Blender: Bake Wrangler Wrapper

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brothermechanic 2023-10-25 10:54:36 +00:00 committed by Igor Brylyov
parent 9222104a1a
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23 changed files with 11362 additions and 5 deletions

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'''
Copyright (C) 2019-2023 Dancing Fortune Software All Rights Reserved
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the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
bl_info = {
'name': 'Bake Wrangler',
'description': 'Bake Wrangler aims to improve all baking tasks with a node based interface and provides additional bake passes',
'author': 'DFS',
'version': (1, 5, 'b11'),
'blender': (3, 6, 0),
'location': 'Editor Type > Bake Node Editor',
"warning": "Beta Version",
'doc_url': 'https://bake-wrangler.readthedocs.io',
"tracker_url": "https://blenderartists.org/t/bake-wrangler-node-based-baking-tool-set/",
"support": "COMMUNITY",
'category': 'Baking'}
import bpy
from . import nodes
from . import status_bar
# Preferences
class BakeWrangler_Preferences(bpy.types.AddonPreferences):
bl_idname = __package__
def update_icon(self, context):
if not self.show_icon:
status_bar.status_bar_icon.disable_bw_icon()
else:
status_bar.status_bar_icon.ensure_bw_icon()
# Message prefs
show_icon: bpy.props.BoolProperty(name="Show BW Icon in Status Bar", description="Shows an icon that changes color based on baking state and can be clicked on to bring up the log", default=True, update=update_icon)
text_msgs: bpy.props.BoolProperty(name="Messages to Text editor", description="Write messages to a text block in addition to the console", default=True)
clear_msgs: bpy.props.BoolProperty(name="Clear Old Messages", description="Clear the text block before each new bake", default=True)
wind_msgs: bpy.props.BoolProperty(name="Open Text in new Window", description="A new window will be opened displaying the text block each time a new bake is started", default=False)
wind_close: bpy.props.BoolProperty(name="Auto Close Text Window", description="Close the text window on successful bake completion", default=False)
# Node prefs
show_node_prefs: bpy.props.BoolProperty(name="Node Defaults", description="Default general node options", default=False)
def_filter_mesh: bpy.props.BoolProperty(name="Meshes", description="Show mesh type objects", default=True)
def_filter_curve: bpy.props.BoolProperty(name="Curves", description="Show curve type objects", default=True)
def_filter_surface: bpy.props.BoolProperty(name="Surfaces", description="Show surface type objects", default=True)
def_filter_meta: bpy.props.BoolProperty(name="Metas", description="Show meta type objects", default=True)
def_filter_font: bpy.props.BoolProperty(name="Fonts", description="Show font type objects", default=True)
def_filter_light: bpy.props.BoolProperty(name="Lights", description="Show light type objects", default=True)
def_filter_collection: bpy.props.BoolProperty(name="Collections", description="Toggle only collections", default=False)
def_show_adv: bpy.props.BoolProperty(name="Expand Advanced Settings", description="Expand advanced settings on node creation instead of starting with them collapsed", default=False)
invert_bakemod: bpy.props.BoolProperty(name="Invert Selected in Bake Modifiers", description="Inverts the selection method used by the Bake Modifiers option from ignoring viewport hidden modifiers to baking them", default=False)
# Render prefs
show_render_prefs: bpy.props.BoolProperty(name="Render Defaults", description="Default settings for rendering options", default=False)
def_samples: bpy.props.IntProperty(name="Default Bake Samples", description="The number of samples per pixel that new Pass nodes will be set to when created", default=1, min=1)
def_xres: bpy.props.IntProperty(name="Default Bake X Resolution", description="The X resolution new Pass nodes will be set to when created", default=1024, min=1, subtype='PIXEL')
def_yres: bpy.props.IntProperty(name="Default Bake Y Resolution", description="The Y resolution new Pass nodes will be set to when created", default=1024, min=1, subtype='PIXEL')
def_device: bpy.props.EnumProperty(name="Default Device", description="The render device new Pass nodes will be set to when created", items=nodes.node_tree.BakeWrangler_PassSettings.cycles_devices, default='CPU')
def_raydist: bpy.props.FloatProperty(name="Default Ray Distance", description="The ray distance that new Mesh nodes will use when created", default=0.01, step=1, min=0.0, unit='LENGTH')
def_max_ray_dist: bpy.props.FloatProperty(name="Default Max Ray Dist", description="The max ray distance that new Mesh nodes will use when created", default=0.0, step=1, min=0.0, unit='LENGTH')
def_margin: bpy.props.IntProperty(name="Default Margin", description="The margin that new Mesh nodes will use when created", default=0, min=0, subtype='PIXEL')
def_mask_margin: bpy.props.IntProperty(name="Default Mask Margin", description="The mask margin that new Mesh nodes will use when created", default=0, min=0, subtype='PIXEL')
ignore_vis: bpy.props.BoolProperty(name="Objects Always Visible", description="Enable to ignore the visibility of selected objects when baking, making them visible regardless of settings in blender", default=False)
# Ouput prefs
show_output_prefs: bpy.props.BoolProperty(name="Output Defaults", description="Default settings for output options", default=False)
def_format: bpy.props.EnumProperty(name="Default Output Format", description="The format new Output nodes will use when created", items=nodes.node_tree.BakeWrangler_OutputSettings.img_format, default='PNG')
def_xout: bpy.props.IntProperty(name="Default Output X Resolution", description="The X resolution new Output nodes will be set to when created", default=1024, min=1, subtype='PIXEL')
def_yout: bpy.props.IntProperty(name="Default Output Y Resolution", description="The Y resolution new Output nodes will be set to when created", default=1024, min=1, subtype='PIXEL')
def_outpath: bpy.props.StringProperty(name="Default Output Path", description="The path new Output nodes will use when created", default="", subtype='DIR_PATH')
def_outname: bpy.props.StringProperty(name="Default Output Name", description="The name new Output nodes will use when created", default="Image", subtype='FILE_NAME')
make_dirs: bpy.props.BoolProperty(name="Create Paths", description="If selected path doesn't exist, try to create it", default=False)
auto_open: bpy.props.BoolProperty(name="Auto open bakes", description="Automatically open the baked image in blender if it isn't already open", default=True)
save_packed: bpy.props.BoolProperty(name="Save packed images", description="Prior to baking, save any packed images with changes or they will not apply during the bake", default=False)
save_images: bpy.props.BoolProperty(name="Save unpacked images", description="Prior to baking, save any unpacked images with changes or they will not apply during the bake", default=False)
img_non_color: bpy.props.EnumProperty(name="Non-Color", description="Color space to use as non-color when alternative color spaces are in use", items=nodes.node_tree.BakeWrangler_OutputSettings.img_color_spaces)
# Performance prefs
fact_start: bpy.props.BoolProperty(name="Disable Add-ons", description="Disable add-ons in the background baking instance (faster load times and some 3rd party add-ons can crash the process)", default=True)
retrys: bpy.props.IntProperty(name="Retries", description="On bake failure retry this many times", default=0)
# Dev prefs
debug: bpy.props.BoolProperty(name="Debug", description="Enable additional debugging output", default=False)
def draw(self, context):
layout = self.layout
colprefs = layout.column(align=False)
coltext = colprefs.column(align=False)
coltext.prop(self, "show_icon")
coltext.prop(self, "text_msgs")
if self.text_msgs:
box = coltext.box()
box.prop(self, "clear_msgs")
box.prop(self, "wind_msgs")
row = box.row(align=True)
row.label(icon='THREE_DOTS')
row.prop(self, "wind_close")
if self.wind_msgs:
row.enabled = True
else:
row.enabled = False
# Node prefs
box = colprefs.box()
if not self.show_node_prefs:
box.prop(self, "show_node_prefs", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
else:
box.prop(self, "show_node_prefs", icon="DISCLOSURE_TRI_DOWN", emboss=False)
col = box.column(align=False)
row = col.row(align=True)
row.alignment = 'LEFT'
row.label(text="Filter:")
row1 = row.row(align=True)
row1.alignment = 'LEFT'
row1.prop(self, "def_filter_mesh", text="", icon='MESH_DATA')
row1.prop(self, "def_filter_curve", text="", icon='CURVE_DATA')
row1.prop(self, "def_filter_surface", text="", icon='SURFACE_DATA')
row1.prop(self, "def_filter_meta", text="", icon='META_DATA')
row1.prop(self, "def_filter_font", text="", icon='FONT_DATA')
row1.prop(self, "def_filter_light", text="", icon='LIGHT_DATA')
if self.def_filter_collection:
row1.enabled = False
row2 = row.row(align=False)
row2.alignment = 'LEFT'
row2.prop(self, "def_filter_collection", text="", icon='GROUP')
col.prop(self, "def_show_adv")
col.prop(self, "invert_bakemod")
# Render prefs
box = colprefs.box()
if not self.show_render_prefs:
box.prop(self, "show_render_prefs", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
else:
box.prop(self, "show_render_prefs", icon="DISCLOSURE_TRI_DOWN", emboss=False)
col = box.column(align=False)
col.prop(self, "def_samples", text="Samples")
col1 = col.column(align=True)
col1.prop(self, "def_xres", text="X")
col1.prop(self, "def_yres", text="Y")
col.prop(self, "def_device", text="Device")
col.prop(self, "def_margin", text="Margin")
col.prop(self, "def_mask_margin", text="Mask Margin")
col.prop(self, "def_raydist", text="Ray Distance")
col.prop(self, "def_max_ray_dist", text="Max Ray Dist")
col.prop(self, "ignore_vis")
# Output prefs
box = colprefs.box()
if not self.show_output_prefs:
box.prop(self, "show_output_prefs", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
else:
box.prop(self, "show_output_prefs", icon="DISCLOSURE_TRI_DOWN", emboss=False)
col = box.column(align=False)
col.prop(self, "def_format", text="Format")
col1 = col.column(align=True)
col1.prop(self, "def_xout", text="X")
col1.prop(self, "def_yout", text="Y")
col2 = col.column(align=True)
col2.prop(self, "def_outpath", text="Image Path")
col2.prop(self, "def_outname", text="Image Name")
col.prop(self, "make_dirs")
col.prop(self, "auto_open")
# Dev prefs
col = colprefs.column(align=True)
col.prop(self, "fact_start")
col.prop(self, "save_packed")
col.prop(self, "save_images")
col.prop(self, "retrys")
if 'Non-Color' not in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties['name'].enum_items.keys():
col.prop(self, "img_non_color")
col.prop(self, "debug")
def register():
from bpy.utils import register_class
register_class(BakeWrangler_Preferences)
# Add status property to the window manager
bpy.types.WindowManager.bw_status = bpy.props.IntProperty(name="Bake Wrangler Status", default=0)
bpy.types.WindowManager.bw_lastlog = bpy.props.StringProperty(name="Bake Wangler Log", default="")
bpy.types.WindowManager.bw_lastfile = bpy.props.StringProperty(name="Bake Wangler Temp Blend", default="")
nodes.register()
status_bar.register()
def unregister():
from bpy.utils import unregister_class
nodes.unregister()
status_bar.unregister()
unregister_class(BakeWrangler_Preferences)
# Remove status property from window manager
delattr(bpy.types.WindowManager, 'bw_status')

