm --offline electron-builder \
--linux \
--dir \
-c.asarUnpack="**/*.node" \
-c.electronDist=${electron.dist} \
-c.electronVersion=${electron.version}
runHook postBuild
'';
# --disable-gpu-compositing is to work around upstream bug
# https://github.com/electron/electron/issues/32317
installPhase = ''
runHook preInstall
mkdir -p "$out/opt/heroic"
cp -r dist/linux-unpacked/resources "$out/opt/heroic"
cp -r public "$out/opt/heroic/resources/app.asar.unpacked/build"
rm -rf "$out/opt/heroic/resources/app.asar.unpacked/build/bin"
mkdir -p "$out/opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux"
ln -s \
"${lib.getExe gogdl}" \
"${lib.getExe legendary-heroic}" \
"${lib.getExe nile}" \
"${lib.getExe comet-gog}" \
"${lib.getExe vulkan-helper}" \
"$out/opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux"
makeWrapper "${electron}/bin/electron" "$out/bin/heroic" \
--inherit-argv0 \
--set ELECTRON_FORCE_IS_PACKAGED 1 \
--add-flags --disable-gpu-compositing \
--add-flags $out/opt/heroic/resources/app.asar \
--add-flags "\''${NIXOS_OZONE_WL:+\''${WAYLAND_DISPLAY:+--ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-wayland-ime=true}}"
install -D "flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications/com.heroicgameslauncher.hgl.desktop"
install -D "src/frontend/assets/heroic-icon.svg" "$out/share/icons/hicolor/scalable/apps/com.heroicgameslauncher.hgl.svg"
substituteInPlace "$out/share/applications/com.heroicgameslauncher.hgl.desktop" \
--replace-fail "Exec=heroic-run --ozone-platform-hint=auto" "Exec=heroic"
runHook postInstall
'';
passthru = {
inherit (finalAttrs) pnpmDeps;
updateScript = nix-update-script { };
};
meta = with lib; {
description = "Native GOG, Epic, and Amazon Games Launcher for Linux, Windows and Mac";
homepage = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher";
changelog = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases";
license = licenses.gpl3Only;
maintainers = with maintainers; [ aidalgol ];
# Heroic may work on nix-darwin, but it needs a dedicated maintainer for the platform.
# It may also work on other Linux targets, but all the game stores only
# support x86 Linux, so it would require extra hacking to run games via QEMU
# user emulation. Upstream provide Linux builds only for x86_64.
platforms = [ "x86_64-linux" ];
mainProgram = "heroic";
};
})