Добавлена валидация проекта сборки с выводом в консоль обратной связи

This commit is contained in:
Mark Voltov 2024-05-10 08:41:24 +00:00 committed by Igor Brylyov
parent 8fa9076f91
commit 05b1963a34
15 changed files with 1603 additions and 156 deletions

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import FreeCAD as App
import unicodedata
import numpy as np
from .helper.is_solid import is_object_solid
## Программа, содержащая все проверки активного проекта FreeCAD в соответствии с issue#149
doc = App.ActiveDocument
Console = App.Console
#========== Проверка имен ===============
class FormalValidator:
def __init__(self, document):
self.document = document
def is_unicode_safe(self, name):
normalized_name = unicodedata.normalize('NFKD', name).encode('ASCII', 'ignore').decode()
return name == normalized_name
def fix_invalid_names(self):
for obj in self.document.Objects:
if not self.is_unicode_safe(obj.Label):
safe_name = unicodedata.normalize('NFKD', obj.Label).encode('ASCII', 'ignore').decode()
obj.Label = safe_name
self.document.recompute()
#запуск проверки и исправления имен файлов
def validate(self):
invalid_names = [obj.Label for obj in self.document.Objects if not self.is_unicode_safe(obj.Label)]
if invalid_names:
print("Некорректные имена:")
for name in invalid_names:
print(name)
self.fix_invalid_names()
else:
print("Все имена корректны.")
class ModelValidator:
def __init__(self, document):
self.document = document
self.partlist = [obj for obj in self.document.Objects if (is_object_solid(obj) and not obj.TypeId == 'App::Part') ]
self.material_objects = [obj for obj in document.Objects if obj.TypeId == "App::MaterialObjectPython"]
def get_parts(self):
pass
def validate_geometry(self):
for obj in self.document.Objects:
if hasattr(obj, "Shape") and not is_object_solid(obj):
Console.PrintError(f"Объект '{obj.Name}' не является твердым телом.\n")
def is_intersecting(self, obj1, obj2):
if obj1.Shape.common(obj2.Shape).Volume > 0.0:
return True
def has_allow_intersections(self, obj):
if hasattr(obj, 'Base_Allowed_Intersection') and getattr(obj, 'Base_Allowed_Intersection', True):
return True
def check_bodies_for_intersections(self):
bodies = self.partlist
num_bodies = len(bodies)
for i in range(num_bodies):
for j in range(i + 1, num_bodies):
body1 = bodies[i]
body2 = bodies[j]
if self.is_intersecting(body1, body2):
if self.has_allow_intersections(body1) or self.has_allow_intersections(body2):
Console.PrintWarning(
f"Тела '{body1.Label}' и '{body2.Label}' ""предусмотренно пересекаются.\n")
else:
Console.PrintError(
f"Тела '{body1.Label}' и '{body2.Label}' ""непредусмотренно пересекаются.\n")
print('V = ' + str(body1.Shape.common(body2.Shape).Volume))
def get_adjacency_matrix(self, padding = 1):
# print(int(padding))
bodies = self.partlist
num_bodies = len(bodies)
adjacency_matrix = np.zeros((num_bodies, num_bodies), dtype=bool)
for i in range(num_bodies):
shape1 = bodies[i].Shape
for j in range(i + 1, num_bodies):
shape2 = bodies[j].Shape
if shape1.common(shape2).Volume > 0:
continue
distance = shape1.distToShape(shape2)
if distance[0] < padding:
adjacency_matrix[i][j] = 1
adjacency_matrix[j][i] = 1
return adjacency_matrix
def check_bodies_without_contacts(self):
adjacency_matrix = self.get_adjacency_matrix()
bodies = self.partlist
isolated_bodies = []
num_bodies = len(bodies)
for i in range(num_bodies):
# Проверяем, есть ли у тела касания с другими телами
if not any(adjacency_matrix[i]):
isolated_bodies.append(bodies[i].Label)
if isolated_bodies:
App.Console.PrintWarning("Следующие тела не касаются других:\n")
for label in isolated_bodies:
App.Console.PrintWarning(f"- {label}\n")
else:
App.Console.PrintMessage("Все тела имеют контакты.\n")
def find_material_objects(document):
pass
def check_bodies_with_multiple_materials(self):
material_objects = self.material_objects
material_references = {}
for material in material_objects:
if hasattr(material, "References"):
for reference in material.References:
if reference in material_references:
material_references[reference].append(material.Label)
else:
material_references[reference] = [material.Label]
conflicts = {k: v for k, v in material_references.items() if len(v) > 1}
if conflicts:
App.Console.PrintWarning("Обнаружены конфликты между объектами материалов:\n")
for ref, materials in conflicts.items():
App.Console.PrintWarning(f"Деталь '{ref[0].Label}' используется в материалах: {', '.join(materials)}\n")
else:
App.Console.PrintMessage("Конфликтов в ссылках материалов не обнаружено.\n")
def check_bodies_without_material(self):
material_objects = self.material_objects
partlist = self.partlist
referenced_bodies = []
for material in material_objects:
if hasattr(material, "References"):
for reference in material.References:
referenced_bodies.append(reference[0].Label)
bodies_without_material = []
for part in partlist:
if part.Label not in referenced_bodies:
bodies_without_material.append(part.Label)
if bodies_without_material:
App.Console.PrintWarning("Следующие тела не имеют назначенного материала:\n")
for name in bodies_without_material:
App.Console.PrintWarning(f"- {name}\n")
else:
App.Console.PrintMessage("Все тела имеют назначенные материалы.\n")
def validate(self):
self.validate_geometry()
self.check_bodies_for_intersections()
self.check_bodies_without_contacts()
self.check_bodies_without_material()
self.check_bodies_with_multiple_materials()
def validate_project():
doc = App.ActiveDocument
FormalValidator(doc).validate()
ModelValidator(doc).validate()