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import numpy as np
# Main loop over image broken into segments. Will try to calculate pixel values outside of
# the masked area using the preconfigured weighting system.
def worker(hunk, shm_pixels, shm_mask, shm_bools, shm_margin, margin, limit, hit_target):
np_pixels = np.ndarray(shm_pixels[1], dtype=shm_pixels[2], buffer=shm_pixels[0].buf)
np_mask = np.ndarray(shm_mask[1], dtype=shm_mask[2], buffer=shm_mask[0].buf)
np_bools = np.ndarray(shm_bools[1], dtype=shm_bools[2], buffer=shm_bools[0].buf)
margins_bool = np.ndarray(shm_margin[1], dtype=shm_margin[2], buffer=shm_margin[0].buf)
hit_stub = np.zeros((0,3))
lim = len(margins_bool) if not limit else limit
for multi_index in hunk:
# Index ranges to create local view of arrays centred on pixel
view_idx = [multi_index[0],
multi_index[0]+(margin*2)+1,
multi_index[1],
multi_index[1]+(margin*2)+1]
bool_view = np_bools[view_idx[0]:view_idx[1],view_idx[2]:view_idx[3]]
hit_max = np.count_nonzero(bool_view) # Count number of non alpha pixels in view
if hit_max:
pixel_view = np_pixels[view_idx[0]:view_idx[1],view_idx[2]:view_idx[3]] # Get view of pixel data
hit_targ = hit_max if hit_max < hit_target else hit_target
hits = hit_stub
iteration = 0
# Majority of time cost is here due to arrays being copied in every case
while hits.shape[0] < hit_targ and iteration < lim:
sub_bool = bool_view[margins_bool[iteration]]
if np.count_nonzero(sub_bool):
sub_pixel = pixel_view[margins_bool[iteration]]
hits = np.append(hits, sub_pixel[sub_bool,:3], axis=0) if hits.shape[0] else sub_pixel[sub_bool,:3]
iteration += 1
# Get average of selected pixels colour and write value
if hits.shape[0] >= hit_target:
np_pixels[multi_index[0]+margin, multi_index[1]+margin,:3] = hits.sum(0) / hits.shape[0]
np_mask[multi_index[0]+margin, multi_index[1]+margin] = 1.0
# Simply writes pixels to a bpy.image. This is to keep bpy outside of the main working loop
def write_back(image, pixels):
import bpy
image.pixels.foreach_set(pixels.ravel())
image.update()
# Create numpy arrays of the image and mask as well as set up a weighting system for sampling
# pixels within the margin step area
def set_up(image, mask, margin):
import bpy
# Load numpy array from input image and mask
w, h = image.size
np_pixels = np.zeros((w, h, 4), 'f')
np_mask = np.zeros((w, h, 4), 'f')
image.pixels.foreach_get(np_pixels.ravel())
mask.pixels.foreach_get(np_mask.ravel())
# Create a weighting system for pixel samples within the margin area
px_offsets = np.array(np.meshgrid(np.arange(0,margin*2+1), np.arange(0,margin*2+1)))
px_offsets = np.moveaxis(px_offsets, 0, -1) # Change to X by Y by 2
px_offsets = np.absolute(px_offsets - [margin,margin])
# Manhattan distance array
#px_manhat = px_offsets.sum(2)
# Euclid distances
px_euclid = np.sqrt(np.power(px_offsets[:,:,0],2) + np.power(px_offsets[:,:,1],2))
px_euclid_c = np.int_(np.ceil(px_euclid))
px_euclid_r = np.int_(np.round(px_euclid))
# Bool arrays for each weight level starting at 1
margins_bool = []
for i in range(1,margin+1):
margins_bool.append(px_euclid_r == i)
# Expand pixel data by margin size by copying the start onto the end to hopefully make iteration faster
# (negative array indexes work, but you can't exceed array bounds)
np_pixels = np.vstack((np_pixels, np_pixels[0:margin,:,:])) # Add <margin> rows from the bottom to the top
np_pixels = np.vstack((np_pixels[h-margin:h,:,:], np_pixels)) # Add <margin> rows from old top to the new top
np_pixels = np.hstack((np_pixels, np_pixels[:,0:margin,:])) # Add <margin> cols from left to right
np_pixels = np.hstack((np_pixels[:,w-margin:w,:], np_pixels)) # Add <margin> cols from old right to new right
# Do same for mask
np_mask = np.vstack((np_mask, np_mask[0:margin,:,:])) # Add <margin> rows from the bottom to the top
np_mask = np.vstack((np_mask[h-margin:h,:,:], np_mask)) # Add <margin> rows from old top to the new top
np_mask = np.hstack((np_mask, np_mask[:,0:margin,:])) # Add <margin> cols from left to right
np_mask = np.hstack((np_mask[:,w-margin:w,:], np_mask)) # Add <margin> cols from old right to new right
# Reduce mask values to just reds to save space
np_mask = np_mask[...,0].copy()
np_bool = np_mask > 0.9
return np_pixels, np_mask, np_bool, np.asarray(margins_bool), w, h, margin
# Takes all the outputs from the setup routine (not called from within to avoid interacting with
# bpy in the subprocesses). Creates shared memory versions of the data and spawns a bunch of
# processes to work on smaller hunks of pixels in parallel.
def add_margin(pixels, mask, bools, margins, w, h, margin_step, margin, hit_target):
import concurrent.futures
from multiprocessing.managers import SharedMemoryManager
m_step = margin_step if margin >= margin_step or margin == -1 else margin
with SharedMemoryManager() as smm:
# Create shared memory versions of these arrays for the processes to share
shm_pixels = smm.SharedMemory(size=pixels.nbytes)
shm_mask = smm.SharedMemory(size=mask.nbytes)
shm_bools = smm.SharedMemory(size=bools.nbytes)
shm_margin = smm.SharedMemory(size=margins.nbytes)
np_pixels = np.ndarray(pixels.shape, dtype=pixels.dtype, buffer=shm_pixels.buf)
np_pixels[:] = pixels[:]
del pixels
np_mask = np.ndarray(mask.shape, dtype=mask.dtype, buffer=shm_mask.buf)
np_mask[:] = mask[:]
del mask
np_bools = np.ndarray(bools.shape, dtype=bools.dtype, buffer=shm_bools.buf)
np_bools[:] = bools[:]
del bools
margins_bool = np.ndarray(margins.shape, dtype=margins.dtype, buffer=shm_margin.buf)
margins_bool[:] = margins
del margins
# Split work into smaller hunks to split between cpu cores
import os
cpus = os.cpu_count() * 2
mask_where = np.argwhere(np_bools[margin_step:w+margin_step,margin_step:h+margin_step] == False)
hunks = np.array_split(mask_where, cpus)
# Do the processing in parallel
with concurrent.futures.ProcessPoolExecutor() as executor:
futures = []
limit = 0
# Negative margin indicates complete fill is wanted
if margin == -1:
# Simply keep processing hunks until they come back empty
while len(hunks[0]) > 0:
for i in hunks:
futures.append(executor.submit(worker, i, [shm_pixels, np_pixels.shape, np_pixels.dtype], [shm_mask, np_mask.shape, np_mask.dtype], [shm_bools, np_bools.shape, np_bools.dtype], [shm_margin, margins_bool.shape, margins_bool.dtype], m_step, limit, hit_target))
# Wait for this steps hunks to finish, then calculate the next set
concurrent.futures.wait(futures)
np_bools[:] = np_mask > 0.9
mask_where = np.argwhere(np_bools[margin_step:w+margin_step,margin_step:h+margin_step] == False)
hunks = np.array_split(mask_where, cpus)
# Check the margin actually has a size before doing anything
elif margin > 0:
# Work out how many steps are needed and if a last sub step size pass will be needed at the end
steps = int(margin / m_step)
lasts = margin % m_step
if lasts: steps += 1
# Process all hunks for each step in parallel
for step in range(steps):
# If the margin step didn't fit evenly a last sub sized step will be done to fill it
if lasts and step == steps-1:
limit = lasts
for i in hunks:
futures.append(executor.submit(worker, i, [shm_pixels, np_pixels.shape, np_pixels.dtype], [shm_mask, np_mask.shape, np_mask.dtype], [shm_bools, np_bools.shape, np_bools.dtype], [shm_margin, margins_bool.shape, margins_bool.dtype], m_step, limit, hit_target))
# Wait for this steps hunks to finish, then calculate the next set if there are more steps
concurrent.futures.wait(futures)
if step < steps-1:
np_bools[:] = np_mask > 0.9
mask_where = np.argwhere(np_bools[margin_step:w+margin_step,margin_step:h+margin_step] == False)
hunks = np.array_split(mask_where, cpus)
# Copy pixels from shared memory before the smm exits
output_px = np_pixels[margin_step:w+margin_step,margin_step:h+margin_step].copy()
return output_px
if __name__ == '__main__':
pass

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from . import node_tree
from . import node_msgbus
from . import node_panel
from . import node_update
def register():
node_tree.register()
node_msgbus.register()
node_panel.register()
node_update.register()
def unregister():
node_tree.unregister()
node_msgbus.unregister()
node_panel.unregister()
node_update.unregister()

