nixpkgs/pkgs/development/tools/godot/CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
2025-05-10 20:50:00 -03:00

30 lines
1.1 KiB
Diff

From 42f89dd50dde0896d6c55282c82db9af41cd12d8 Mon Sep 17 00:00:00 2001
From: David McFarland <corngood@gmail.com>
Date: Wed, 26 Mar 2025 09:52:17 -0300
Subject: [PATCH] CSharpLanguage: fix crash in reload_assemblies after editor
shutdown
---
modules/mono/csharp_script.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 36c8a40ed9..2b161fb69b 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1001,8 +1001,10 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#ifdef TOOLS_ENABLED
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
- InspectorDock::get_inspector_singleton()->update_tree();
- NodeDock::get_singleton()->update_lists();
+ if (InspectorDock::get_singleton())
+ InspectorDock::get_inspector_singleton()->update_tree();
+ if (NodeDock::get_singleton())
+ NodeDock::get_singleton()->update_lists();
}
#endif
}
--
2.48.1