cnc-graver-assist/rbs_mill_assist/world/default.sdf

203 lines
5.2 KiB
XML

<?xml version="1.0"?>
<sdf version="1.9">
<world name="rbs_freazer_world">
<scene>
<ambient>1.0 1.0 1.0</ambient>
<grid>false</grid>
</scene>
<physics name='1ms' type='ignored'>
<max_step_size>0.001</max_step_size>
<real_time_factor>1.0</real_time_factor>
<dart>
<!-- <collision_detector>bullet</collision_detector> -->
<!-- <solver> -->
<!-- <solver_type>pgs</solver_type> -->
<!-- </solver> -->
</dart>
</physics>
<plugin
filename="gz-sim-physics-system"
name="gz::sim::systems::Physics">
<engine>
<filename>gz-physics-dartsim-plugin</filename>
</engine>
</plugin>
<plugin
filename="gz-sim-sensors-system"
name="gz::sim::systems::Sensors">
<render_engine>ogre2</render_engine>
</plugin>
<plugin
filename="gz-sim-user-commands-system"
name="gz::sim::systems::UserCommands">
</plugin>
<plugin
filename="gz-sim-scene-broadcaster-system"
name="gz::sim::systems::SceneBroadcaster">
</plugin>
<plugin filename="gz-sim-contact-system"
name="gz::sim::systems::Contact">
</plugin>
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>
<include>
<name>shildik_0</name>
<pose>-0.5 -0.2 0.0 0 0 1.57</pose>
<uri>model://shildik</uri>
</include>
<include>
<name>shildik_1</name>
<pose>-0.5 -0.2 0.0 0 0 1.57</pose>
<uri>model://shildik</uri>
</include>
<include>
<name>shildik_2</name>
<pose>-0.5 -0.2 0.0 0 0 1.57</pose>
<uri>model://shildik</uri>
</include>
<include>
<name>shildik_3</name>
<pose>-0.5 -0.2 0.0 0 0 1.57</pose>
<uri>model://shildik</uri>
</include>
<include>
<name>shildik_4</name>
<pose>-0.5 -0.2 0.0 0 0 1.57</pose>
<uri>model://shildik</uri>
</include>
<include>
<static>true</static>
<pose>0.30 0.0 0 0 0 3.14159</pose>
<uri>model://laser</uri>
</include>
<!-- <include> -->
<!-- <static>true</static> -->
<!-- <pose>0.0 -0.3 0.0752 1.57 0 3.14159</pose> -->
<!-- <uri>model://bunker</uri> -->
<!-- </include> -->
<model name="rgbd_camera">
<pose>0 -0.93 0.42 0 0.4 1.81</pose>
<static>1</static>
<link name="rgbd_camera">
<!-- Visual -->
<visual name="visual">
<pose>0 0 0 0 0 0</pose>
<geometry>
<box>
<size>0.01 0.01 0.01</size>
</box>
</geometry>
<material>
<ambient>0 0 0 1</ambient>
<diffuse>0 0 0 1</diffuse>
<specular>0 0 0 1</specular>
</material>
</visual>
<!-- Collision -->
<collision name="collision">
<pose>0 0 0 0 0 0</pose>
<geometry>
<box>
<size>0.01 0.01 0.01</size>
</box>
</geometry>
</collision>
<!-- RGBD Sensor -->
<sensor name="rgbd_camera" type="rgbd_camera">
<camera>
<horizontal_fov>1.047</horizontal_fov>
<image>
<width>1920</width>
<height>1080</height>
<format>R8G8B8</format>
</image>
<clip>
<near>0.1</near>
<far>3</far>
</clip>
<depth_camera>
<output>depth</output>
</depth_camera>
</camera>
<always_on>1</always_on>
<update_rate>30</update_rate>
<visualize>true</visualize>
<topic>/rgbd_camera/image</topic>
<enable_metrics>true</enable_metrics>
</sensor>
</link>
</model>
<model name="table">
<static>1</static>
<link name='table_link'>
<pose>0 0 -0.40000000000000002 0 0 0</pose>
<inertial>
<pose>0 0 0 0 0 0</pose>
<mass>10</mass>
<inertia>
<ixx>4.708333333333333</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>8.6666666666666661</iyy>
<iyz>0</iyz>
<izz>8.0416666666666661</izz>
</inertia>
</inertial>
<collision name='table_link_collision'>
<pose>0 0 0 0 0 0</pose>
<geometry>
<box>
<size>1.2 0.69999999999999996 0.80000000000000004</size>
</box>
</geometry>
<surface>
<friction>
<ode/>
</friction>
<bounce/>
<contact/>
</surface>
</collision>
<visual name='table_link_visual'>
<pose>0 0 0 0 0 0</pose>
<geometry>
<box>
<size>1.2 0.69999999999999996 0.80000000000000004</size>
</box>
</geometry>
<material>
<diffuse>0 0 1 1</diffuse>
<ambient>0 0 1 1</ambient>
</material>
</visual>
<enable_wind>false</enable_wind>
</link>
</model>
</world>
</sdf>