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from bl_operators.presets import AddPresetBase
from bl_ui.utils import PresetPanel
from bpy.types import Panel, Menu, Operator
import bpy
# Helper functions and data for exporting meshes
# Classes to manage FBX preset panel/menu
class BW_PT_PresetsFBX(PresetPanel, Panel):
bl_label = 'FBX Presets'
preset_subdir = 'bake_wrangler\export.fbx'
preset_operator = 'script.execute_preset'
preset_add_operator = 'bake_wrangler.add_preset_fbx'
class BW_MT_PresetsFBX(Menu):
bl_label = 'FBX Presets'
preset_subdir = 'bake_wrangler\export.fbx'
preset_operator = 'script.execute_preset'
draw = Menu.draw_preset
class BW_OT_AddPresetFBX(AddPresetBase, Operator):
'''Add new FBX preset'''
bl_idname = 'bake_wrangler.add_preset_fbx'
bl_label = 'Add FBX preset'
preset_menu = 'BW_MT_PresetsFBX'
# Common variable used for all preset values
preset_defines = [
'node = bpy.context.active_node.FBX',
]
# Properties to store in the preset
preset_values = []
for key in bpy.ops.export_scene.fbx.get_rna_type().properties.keys()[2:]:
preset_values.append("node." + key)
# Directory to store the presets
preset_subdir = 'bake_wrangler\export.fbx'
#Helper functions and data
export_supported = {
'FBX': [BW_PT_PresetsFBX, 'export_scene.fbx', None],
}
exporters = {}
def get_exporters():
presets_enum = []
for key, val in exporters.items():
if key == 'FBX':
presets_enum.append(('FBX', "FBX", "Export to FBX"))
return tuple(presets_enum)
def draw_presets(preset, layout):
exporters[preset][0].draw_menu(layout)
def draw_properties(node, preset, layout):
props = getattr(node, preset)
#for prop in props.rna_type.properties.keys():
# if prop not in ["rna_type", "name"]:
# layout.prop(props, prop)
# Go the road to hell and have custom layouts for each format mostly stolen from their panels
# instead of just displaying all the properties and letting god sort them out
if preset == 'FBX':
# Main section
layout.use_property_decorate = False
row = layout.row(align=True)
row.prop(props, "path_mode")
sub = row.row(align=True)
sub.enabled = (props.path_mode == 'COPY')
sub.prop(props, "embed_textures", text="", icon='PACKAGE' if props.embed_textures else 'UGLYPACKAGE')
box = layout.box()
if not node.show_pt_1:
box.prop(node, "show_pt_1", icon="DISCLOSURE_TRI_RIGHT", emboss=False, text="Include")
else:
box.prop(node, "show_pt_1", icon="DISCLOSURE_TRI_DOWN", emboss=False, text="Include")
box.use_property_split = True
box.column().prop(props, "object_types")
box.prop(props, "use_custom_props")
box = layout.box()
if not node.show_pt_2:
box.prop(node, "show_pt_2", icon="DISCLOSURE_TRI_RIGHT", emboss=False, text="Transform")
else:
box.prop(node, "show_pt_2", icon="DISCLOSURE_TRI_DOWN", emboss=False, text="Transform")
box.use_property_split = True
box.prop(props, "global_scale")
box.prop(props, "apply_scale_options")
box.prop(props, "axis_forward")
box.prop(props, "axis_up")
box.prop(props, "apply_unit_scale")
box.prop(props, "use_space_transform")
row = box.row()
row.prop(props, "bake_space_transform")
row.label(text="", icon='ERROR')
box = layout.box()
if not node.show_pt_3:
box.prop(node, "show_pt_3", icon="DISCLOSURE_TRI_RIGHT", emboss=False, text="Geometry")
else:
box.prop(node, "show_pt_3", icon="DISCLOSURE_TRI_DOWN", emboss=False, text="Geometry")
box.use_property_split = True
box.prop(props, "mesh_smooth_type")
box.prop(props, "use_subsurf")
box.prop(props, "use_mesh_modifiers")
box.prop(props, "use_mesh_edges")
sub = box.row()
sub.prop(props, "use_tspace")
box = layout.box()
if not node.show_pt_4:
box.prop(node, "show_pt_4", icon="DISCLOSURE_TRI_RIGHT", emboss=False, text="Armature")
else:
box.prop(node, "show_pt_4", icon="DISCLOSURE_TRI_DOWN", emboss=False, text="Armature")
box.use_property_split = True
box.prop(props, "primary_bone_axis")
box.prop(props, "secondary_bone_axis")
box.prop(props, "armature_nodetype")
box.prop(props, "use_armature_deform_only")
box.prop(props, "add_leaf_bones")
box = layout.box()
hed = box.row()
if not node.show_pt_5:
hed.prop(node, "show_pt_5", icon="DISCLOSURE_TRI_RIGHT", emboss=False, text="")
hed.prop(props, "bake_anim", text="")
hed.prop(node, "show_pt_5", icon="NONE", emboss=False, text="Bake Animation")
else:
hed.prop(node, "show_pt_5", icon="DISCLOSURE_TRI_DOWN", emboss=False, text="")
hed.prop(props, "bake_anim", text="")
hed.prop(node, "show_pt_5", icon="NONE", emboss=False, text="Bake Animation")
box.use_property_split = True
col = box.column()
col.enabled = props.bake_anim
col.prop(props, "bake_anim_use_all_bones")
col.prop(props, "bake_anim_use_nla_strips")
col.prop(props, "bake_anim_use_all_actions")
col.prop(props, "bake_anim_force_startend_keying")
col.prop(props, "bake_anim_step")
col.prop(props, "bake_anim_simplify_factor")
# Creates a property group from an operators properties
def prop_grp_from_op(opName, grpName):
oppath, opnm = opName.split(".")
op = getattr(bpy.ops, oppath, None)
if op is None:
return op
op = getattr(op, opnm, None)
if op is None:
return op
props = op.get_rna_type()
props = props.properties
grp_props = {'__annotations__' : {}}
for prop in props:
if prop.identifier in ["rna_type", "filepath"]:
continue
if prop.type == 'BOOLEAN':
grp_props['__annotations__'][prop.identifier] = bpy.props.BoolProperty(
name=prop.name,
description=prop.description,
default=prop.default,
subtype=prop.subtype)
elif prop.type == 'ENUM':
eitems = []
eopts = set()
ende =prop.default
if prop.is_enum_flag:
eopts = set({'ENUM_FLAG'})
ende = prop.default_flag
for key in prop.enum_items.keys():
eitems.append((key, prop.enum_items[key].name, prop.enum_items[key].description))
grp_props['__annotations__'][prop.identifier] = bpy.props.EnumProperty(
items=tuple(eitems),
name=prop.name,
description=prop.description,
options=eopts,
default=ende)
elif prop.type == 'STRING':
grp_props['__annotations__'][prop.identifier] = bpy.props.StringProperty(
name=prop.name,
description=prop.description,
default=prop.default,
maxlen=prop.length_max,
subtype=prop.subtype)
elif prop.type == 'POINTER':
grp_props['__annotations__'][prop.identifier] = bpy.props.PointerProperty(
type=getattr(bpy.types, prop.fixed_type.name),
name=prop.name,
description=prop.description)
elif prop.type == 'FLOAT':
grp_props['__annotations__'][prop.identifier] = bpy.props.FloatProperty(
name=prop.name,
description=prop.description,
default=prop.default,
min=prop.hard_min,
max=prop.hard_max,
soft_min=prop.soft_min,
soft_max=prop.soft_max,
step=prop.step,
precision=prop.precision,
subtype=prop.subtype,
unit=prop.unit)
else:
print("Unknown type: %s on %s" % (prop.type, prop.identifier))
# Create and return prop group class from the props
return type(grpName, tuple([bpy.types.PropertyGroup]), grp_props)
# Node to export baked models in some format
class BakeWrangler_Output_Export_Mesh(Node, BakeWrangler_Tree_Node):
'''Node to export baked models to the selected format'''
bl_label = 'Output Export Mesh'
# Makes sure there is always one empty input socket at the bottom by adding and removing sockets
def update_inputs(self):
BakeWrangler_Tree_Node.update_inputs(self, 'BakeWrangler_Socket_Mesh', "Mesh")
# Check node settings are valid to bake. Returns true/false, plus error message(s).
def validate(self, is_primary=False):
valid = [True]
# Validate inputs
has_valid_input = False
for input in self.inputs:
if not is_primary:
has_valid_input = True
break
else:
input_valid = get_input(input).validate()
valid[0] = input_valid.pop(0)
if valid[0]:
has_valid_input = True
valid += input_valid
errs = len(valid)
if not has_valid_input and errs < 2:
valid[0] = False
valid.append([_print("Input error", node=self, ret=True), ": No valid inputs connected"])
# Validate file path
self.get_full_path(bpy.context)
if not os.path.isdir(os.path.abspath(self.out_path)):
# Try creating the path if enabled in prefs
if _prefs("make_dirs") and not os.path.exists(os.path.abspath(self.out_path)):
try:
os.makedirs(os.path.abspath(self.out_path))
except OSError as err:
valid[0] = False
valid.append([_print("Path error", node=self, ret=True), ": Trying to create path at '%s'" % (err.strerror)])
return valid
else:
valid[0] = False
valid.append([_print("Path error", node=self, ret=True), ": Invalid path '%s'" % (os.path.abspath(self.out_path))])
return valid
# Check if there is read/write access to the file/directory
file_path = os.path.join(os.path.abspath(self.out_path), self.name_with_ext())
if os.path.exists(file_path):
if os.path.isfile(file_path):
# It exists so try to open it r/w
try:
file = open(file_path, "a")
except OSError as err:
valid[0] = False
valid.append([_print("File error", node=self, ret=True), ": Trying to open file at '%s'" % (err.strerror)])
else:
# It exists but isn't a file
valid[0] = False
valid.append([_print("File error", node=self, ret=True), ": File exists but isn't a regular file '%s'" % (file_path)])
else:
# See if it can be created
try:
file = open(file_path, "a")
except OSError as err:
valid[0] = False
valid.append([_print("File error", node=self, ret=True), ": %s trying to create file at '%s'" % (err.strerror, file_path)])
else:
file.close()
os.remove(file_path)
# Validated
return valid
# Get full path, removing any relative references
def get_full_path(self, context):
cwd = os.path.dirname(bpy.data.filepath)
self.out_path = os.path.normpath(os.path.join(cwd, bpy.path.abspath(self.disp_path)))
# Deal with any path components that may be in the filename
def update_filename(self, context):
fullpath = os.path.normpath(bpy.path.abspath(self.out_name))
path, name = os.path.split(fullpath)
if path:
self.disp_path = self.out_name[:-len(name)]
if name and self.out_name != name:
self.out_name = name
# Return the file name with the correct extension and suffix
def name_with_ext(self, suffix=""):
return self.out_name + suffix + self.exporter.lower()
def get_exporters(self, context):
return node_mexport.get_exporters()
# Core settings
disp_path: bpy.props.StringProperty(name="Output Path", description="Path to save mesh in", default="", subtype='DIR_PATH', update=get_full_path)
out_path: bpy.props.StringProperty(name="Output Path", description="Path to save mesh in", default="", subtype='DIR_PATH')
out_name: bpy.props.StringProperty(name="Output File", description="File prefix to save mesh as", default="Mesh", subtype='FILE_PATH', update=update_filename)
exporter: bpy.props.EnumProperty(name="Format", description="Export file format", items=get_exporters)
show_pt_1: bpy.props.BoolProperty(default=True)
show_pt_2: bpy.props.BoolProperty(default=False)
show_pt_3: bpy.props.BoolProperty(default=False)
show_pt_4: bpy.props.BoolProperty(default=False)
show_pt_5: bpy.props.BoolProperty(default=False)
def init(self, context):
super().init(context)
# Sockets IN
self.inputs.new('BakeWrangler_Socket_Mesh', "Mesh")
# Sockets OUT
self.outputs.new('BakeWrangler_Socket_Bake', "Bake")
# Prefs
self.disp_path = _prefs("def_meshpath")
self.out_name = _prefs("def_meshname")
def draw_buttons(self, context, layout):
colnode = layout.column(align=False)
colpath = colnode.column(align=True)
colpath.prop(self, "disp_path", text="")
colpath.prop(self, "out_name", text="")
colpath.prop(self, "exporter")
def draw_buttons_ext(self, context, layout):
node_mexport.draw_presets(self.exporter, layout.row())
col = layout.column()
node_mexport.draw_properties(self, self.exporter, col)
# Classes to register
classes = (
BW_PT_PresetsFBX,
BW_MT_PresetsFBX,
BW_OT_AddPresetFBX,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
for exp in export_supported.keys():
if getattr(bpy.ops, exp[1], None) is not None:
prop_grp = prop_grp_from_op(export_supported[exp][1], "BW_PropGrp" + exp)
exporters[exp] = [export_supported[exp][0], export_supported[exp][1], prop_grp]
register_class(prop_grp)
from .node_tree import BakeWrangler_Output_Export_Mesh
setattr(BakeWrangler_Output_Export_Mesh, exp, bpy.props.PointerProperty(type=prop_grp))
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
for exp in exporters.keys():
unregister_class(exporters[exp][2])
exporters = {}
if __name__ == "__main__":
register()

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@ -0,0 +1,114 @@
import bpy
from .node_tree import _prefs, _print, BW_TREE_VERSION
# Msgbus will call this when the loaded node tree changes. Checks on tree version etc can be done
def BakeWrangler_Msgbus_NodeTreeChange(*args):
debug = _prefs('debug')
if debug: _print("Node Tree Changed")
wm = bpy.context.window_manager
ar = bpy.context.area
if debug: _print("Context Area: %s" % (ar))
# First find all the open node editors that belong to BW
spaces = []
for window in wm.windows:
for area in window.screen.areas:
if area.ui_type == 'BakeWrangler_Tree':
if len(area.spaces) > 0:
for spc in area.spaces:
if spc.type == 'NODE_EDITOR' and hasattr(spc, 'node_tree'):
if debug: _print("Node editor found: %s" % (spc))
spaces.append(spc)
break
for space in spaces:
tree = space.node_tree
# Init a new tree
if tree and not tree.initialised:
if debug: _print("New/Uninitialized node tree active")
tree.use_fake_user = True
# Give tree a nice name
'''if tree.name.startswith("NodeTree"):
num = 0
for nodes in bpy.data.node_groups:
if nodes.name.startswith("Bake Recipe"):
if num == 0:
num = 1
splt = nodes.name.split('.')
if len(splt) > 1 and splt[1].isnumeric:
num = int(splt[1]) + 1
if num == 0:
name = "Bake Recipe"
else:
name = "Bake Recipe.%03d" % (num)
tree.name = tree.name.replace("NodeTree", name, 1)'''
# Add initial basic node set up
if len(tree.nodes) == 0:
bake_mesh = tree.nodes.new('BakeWrangler_Bake_Mesh')
bake_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
output_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
global_mesh_set = tree.nodes.new('BakeWrangler_MeshSettings')
global_mesh_set.pinned = True
global_pass_set = tree.nodes.new('BakeWrangler_PassSettings')
global_pass_set.pinned = True
global_outp_set = tree.nodes.new('BakeWrangler_OutputSettings')
global_outp_set.pinned = True
global_samp_set = tree.nodes.new('BakeWrangler_SampleSettings')
global_samp_set.pinned = True
bake_mesh.location[0] -= 300
output_img.location[0] += 200
global_mesh_set.location[0] -= 300
global_mesh_set.location[1] += 210
global_pass_set.location[0] += 100
global_pass_set.location[1] += 210
global_outp_set.location[0] += 280
global_outp_set.location[1] += 210
global_samp_set.location[0] -= 80
global_samp_set.location[1] += 210
tree.links.new(bake_pass.inputs[1], bake_mesh.outputs[0])
tree.links.new(output_img.inputs[2], bake_pass.outputs[0])
output_img.inputs[2].valid = True
tree.tree_version = BW_TREE_VERSION
tree.initialised = True
if debug: _print("Tree initialized")
# Reregister message bus subscription
bw_subscriber = object()
from bpy.app.handlers import persistent
@persistent
def BakeWrangler_Hook_Post_Load(dummy):
BakeWrangler_Msgbus_Subscribe(bw_subscriber)
# Subscribe to message bus
def BakeWrangler_Msgbus_Subscribe(owner, sub=True):
if owner is not None:
bpy.msgbus.clear_by_owner(owner)
if sub:
subscribe_to = bpy.types.SpaceNodeEditor, "node_tree"
bpy.msgbus.subscribe_rna(key=subscribe_to,
owner=owner,
args=(1,2),
notify=BakeWrangler_Msgbus_NodeTreeChange)
def register():
BakeWrangler_Msgbus_Subscribe(bw_subscriber)
bpy.app.handlers.load_post.append(BakeWrangler_Hook_Post_Load)
def unregister():
hook_index = None
for idx in range(len(bpy.app.handlers.load_post)):
if bpy.app.handlers.load_post[idx] == BakeWrangler_Hook_Post_Load:
hook_index = idx
if hook_index != None:
bpy.app.handlers.load_post.pop(hook_index)
BakeWrangler_Msgbus_Subscribe(bw_subscriber, False)
if __name__ == "__main__":
register()

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import bpy
from .node_tree import _prefs, _print, BW_TREE_VERSION, BakeWrangler_Operator
# Panel displaying info about recipe version and containing update button
class BakeWrangler_RecipeInfo(bpy.types.Panel):
'''Panel in node editor to show recipe information'''
bl_label = "Recipe Info"
bl_idname = "OBJECT_PT_BW_RecipeInfo"
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_context = "area"
bl_category = "Bake Wrangler"
@classmethod
def poll(cls, context):
# Only display if the edited tree is of the correct type
return (context.area and context.area.ui_type == 'BakeWrangler_Tree')
def draw(self, context):
tree = context.space_data.node_tree
layout = self.layout
if tree is None:
layout.label(text="No recipe loaded")
return
tree_ver = getattr(tree, "tree_version", 0)
curr_ver = BW_TREE_VERSION
nodes = len(tree.nodes)
col = layout.column()
op = col.operator("bake_wrangler.show_log", icon='TEXT')
op.tree = tree.name
col.label(text="Recipe version: " + str(tree_ver))
col.label(text="Add-on version: " + str(curr_ver))
col.label(text="Nodes: " + str(nodes))
if tree_ver != curr_ver:
row = col.row()
if tree_ver > curr_ver:
row.label(text="Status: Add-on requires update")
else:
row.label(text="Status: Recipe requires update")
op_row = col.row()
if tree_ver >= 5:
op = op_row.operator("bake_wrangler_op.update_recipe", icon='FILE_REFRESH', text="Update Recipe")
op.tree = tree.name
else:
op_row.operator("bake_wrangler_op.update_recipe", icon='CANCEL', text="Update Unavailable")
op_row.enabled = False
# Panel for automatic cage management tasks
class BakeWrangler_AutoCages(bpy.types.Panel):
'''Panel in node editor to manage automatic cages'''
bl_label = "Auto Cages"
bl_idname = "OBJECT_PT_BW_AutoCages"
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_context = "area"
bl_category = "Bake Wrangler"
@classmethod
def poll(cls, context):
# Only display if the edited tree is of the correct type
return (context.area and context.area.ui_type == 'BakeWrangler_Tree')
def draw(self, context):
tree = context.space_data.node_tree
layout = self.layout
if tree is None:
layout.label(text="No recipe loaded")
return
col = layout.column()
op = col.operator("bake_wrangler.auto_cage_create")
op.tree = tree.name
op = col.operator("bake_wrangler.auto_cage_update")
op.tree = tree.name
op = col.operator("bake_wrangler.auto_cage_remove")
op.tree = tree.name
# Show log file
class BakeWrangler_Operator_ShowLog(BakeWrangler_Operator, bpy.types.Operator):
'''Show last log created by this recipe'''
bl_idname = "bake_wrangler.show_log"
bl_label = "Show Log"
bl_options = {"REGISTER"}
# Called either after invoke from UI or directly from script
def execute(self, context):
return {'FINISHED'}
# Called from button press, set modifier key states
def invoke(self, context, event):
tree = bpy.data.node_groups[self.tree]
if tree.last_log:
bpy.ops.screen.area_dupli('INVOKE_DEFAULT')
open_ed = bpy.context.window_manager.windows[len(bpy.context.window_manager.windows) - 1].screen.areas[0]
open_ed.type = 'TEXT_EDITOR'
log = bpy.data.texts.load(tree.last_log)
open_ed.spaces[0].text = log
open_ed.spaces[0].show_line_numbers = False
open_ed.spaces[0].show_syntax_highlight = False
return {'FINISHED'}
else:
self.report({'WARNING'}, "No log file set")
return {'CANCELLED'}
# Generate auto cages
class BakeWrangler_Operator_AutoCageCreate(BakeWrangler_Operator, bpy.types.Operator):
'''Create cages in current scene for objects in recipe that don't have a cage set.\nShift-Click to exclude hidden objects'''
bl_idname = "bake_wrangler.auto_cage_create"
bl_label = "Generate Cages"
bl_options = {"REGISTER", "UNDO"}
# Called either after invoke from UI or directly from script
def execute(self, context):
return {'FINISHED'}
# Called from button press, set modifier key states
def invoke(self, context, event):
mod_shift = event.shift
objs = get_auto_caged(bpy.data.node_groups[self.tree], mod_shift, context)
if len(objs):
# Check if cage collection exists and create it if needed
if 'BW Cages' not in bpy.data.collections.keys():
bpy.data.collections.new('BW Cages')
# Check if cage collection is in current scene and link if needed
if 'BW Cages' not in context.scene.collection.children.keys():
context.scene.collection.children.link(bpy.data.collections['BW Cages'])
bw_cages = bpy.data.collections['BW Cages'].objects
# Create and link cages to the collection for all objects
for obj in objs:
if not obj[0].bw_auto_cage:
generate_auto_cage(obj[0], obj[1], obj[2], context)
if obj[0].bw_auto_cage not in bw_cages.values():
bw_cages.link(obj[0].bw_auto_cage)
return {'FINISHED'}
else:
self.report({'WARNING'}, "No objects with auto cages found")
return {'CANCELLED'}
# Update auto cages
class BakeWrangler_Operator_AutoCageUpdate(BakeWrangler_Operator, bpy.types.Operator):
'''Update cages in current scene for objects in recipe. Overwrites user changes if 'bw_cage' modifier has been removed.\nShift-Click to exclude hidden objects'''
bl_idname = "bake_wrangler.auto_cage_update"
bl_label = "Update Cages"
bl_options = {"REGISTER", "UNDO"}
# Called either after invoke from UI or directly from script
def execute(self, context):
return {'FINISHED'}
# Called from button press, set modifier key states
def invoke(self, context, event):
mod_shift = event.shift
objs = get_auto_caged(bpy.data.node_groups[self.tree], mod_shift, context)
if len(objs):
for obj in objs:
if obj[0].bw_auto_cage:
cage = obj[0].bw_auto_cage
# If the modifier is still on the object just change it instead of making a new object
if "bw_cage" in cage.modifiers:
cage.modifiers["bw_cage"].strength = obj[1]
cage.data.auto_smooth_angle = obj[2]
elif 'BW Cages' in bpy.data.collections.keys():
bpy.data.collections['BW Cages'].objects.unlink(cage)
generate_auto_cage(obj[0], obj[1], obj[2], context)
return {'FINISHED'}
else:
self.report({'WARNING'}, "No objects with auto cages found")
return {'CANCELLED'}
# Remove auto cages
class BakeWrangler_Operator_AutoCageRemove(BakeWrangler_Operator, bpy.types.Operator):
'''Remove cages in current scene for objects in recipe.\nShift-Click to exclude hidden objects'''
bl_idname = "bake_wrangler.auto_cage_remove"
bl_label = "Remove Cages"
bl_options = {"REGISTER", "UNDO"}
# Called either after invoke from UI or directly from script
def execute(self, context):
return {'FINISHED'}
# Called from button press, set modifier key states
def invoke(self, context, event):
mod_shift = event.shift
if 'BW Cages' in bpy.data.collections.keys():
bw_cages = bpy.data.collections['BW Cages'].objects
objs = context.scene.collection.all_objects
for obj in objs:
if obj.bw_auto_cage and (not mod_shift or obj.visible_get()):
bw_cages.unlink(obj.bw_auto_cage)
obj.bw_auto_cage = None
if 'BW Cages' in context.scene.collection.children:
context.scene.collection.children.unlink(bw_cages.id_data)
return {'FINISHED'}
else:
self.report({'WARNING'}, "No objects with auto cages found")
return {'CANCELLED'}
# Return a list of objects that would get a cage auto generated
def get_auto_caged(tree, vis, context):
nodes = tree.nodes
objs = []
for node in nodes:
if node.bl_idname == 'BakeWrangler_Output_Image_Path':
objs += node.get_unique_objects('TARGET', for_auto_cage=True)
# Get a list of all objects in the scene and cull it down to only visible ones
vl_objs = context.scene.collection.all_objects.values()
if vis:
vl_vis = []
for obj in vl_objs:
if obj.visible_get() and obj not in vl_vis:
vl_vis.append(obj)
vl_objs = vl_vis
# Return a list of unique objects that are in the scene and visible and would have a cage
objs_prune = []
for obj in objs:
if obj not in objs_prune and obj[0] in vl_objs:
objs_prune.append(obj)
return objs_prune
# Create an auto cage for the given mesh
def generate_auto_cage(mesh, cage_exp, smooth, context):
# Create a copy of the base mesh with modifiers applied to use a the base cage
cage = mesh.copy()
cage.data = mesh.data.copy()
cage.name = mesh.name + '.cage'
cage.name = mesh.name + '.cage'
cage.data.materials.clear()
cage.data.polygons.foreach_set('material_index', [0] * len(cage.data.polygons))
cage.display_type = 'WIRE'
if cage not in bpy.data.collections['BW Cages'].objects.values():
bpy.data.collections['BW Cages'].objects.link(cage)
if len(cage.modifiers):
prev_active = bpy.context.view_layer.objects.active
bpy.context.view_layer.objects.active = cage
for mod in cage.modifiers:
if mod.show_render:
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except:
_print("Error applying modifier '%s' to object '%s'" % (mod.name, mesh.name))
bpy.ops.object.modifier_remove(modifier=mod.name)
else:
bpy.ops.object.modifier_remove(modifier=mod.name)
bpy.context.view_layer.objects.active = prev_active
# Expand cage on normals
cage_disp = cage.modifiers.new("bw_cage", 'DISPLACE')
cage_disp.strength = cage_exp
cage_disp.direction = 'NORMAL'
cage_disp.mid_level = 0.0
cage_disp.show_in_editmode = True
cage_disp.show_on_cage = True
cage_disp.show_expanded = False
# Smooth normals and clear sharps
cage.data.use_auto_smooth = True
cage.data.auto_smooth_angle = smooth
for poly in cage.data.polygons:
poly.use_smooth = True
for edge in cage.data.edges:
edge.use_edge_sharp = False
# Link cage via property on mesh
mesh.bw_auto_cage = cage
# Classes to register
classes = (
BakeWrangler_RecipeInfo,
BakeWrangler_AutoCages,
BakeWrangler_Operator_ShowLog,
BakeWrangler_Operator_AutoCageCreate,
BakeWrangler_Operator_AutoCageUpdate,
BakeWrangler_Operator_AutoCageRemove,
)
def register():
# Add pointer to generated cage
bpy.types.Object.bw_auto_cage = bpy.props.PointerProperty(name="Cage", description="Bake Wrangler auto generated cage", type=bpy.types.Object)
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()

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import bpy
from .node_tree import _prefs, _print, BW_TREE_VERSION, get_input, follow_input_link
class BakeWrangler_Operator_UpdateRecipe(bpy.types.Operator):
'''Update older recipe version to current version'''
bl_idname = "bake_wrangler_op.update_recipe"
bl_label = "Update Recipe"
bl_options = {"REGISTER", "UNDO"}
tree: bpy.props.StringProperty()
@classmethod
def poll(type, context):
return context.area.type == "NODE_EDITOR" and context.space_data.tree_type == "BakeWrangler_Tree"
def execute(self, context):
tree = bpy.data.node_groups[self.tree]
nodes = tree.nodes
links = tree.links
fail = False
RGB = ['R', 'G', 'B']
# Helper to get lists of desired nodes
def get_bw_nodes(nodes, before_version=-1, idnames=[]):
bw_nodes = []
for node in nodes:
if node.bl_idname in ['NodeFrame', 'NodeReroute']:
continue
if before_version > -1 and getattr(node, "tree_version", before_version) >= before_version:
continue
if len(idnames) and node.bl_idname not in idnames:
continue
bw_nodes.append(node)
return bw_nodes
def link_route(input, node, socket, links):
# If the input is linked via reroutes, this will get the tail reroutes input
if len(input.links):
input = follow_input_link(input.links[0]).to_socket
# If the specified node is a reroute, follow to the source, and change the link at that end
if node.bl_idname == 'NodeReroute':
tail = follow_input_link(node.inputs[0].links[0])
tail_node = tail.from_node
tail_sock = tail.to_socket
links.new(tail_node.outputs[socket], tail_sock)
if input == tail_sock: return
socket = 0
links.new(input, node.outputs[socket])
# 5 -> 6
if getattr(tree, "tree_version", 0) == 5:
# Load out dated nodes
from .prev_trees import node_tree_v5 as node_tree_v5
node_tree_v5.register()
try:
glob_bake = []
glob_outp = []
# First the active global res node should be found (if exists) and the values stored
for node in tree.nodes:
if node.bl_idname == 'BakeWrangler_Global_Resolution' and node.is_active:
glob_bake.append(node.res_bake_x)
glob_bake.append(node.res_bake_y)
glob_outp.append(node.res_outp_x)
glob_outp.append(node.res_outp_y)
break
# Go through all the nodes and update them as needed based on idname
for node in get_bw_nodes(nodes, 6, ['BakeWrangler_Global_Resolution', 'BakeWrangler_Bake_Mesh', 'BakeWrangler_Bake_Pass', 'BakeWrangler_Output_Image_Path']):
if node.bl_idname == 'BakeWrangler_Global_Resolution':
nodes.remove(node) # No longer used
continue
socket_type = None
node_type = None
if node.bl_idname == 'BakeWrangler_Bake_Mesh':
socket_type = 'BakeWrangler_Socket_MeshSetting'
node_type = 'BakeWrangler_MeshSettings'
elif node.bl_idname == 'BakeWrangler_Bake_Pass':
socket_type = 'BakeWrangler_Socket_PassSetting'
node_type = 'BakeWrangler_PassSettings'
elif node.bl_idname == 'BakeWrangler_Output_Image_Path':
socket_type = 'BakeWrangler_Socket_OutputSetting'
node_type = 'BakeWrangler_OutputSettings'
# Setting input needs to be added and settings placed in the correct settings node
if 'Settings' not in node.inputs.keys():
sset = node.inputs.new(socket_type, "Settings")
node.inputs.move(len(node.inputs)-1, 0)
mset = nodes.new(node_type)
mset.location = [node.location[0] - 10, node.location[1] + 10]
links.new(sset, mset.outputs[0])
for key in node.keys():
if key == 'pause_update': continue
mset[key] = node[key]
# Finished with Mesh node
if node.bl_idname == 'BakeWrangler_Bake_Mesh':
node.tree_version = 6
# Extra work for bake pass
elif node.bl_idname == 'BakeWrangler_Bake_Pass':
xres = getattr(node, 'bake_xres', 0)
usex = getattr(node, 'bake_usex', False)
if not usex:
if len(glob_bake):
mset.res_bake_x = glob_bake[0]
else:
mset.res_bake_x = xres
yres = getattr(node, 'bake_yres', 0)
usey = getattr(node, 'bake_usey', False)
if not usey:
if len(glob_bake):
mset.res_bake_y = glob_bake[1]
else:
mset.res_bake_y = yres
# A pass was added to 'WRANG' cat at pos 3, so selected pass needs to move down one
if node.bake_cat == 'WRANG':
# It's an enum and stored as an int, but when addon loads becomes a string..
enum = 0
enum2str = {}
str2enum = {}
for wpass in node.passes_wrang:
str2enum[wpass[0]] = enum
enum2str[enum] = wpass[0]
enum += 1
if str2enum[node.bake_wrang] >= 3:
enum = str2enum[node.bake_wrang] + 1
node.bake_wrang = enum2str[enum]
# Version will get set when working back from an Output
# Extra work for output
elif node.bl_idname == 'BakeWrangler_Output_Image_Path':
node.inputs.new('BakeWrangler_Socket_ChanMap', "Alpha")
xres = getattr(node, 'img_xres', 0)
usex = getattr(node, 'img_usex', False)
if not usex:
if len(glob_bake):
mset.img_xres = glob_outp[0]
else:
mset.img_xres = xres
yres = getattr(node, 'img_yres', 0)
usey = getattr(node, 'img_usey', False)
if not usey:
if len(glob_bake):
mset.img_yres = glob_outp[1]
else:
mset.img_yres = yres
# Loop over all the nodes again, just back tracking from outputs this time
for node in get_bw_nodes(nodes, 6, ['BakeWrangler_Output_Image_Path']):
# Unless the only input is color and alpha, a mapping node needs to be set up
map = None
for input in node.inputs:
if input.name in ['R', 'G', 'B', 'A'] and input.islinked() and input.valid:
if map is None and not input.name == 'A':
# Create map node and connect the color socket
map = nodes.new('BakeWrangler_Channel_Map')
map.location = [node.location[0] - 20, node.location[1] - 20]
if node.inputs['Color'].islinked() and node.inputs['Color'].valid:
link_route(map.inputs['Color'], node.inputs['Color'].links[0].from_node, 'Color', links)
# Connect up this input and set mapping
if input.name == 'A':
sock = node.inputs['Alpha']
else:
sock = map.inputs[input.name]
chan = follow_input_link(input.links[0]).from_socket.name[:1]
link_route(sock, input.links[0].from_node, 'Color', links)
_print("Input:" + str(input.name))
if chan == 'C':
if input.name == 'A':
chan = 'V'
else:
chan = input.name
sock.input_channel = chan
# Remove the old link
links.remove(input.links[0])
# If map wasn't created then just link the color input, else link the map
if map is None:
link_route(node.inputs['Color'], node.inputs['Color'].links[0].from_node, 'Color', links)
else:
link_route(node.inputs['Color'], map, 'Color', links)
# Remove the now unused sockets
for input in node.inputs:
if input.name in ['R', 'G', 'B', 'A']:
node.inputs.remove(input)
node.tree_version = 6
# Go through all the pass nodes, only their color outputs should be linked now
for node in get_bw_nodes(nodes, 6):
if node.bl_idname == 'BakeWrangler_Bake_Pass':
for output in node.outputs:
if output.name != 'Color':
node.outputs.remove(output)
node.tree_version = 6
# Helper fn to compare and group settings
def consolidate_settings(settings):
def group_settings(settings, groups={}, idx=0):
def compare_settings(this, that):
for key in this.keys():
if key == 'pause_update': continue
if getattr(that, key, None) == getattr(this, key, None): continue
return False
return True
excluded = []
if len(settings):
comp = settings[0]
groups[idx] = [comp]
for sett in settings[1:]:
if compare_settings(comp, sett):
groups[idx].append(sett)
else:
excluded.append(sett)
return group_settings(excluded, groups, idx+1)
return groups
if len(settings) > 1:
# Create groups of same
grps = group_settings(settings)
for key in grps.keys():
merge = grps[key][0].outputs[0]
mlinks = []
# Collect all the link dests
for sett in grps[key][1:]:
for link in sett.outputs[0].links:
mlinks.append(link.to_socket)
# Link all the dests to the first setting node
for link in mlinks:
links.new(merge, link)
# Delete extra nodes
for sett in grps[key][1:]:
nodes.remove(sett)
# Consolidate duplicate settings nodes
consolidate_settings(get_bw_nodes(nodes, -1, ['BakeWrangler_MeshSettings']))
consolidate_settings(get_bw_nodes(nodes, -1, ['BakeWrangler_PassSettings']))
consolidate_settings(get_bw_nodes(nodes, -1, ['BakeWrangler_OutputSettings']))
# Everything should be updated to version 6
tree.tree_version = 6
except Exception as err:
_print("Updating recipe from v5 to v6 failed: %s" % (str(err)))
self.report({'ERROR'}, "Updating recipe from v5 to v6 failed: %s" % (str(err)))
fail = True
else:
_print("Recipe updated from v5 to v6")
node_tree_v5.unregister()
if fail: return {'CANCELLED'}
# 6 -> 7
if getattr(tree, "tree_version", 0) == 6:
try:
# Output path nodes are changed up a bit
for node in get_bw_nodes(nodes, 7):
if node.bl_idname == 'BakeWrangler_Output_Image_Path':
node.inputs.new('BakeWrangler_Socket_SplitOutput', "Split Output")
node.inputs.move(len(node.inputs)-1, 0)
node.update_inputs()
node.tree_version = 7
tree.tree_version = 7
except Exception as err:
_print("Updating recipe from v6 to v7 failed: %s" % (str(err)))
self.report({'ERROR'}, "Updating recipe from v6 to v7 failed: %s" % (str(err)))
fail = True
else:
_print("Recipe updated from v6 to v7")
if fail: return {'CANCELLED'}
# 7 -> 8
if getattr(tree, "tree_version", 0) == 7:
try:
# Output paths moved to socket properties
for node in get_bw_nodes(nodes, 8):
if node.bl_idname == 'BakeWrangler_Output_Image_Path':
socket = node.inputs["Split Output"]
for key in node.keys():
if key == 'disp_path' and node[key]: socket.disp_path = node[key]
if key == 'img_path' and node[key]: socket.img_path = node[key]
if key == 'img_name' and node[key]: socket.img_name = node[key]
node.tree_version = 8
tree.tree_version = 8
except Exception as err:
_print("Updating recipe from v7 to v8 failed: %s" % (str(err)))
self.report({'ERROR'}, "Updating recipe from v7 to v8 failed: %s" % (str(err)))
fail = True
else:
_print("Recipe updated from v7 to v8")
if fail: return {'CANCELLED'}
# 8 -> 9
if getattr(tree, "tree_version", 0) == 8:
try:
# RGB sockets have changed to Red, Green, Blue and PassSettings gains a samples socket
for node in get_bw_nodes(nodes, 9):
if node.bl_idname in ['BakeWrangler_Channel_Map', 'BakeWrangler_Post_SplitRGB', 'BakeWrangler_Post_JoinRGB']:
soks = node.inputs
if node.bl_idname == 'BakeWrangler_Post_SplitRGB': soks = node.outputs
for sok in soks:
if sok.name == 'R': sok.name = 'Red'
elif sok.name == 'G': sok.name = 'Green'
elif sok.name == 'B': sok.name = 'Blue'
soks = node.outputs
if node.bl_idname == 'BakeWrangler_Post_SplitRGB': soks = node.inputs
for sok in soks:
if sok.name == 'Image': sok.name = 'Color'
elif node.bl_idname == 'BakeWrangler_PassSettings':
node.inputs.new('BakeWrangler_Socket_SampleSetting', "Samples")
elif node.bl_idname == 'BakeWrangler_OutputSettings':
if not hasattr(node, 'img_color_space'):
node.img_color_space = bpy.data.scenes[0].sequencer_colorspace_settings.name
node.tree_version = 9
tree.tree_version = 9
except Exception as err:
_print("Updating recipe from v8 to v9 failed: %s" % (str(err)))
self.report({'ERROR'}, "Updating recipe from v8 to v9 failed: %s" % (str(err)))
fail = True
else:
_print("Recipe updated from v8 to v9")
if fail: return {'CANCELLED'}
return {'FINISHED'}
# Ask the user if they really want to update
def invoke(self, context, event):
return context.window_manager.invoke_confirm(self, event)
# Classes to register
classes = (
BakeWrangler_Operator_UpdateRecipe,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()

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import bpy
from bpy.types import NodeTree, Node, NodeSocket
from ..node_tree import BakeWrangler_Tree_Socket, BakeWrangler_Tree_Node
# Node to globally set bake and output resolutions
class BakeWrangler_Global_Resolution(Node, BakeWrangler_Tree_Node):
'''Global resolution settings node'''
bl_label = 'Resolutions'
# Inputs are static on this node
def update_inputs(self):
pass
# When toggled as active, any other nodes of the same type need to be deactivated
def toggle_active(self, context):
pass
is_active: bpy.props.BoolProperty(name="Active", description="Causes this nodes settings to be used globally (only one can be active at a time)", default=False, update=toggle_active)
res_bake_x: bpy.props.IntProperty(name="Bake X resolution ", description="Width (X) to bake maps at", default=2048, min=1, subtype='PIXEL')
res_bake_y: bpy.props.IntProperty(name="Bake Y resolution ", description="Height (Y) to bake maps at", default=2048, min=1, subtype='PIXEL')
res_outp_x: bpy.props.IntProperty(name="Image X resolution ", description="Width (X) to output images at (bake will be scaled up or down to match, use this to smooth maps by down sampling)", default=2048, min=1, subtype='PIXEL')
res_outp_y: bpy.props.IntProperty(name="Image Y resolution ", description="Height (Y) to output images at (bake will be scaled up or down to match, use this to smooth maps by down sampling)", default=2048, min=1, subtype='PIXEL')
def copy(self, node):
self.is_active = False
def init(self, context):
pass
#BakeWrangler_Tree_Node.init(self, context)
# Sockets IN
# Sockets OUT
# Prefs
#self.res_bake_x = _prefs("def_glob_bakx")
#self.res_bake_y = _prefs("def_glob_baky")
#self.res_outp_x = _prefs("def_glob_outx")
#self.res_outp_y = _prefs("def_glob_outy")
def draw_buttons(self, context, layout):
colres = layout.column(align=True)
colres.prop(self, "is_active", toggle=True)
colres.label(text="Bake Resolution:")
colres.prop(self, "res_bake_x", text="X")
colres.prop(self, "res_bake_y", text="Y")
colres.label(text="Output Resolution:")
colres.prop(self, "res_outp_x", text="X")
colres.prop(self, "res_outp_y", text="Y")
classes = (
BakeWrangler_Global_Resolution,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()

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from . import status_bar_icon
def register():
status_bar_icon.register()
def unregister():
status_bar_icon.unregister()

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import bpy
# An operator to open a new window and display the text log when you click on the icon
class click_bw_icon(bpy.types.Operator):
'''Open baking log'''
bl_idname = "bake_wrangler.open_log"
bl_label = ""
@classmethod
def poll(type, context):
return getattr(bpy.context.window_manager, 'bw_status', -1) > -1
def invoke(self, context, event):
text = None
if event.alt and event.ctrl:
file = getattr(bpy.context.window_manager, 'bw_lastfile', "")
if file:
import subprocess
sub = subprocess.Popen([bpy.path.abspath(bpy.app.binary_path), file])
elif event.ctrl:
log = getattr(bpy.context.window_manager, 'bw_lastlog', "")
if log: text = bpy.data.texts.load(log)
else:
if "BakeWrangler" in bpy.data.texts: text = bpy.data.texts["BakeWrangler"]
if text:
bpy.ops.wm.window_new()
log_win = context.window_manager.windows[-1]
log_ed = log_win.screen.areas[0]
log_ed.type = 'TEXT_EDITOR'
log_ed.spaces[0].text = text
log_ed.spaces[0].show_line_numbers = False
log_ed.spaces[0].show_syntax_highlight = False
bpy.ops.text.move(type='FILE_TOP')
return {'FINISHED'}
# Draw a different icon depending on the current bake state
def draw_bw_icon(self, context):
row = self.layout.row(align=True)
bake_status = getattr(bpy.context.window_manager, 'bw_status', -1)
if bake_status == 0: #Good (green)
row.operator("bake_wrangler.open_log", text="", icon_value=status_icons['main']['bw_good'].icon_id)
elif bake_status == 1: #Baking (blue)
row.operator("bake_wrangler.open_log", text="", icon_value=status_icons['main']['bw_working'].icon_id)
elif bake_status == 2: #Error (red)
row.operator("bake_wrangler.open_log", text="", icon_value=status_icons['main']['bw_error'].icon_id)
# Make the status bar redraw itself
def redraw_status_bar(context):
# This causes the status bar to redraw without deleting any custom drawing fns appended to it
context.workspace.status_text_set_internal(None)
# Remove and then re-add icon draw function to the status bar to make sure it's there
def ensure_bw_icon():
bpy.types.STATUSBAR_HT_header.remove(draw_fn)
bpy.types.STATUSBAR_HT_header.append(draw_fn)
# Remove the icon if it is turned off
def disable_bw_icon():
bpy.types.STATUSBAR_HT_header.remove(draw_fn)
# Classes to register
classes = (
click_bw_icon,
)
draw_fn = draw_bw_icon
status_icons = {}
def register():
# Set up custom status icon collection
import os
import bpy.utils.previews
icons_col = bpy.utils.previews.new()
icons_dir = os.path.join(os.path.dirname(__file__), "icons")
# Load icons in
icons_col.load("bw_good", os.path.join(icons_dir, "bw_good.png"), 'IMAGE')
icons_col.load("bw_working", os.path.join(icons_dir, "bw_working.png"), 'IMAGE')
icons_col.load("bw_error", os.path.join(icons_dir, "bw_error.png"), 'IMAGE')
status_icons["main"] = icons_col
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# Add the icon drawing function to the status bar
bpy.types.STATUSBAR_HT_header.append(draw_fn)
def unregister():
# Remove the icon drawing function from the status bar
bpy.types.STATUSBAR_HT_header.remove(draw_fn)
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
# Remove custom icons
for icon_col in status_icons.values():
bpy.utils.previews.remove(icon_col)
status_icons.clear()
if __name__ == "__main__":
register()

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import os
import pickle
import bpy
import sys
try:
from BakeWrangler.nodes.node_tree import _print
except:
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from nodes.node_tree import _print
# Complete process of putting baked verts into a temp file ready for reimport
def bake_verts(verts=None, object=None, name=None, type=None, domain=None):
# Create temp file
err = 0
fd, fname = next_pickle_jar()
if fd:
# Export vert data to python list
vcols = export_verts(name=name, cols=verts)
# Add object name and data type to data list
vcols.insert(0, [object, type, domain])
if vcols:
# Pickle the vcols in the jar, this also closes the file
err = pickle_verts(file=fd, verts=vcols)
if err:
_print(" Error - Pickling failed.", tag=True, wrap=True)
else:
_print(" Error - Exporting data failed.", tag=True, wrap=True)
err = 1
else:
_print(" Error - Creating temp file failed.", tag=True, wrap=True)
err = 1
if err:
return 1, None
_print(" Done", tag=True)
return 0, fname
# Import vertex colors into currently open blend find, returns 0 on success else 1
def import_verts(cols=None):
object = name = type = domain = None
try:
objinfo = cols.pop(0)
object = objinfo[0]
type = objinfo[1]
domain = objinfo[2]
name = cols.pop(0)
blend_obj = bpy.data.objects[object]
# See if the object already has data with the provided name, adding if needed
if name not in blend_obj.data.color_attributes.keys():
blend_obj.data.color_attributes.new(name, type, domain)
elif blend_obj.data.color_attributes[name].domain != domain or blend_obj.data.color_attributes[name].data_type != type:
blend_obj.data.color_attributes.remove(blend_obj.data.color_attributes[name])
blend_obj.data.color_attributes.new(name, type, domain)
# Use internal setter function to apply array
obj_cols = blend_obj.data.color_attributes[name]
obj_cols.data.foreach_set('color', cols)
except:
return 1, "Object: %s, Data: %s, Type %s, Domain %s" % (object, name, type, domain)
else:
return 0, "Object: %s, Data: %s, Type %s, Domain %s" % (object, name, type, domain)
# Extract vertex colors into a py list and return it or None on error
def export_verts(name=None, cols=None):
# List needs to be set to the correct size first, which is the length of the data * 4
vlist = [0.0] * (len(cols.data) * 4)
try:
# Use internal foreach get function on the data
cols.data.foreach_get('color', vlist)
except:
return None
else:
# Insert the color data name at the front of the list and return it
vlist.insert(0, name)
return vlist
# Pickle vertex color dict, return 1 on error, else 0
def pickle_verts(file=None, verts=None):
try:
pickle.dump(verts, file, pickle.HIGHEST_PROTOCOL)
file.close()
except:
return 1
else:
return 0
# Depickle vertex color dict from file, return None on error, else verts
def depickle_verts(file=None):
try:
verts = pickle.load(file)
except:
return None
else:
return verts
# Create temp file to hold pickle, return None, filename on error, else opened file, filename
def next_pickle_jar():
blend = bpy.data.filepath
pickl = blend + ".vert"
fd = None
# Find free file name by adding numbers
if os.path.exists(pickl):
fno = 1
while os.path.exists(pickl):
fno = fno + 1
pickl = pickl + "_%03i" % (fno)
# Open the file for binary write
try:
fd = open(pickl, "wb")
except:
return None, pickl
else:
return fd, pickl
# Open pickled temp, return None on error, else opened file
def open_pickle_jar(file=None):
#Open the file for binary read
try:
fd = open(file, 'rb')
except:
return None
else:
return fd
if __name__ == "__main__":
pass

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
__doc__ = 'Environment for use Blender with Robossembler Framework'
__version__ = '0.1'
import os
import bpy
from bpy.app.handlers import persistent
import addon_utils
@persistent
def rs_env():
'''Scripts environment'''
rs_blender_scripts_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir))
if rs_blender_scripts_dir not in bpy.utils.script_paths_pref():
script_directories = bpy.context.preferences.filepaths.script_directories
new_dir = script_directories.new()
new_dir.directory = rs_blender_scripts_dir
new_dir.name = 'RS_BLENDER_SCRIPTS_DIR'
bpy.ops.wm.save_userpref()
bpy.ops.wm.quit_blender()
else:
if not addon_utils.check('BakeWrangler')[0]:
addon_utils.enable('BakeWrangler', default_set=True)
bpy.ops.wm.save_userpref()
print('Robossembler Framework Environment activated!')
rs_env()

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@ -0,0 +1,272 @@
# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
'''
DESCRIPTION.
Basic mesh processing for asset pipeline.
'''
__version__ = '0.2'
# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
'''
DESCRIPTION.
Preparing and execution methods for the baking process.
'''
__version__ = '0.1'
import logging
import os
import bpy
import addon_utils
import BakeWrangler
from BakeWrangler.nodes.node_tree import BW_TREE_VERSION
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.INFO)
# COLLECTIONS NAMIG CONVENTION
parts_col_name = 'Parts'
lcs_col_name = 'LCS'
hierarchy_col_name = 'Hierarchy'
lowpoly_col_name = 'Lowpoly'
# LCS POINT'S SUFFIXES CONVENTION
inlet = '_in'
outlet = '_out'
root = '_root'
# CG ASSETS SUFFIXES CONVENTION
hightpoly = '_hp'
midpoly = 'mp'
lowpoly = '_lp'
render = '_render'
def bw_submit(lowpoly_obj_names, resolution=4096, tree_name='robossembler', area=None):
''' Submit session and bake textures with BakeWrangler addon. '''
BakeWrangler.register()
asm_name = os.path.basename(bpy.context.blend_data.filepath).split('.')[0]
asm_path = os.path.dirname(bpy.context.blend_data.filepath)
textures_path = os.path.join(asm_path,"textures").replace('\\', '/')
bake_path = os.path.join(textures_path,"bake")
os.makedirs(bake_path, exist_ok=True)
# create node tree
tree = bpy.data.node_groups.new(name=tree_name, type='BakeWrangler_Tree')
# for default used Compositing Node Editor area
if not area:
if 'Compositing' in bpy.data.workspaces:
for target_area in bpy.data.workspaces['Compositing'].screens[0].areas:
if target_area.type == 'NODE_EDITOR':
area = target_area
break
elif 'Rendering' in bpy.data.workspaces:
# only if fail for Compositing Workspace
for target_area in bpy.data.workspaces['Rendering'].screens[0].areas:
if target_area.type == 'IMAGE_EDITOR':
area = target_area
break
else:
logger.info('Please, set default Bledner settings or set "area" parameter!')
area.spaces[0].tree_type = 'BakeWrangler_Tree'
area.spaces[0].path.start(tree)
tree.tree_version = BW_TREE_VERSION
tree.initialised = True
# clear default nodes
for node in tree.nodes:
tree.nodes.remove(node)
# bw settings
tree.nodes.new('BakeWrangler_MeshSettings').location = (0, 0)
tree.nodes.new('BakeWrangler_SampleSettings').location = (200, 0)
tree.nodes.new('BakeWrangler_PassSettings').location = (400, 0)
tree.nodes.new('BakeWrangler_OutputSettings').location = (600, 0)
tree.nodes['Mesh Settings'].pinned = True
tree.nodes['Mesh Settings']['margin'] = 8
tree.nodes['Mesh Settings']['ray_dist'] = 0.002
tree.nodes['Sample Settings'].pinned = True
tree.nodes['Sample Settings']['bake_samples'] = 4
tree.nodes['Pass Settings'].pinned = True
tree.nodes['Pass Settings']['res_bake_x'] = resolution
tree.nodes['Pass Settings']['res_bake_y'] = resolution
tree.nodes['Output Settings'].pinned = True
tree.nodes['Output Settings']['img_xres'] = resolution
tree.nodes['Output Settings']['img_yres'] = resolution
tree.nodes['Output Settings']['img_type'] = 2 # PNG
tree.nodes['Output Settings']['img_compression'] = 50
tree.nodes['Output Settings']['img_color_mode'] = 1 # RGB
## batch bake node
node_batch = tree.nodes.new('BakeWrangler_Output_Batch_Bake')
node_batch.location = (1000, -500)
node_y_pos = 0
pass_socket = 0
for lp_name in lowpoly_obj_names:
""" run for eatch low poly object """
lp = bpy.data.objects[lp_name]
mp = bpy.data.objects['_'.join(lp.name.split('_')[:-1] + [midpoly])]
img_name = '_'.join(lp.name.split('_')[:-1]) + '_'
node_inputs = tree.nodes.new('BakeWrangler_Bake_Mesh')
node_inputs.location = (-700, node_y_pos -500)
node_inputs.inputs['Target'].value = lp
node_inputs.inputs['Source'].value = mp
# bake passes
## Diffuse
node_d_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_d_pass.location = (-200, node_y_pos -500)
node_d_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_d_img.location = (200, node_y_pos -500)
tree.links.new(node_d_pass.outputs['Color'], node_d_img.inputs['Color'])
node_d_pass.bake_cat = 'PBR'
node_d_pass.bake_pbr = 'ALBEDO'
node_d_img.inputs['Color'].suffix = 'D'
node_d_img.inputs['Split Output'].disp_path = bake_path
node_d_img.inputs['Split Output'].img_name = img_name
'''
## Curvature
node_c_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_c_pass.location = (-200, node_y_pos -1000)
node_c_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_c_img.location = (200, node_y_pos -1000)
tree.links.new(node_c_pass.outputs['Color'], node_c_img.inputs['Color'])
node_c_pass.bake_cat = 'WRANG'
node_c_pass.bake_wrang = 'CURVATURE'
node_c_img.inputs['Color'].suffix = 'C'
node_c_img.inputs['Split Output'].disp_path = bake_path
node_c_img.inputs['Split Output'].img_name = img_name
'''
## Normal
node_n_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
#tree.nodes['Bake Pass.001'].name = 'normal_pass'
node_n_pass.location = (-200, node_y_pos -1500)
node_n_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_n_img.location = (200, node_y_pos -1500)
tree.links.new(node_n_pass.outputs['Color'], node_n_img.inputs['Color'])
node_n_pass.bake_cat = 'CORE'
node_n_pass.bake_core = 'NORMAL'
node_n_img.inputs['Color'].suffix = 'N'
node_n_img.inputs['Split Output'].disp_path = bake_path
node_n_img.inputs['Split Output'].img_name = img_name
## AO
node_ao_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_ao_pass.location = (-200, node_y_pos -2000)
node_ao_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_ao_img.location = (200, node_y_pos -2000)
tree.links.new(node_ao_pass.outputs['Color'], node_ao_img.inputs['Color'])
node_ao_pass.bake_cat = 'CORE'
node_ao_pass.bake_core = 'AO'
node_ao_pass.bake_samples = 32
node_ao_img.inputs['Color'].suffix = 'AO'
node_ao_img.inputs['Split Output'].disp_path = bake_path
node_ao_img.inputs['Split Output'].img_name = img_name
## Roughness
node_r_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_r_pass.location = (-200, node_y_pos -2500)
node_r_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_r_img.location = (200, node_y_pos -2500)
tree.links.new(node_r_pass.outputs['Color'], node_r_img.inputs['Color'])
node_r_pass.bake_cat = 'CORE'
node_r_pass.bake_core = 'ROUGHNESS'
node_r_img.inputs['Color'].suffix = 'R'
node_r_img.inputs['Split Output'].disp_path = bake_path
node_r_img.inputs['Split Output'].img_name = img_name
## Metallic
node_m_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_m_pass.location = (-200, node_y_pos -3000)
node_m_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_m_img.location = (200, node_y_pos -3000)
tree.links.new(node_m_pass.outputs['Color'], node_m_img.inputs['Color'])
node_m_pass.bake_cat = 'PBR'
node_m_pass.bake_pbr = 'METALLIC'
node_m_img.inputs['Color'].suffix = 'M'
node_m_img.inputs['Split Output'].disp_path = bake_path
node_m_img.inputs['Split Output'].img_name = img_name
## UV
node_uv_pass = tree.nodes.new('BakeWrangler_Bake_Pass')
node_uv_pass.location = (-200, node_y_pos -3500)
node_uv_img = tree.nodes.new('BakeWrangler_Output_Image_Path')
node_uv_img.location = (200, node_y_pos -3500)
tree.links.new(node_uv_pass.outputs['Color'], node_uv_img.inputs['Color'])
node_uv_pass.bake_cat = 'WRANG'
node_uv_pass.bake_wrang = 'ISLANDID'
node_uv_img.inputs['Color'].suffix = 'UV'
node_uv_img.inputs['Split Output'].disp_path = bake_path
node_uv_img.inputs['Split Output'].img_name = img_name
# connect meshes to passes
tree.links.new(node_inputs.outputs['Mesh'], node_d_pass.inputs[1])
'''
tree.links.new(node_inputs.outputs['Mesh'], node_c_pass.inputs[1])
'''
tree.links.new(node_inputs.outputs['Mesh'], node_n_pass.inputs[1])
tree.links.new(node_inputs.outputs['Mesh'], node_ao_pass.inputs[1])
tree.links.new(node_inputs.outputs['Mesh'], node_r_pass.inputs[1])
tree.links.new(node_inputs.outputs['Mesh'], node_m_pass.inputs[1])
tree.links.new(node_inputs.outputs['Mesh'], node_uv_pass.inputs[1])
## batch bake node
tree.links.new(node_d_img.outputs['Bake'], node_batch.inputs[pass_socket])
'''
pass_socket += 1
tree.links.new(node_c_img.outputs['Bake'], node_batch.inputs[pass_socket])
'''
pass_socket += 1
tree.links.new(node_n_img.outputs['Bake'], node_batch.inputs[pass_socket])
pass_socket += 1
tree.links.new(node_ao_img.outputs['Bake'], node_batch.inputs[pass_socket])
pass_socket += 1
tree.links.new(node_r_img.outputs['Bake'], node_batch.inputs[pass_socket])
pass_socket += 1
tree.links.new(node_m_img.outputs['Bake'], node_batch.inputs[pass_socket])
pass_socket += 1
tree.links.new(node_uv_img.outputs['Bake'], node_batch.inputs[pass_socket])
pass_socket += 1
node_y_pos -= 4000
return bpy.ops.bake_wrangler.bake_pass(tree=tree_name, node="Batch Bake", sock=-1)

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@ -22,6 +22,7 @@ from blender.processing.highpoly_setup import setup_meshes
from blender.processing.midpoly_setup import hightpoly_collections_to_midpoly
from blender.processing.lowpoly_setup import parts_to_shells
from blender.processing.uv_setup import uv_unwrap
from blender.texturing.bake_submitter import bw_submit
from blender.export.dae import export_dae
from blender.export.stl import export_stl
import bpy
@ -74,6 +75,7 @@ def cg_pipeline(**kwargs):
config = kwargs.pop('config', None)
# prepare blend file
remove_collections()
cleanup_orphan_data()
@ -88,16 +90,16 @@ def cg_pipeline(**kwargs):
)
)
# restructuring hierarchy by lcs points
if imported_objects['objs_lcs']:
restruct_hierarchy(imported_objects['objs_lcs'])
# save import in blender scene
if blend_path is not None:
if not os.path.isdir(os.path.dirname(blend_path)):
os.makedirs(os.path.dirname(blend_path))
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
# restructuring hierarchy by lcs points
if imported_objects['objs_lcs']:
restruct_hierarchy(imported_objects['objs_lcs'])
# prepare highpoly
if imported_objects['objs_foreground']:
setup_meshes(imported_objects['objs_foreground'], sharpness=True, shading=True)
@ -115,7 +117,6 @@ def cg_pipeline(**kwargs):
)
hightpoly_collections_to_midpoly(part_names)
# prepare lowpoly
lowpoly_obj_names = parts_to_shells(part_names)
uv_unwrap(lowpoly_obj_names)
@ -126,6 +127,10 @@ def cg_pipeline(**kwargs):
os.makedirs(os.path.dirname(blend_path))
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
# bake textures
bpy.ops.wm.open_mainfile(filepath=blend_path)
bw_submit(lowpoly_obj_names)
# export object meshes and urdf
to_urdf = collections.defaultdict(list)