Сброшены трансформации в asp_sdf_to_asset.py и унифицированы за счет freecad_to_asset.py
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8 changed files with 116 additions and 121 deletions
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@ -19,7 +19,6 @@ import sys
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import xml.sax
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import zipfile
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import os
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sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module
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import bpy
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from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
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from import_fcstd.handler import FreeCAD_xml_handler
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@ -25,8 +25,8 @@ def asset_setup(transforms=True, sharpness=True, shading=True):
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bpy.context.view_layer.objects.active = ob
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if transforms:
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# apply rot scale
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apply_transforms(ob)
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# apply scale
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apply_transforms(ob, location=False, rotation=False, scale=True)
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# remove doubles
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action='SELECT')
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@ -8,6 +8,8 @@
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**shininess_to_roughness.py** - преобразование значения материала shiny в значения материала roughness
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**sdf_mesh_selector.py** - выбор 3д ассетов из объектов сцены Freecad по описанию SDF
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## blender_render_settings
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@ -2,6 +2,9 @@
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# original idea from https://github.com/machin3io/MACHIN3tools
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# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
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#
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# -*- coding: utf-8 -*-
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# Copyright 2023 by brothermechanic. All Rights Reserved.
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# Based on https://github.com/machin3io/MACHIN3tools/blob/master/operators/apply.py
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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@ -11,12 +14,12 @@
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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__version__ = "0.1"
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__version__ = "0.2"
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from mathutils import Matrix, Vector, Quaternion
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def apply_transforms(obj):
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def apply_transforms(obj, location=False, rotation=False, scale=False):
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""" bake local object transforms """
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def get_loc_matrix(location):
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return Matrix.Translation(location)
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@ -25,21 +28,33 @@ def apply_transforms(obj):
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return rotation.to_matrix().to_4x4()
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def get_sca_matrix(scale):
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scale_mx = Matrix()
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scale_martix = Matrix()
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for i in range(3):
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scale_mx[i][i] = scale[i]
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return scale_mx
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scale_martix[i][i] = scale[i]
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return scale_martix
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mx = obj.matrix_world
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loc, rot, sca = mx.decompose()
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if location and rotation and scale:
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loc, rot, sca = obj.matrix_world.decompose()
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mesh_martix = get_loc_matrix(loc) @ get_rot_matrix(rot) @ get_sca_matrix(sca)
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obj.data.transform(mesh_martix)
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apply_matrix = get_loc_matrix(Vector.Fill(3, 0)) @ get_rot_matrix(Quaternion()) @ get_sca_matrix(Vector.Fill(3, 1))
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obj.matrix_world = apply_matrix
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else:
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if location:
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raise Exception("Location only applies with all transformations (rotate and scale) together!")
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if rotation:
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loc, rot, sca = obj.matrix_world.decompose()
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mesh_martix = get_rot_matrix(rot)
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obj.data.transform(mesh_martix)
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apply_matrix = get_loc_matrix(loc) @ get_rot_matrix(Quaternion()) @ get_sca_matrix(sca)
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obj.matrix_world = apply_matrix
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meshmx = get_rot_matrix(rot) @ get_sca_matrix(sca)
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obj.data.transform(meshmx)
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applymx = get_loc_matrix(loc) @ get_rot_matrix(Quaternion()) @ get_sca_matrix(Vector.Fill(3, 1))
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obj.matrix_world = applymx
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if scale:
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loc, rot, sca = obj.matrix_world.decompose()
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mesh_martix = get_sca_matrix(sca)
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obj.data.transform(mesh_martix)
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apply_matrix = get_loc_matrix(loc) @ get_rot_matrix(rot) @ get_sca_matrix(Vector.Fill(3, 1))
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obj.matrix_world = apply_matrix
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obj.rotation_mode = 'XYZ'
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49
cg/blender/utils/sdf_mesh_selector.py
Normal file
49
cg/blender/utils/sdf_mesh_selector.py
Normal file
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@ -0,0 +1,49 @@
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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Subassembly models setup from SDFormat file.
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Script selected subassembly models.
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Support Blender compiled as a Python Module only!
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"""
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__version__ = "0.1"
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import logging
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import sys
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import xml.etree.ElementTree as ET
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import os
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sys.path.append('../')
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from import_fcstd.importer import importer
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from mathutils import Matrix
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from utils.remove_collections import remove_collections
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from utils.cleanup_orphan_data import cleanup_orphan_data
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from remesh import asset_setup
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from export.stl import export_stl
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import bpy
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def sdf_mesh_selector(sdf_path):
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""" Setup scene by SDFormat file description """
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mytree = ET.parse(sdf_path)
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myroot = mytree.getroot()
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models_transforms = {}
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for models in myroot.iter('model'):
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for models_childs in models:
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if models_childs.find('pose') is not None:
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pose = models_childs.find('pose').text
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logger.debug(models.attrib['name'], pose)
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pose_vectors = [float(x) * 0.001 for x in pose.split()]
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models_transforms[models.attrib['name']] = pose_vectors
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# TODO More cleanup and optimise
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# TODO add models <==> objects compare validation
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for obj in bpy.context.scene.objects:
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if obj.name in models_transforms:
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obj.matrix_world = Matrix()
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else:
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bpy.data.objects.remove(bpy.data.objects[obj.name], do_unlink=True)
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logger.info(obj.name, '- is not in assemly objects. Deleted!')
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@ -12,21 +12,3 @@
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- обработку mesh объектов для использования в качестве ассетов
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- импорт FEM материалов и назначение их для mesh объектов
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- экспорт mesh объектов в требуемые форматы
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### asp_sdf_to_asset.py
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Пакетное производство 3д ассетов из объектов сцены Freecad по описанию Генератора подсборок ASP
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Поддерживается работа поверх Blender в качестве модуля!
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Сценарий производит:
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- импорт solid объектов в Blender сцену
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- имена solid объектов в mesh объекты
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- тесселяцию solid объектов с заданным уровнем
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- выбор состава подсборки из SDF файла описания
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- позиция деталей подсборки из SDF файла описания
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- ретопологию mesh объектов с заданным уровнем
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- обработку mesh объектов для использования в качестве ассетов
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- импорт FEM материалов и назначение их для mesh объектов
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- экспорт mesh объектов в STL mesh
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- экспорт ассета подсборки BLEND
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@ -1,77 +0,0 @@
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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Subassembly models setup from SDFormat file.
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Script selected, transform, exported subassembly models.
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Support Blender compiled as a Python Module only!
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"""
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__version__ = "0.1"
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import logging
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import sys
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import xml.etree.ElementTree as ET
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import os
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sys.path.append('../blender/')
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from import_fcstd.importer import importer
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from utils.remove_collections import remove_collections
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from utils.cleanup_orphan_data import cleanup_orphan_data
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from remesh import asset_setup
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from export.stl import export_stl
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sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module
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import bpy
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def sdf_to_subassembly(assembly_path):
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""" Setup scene by SDFormat file description """
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assembly_sdf = os.path.join(assembly_path, 'assembly.sdf').replace('\\', '/')
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mytree = ET.parse(assembly_sdf)
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myroot = mytree.getroot()
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models_transforms = {}
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for models in myroot.iter('model'):
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for models_childs in models:
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# if hasattr(models_childs.find('pose'), 'text'): is this better?
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if models_childs.find('pose') is not None:
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pose = models_childs.find('pose').text
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logger.debug(models.attrib['name'], pose)
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pose_vectors = [float(x) * 0.001 for x in pose.split()]
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models_transforms[models.attrib['name']] = pose_vectors
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# TODO add models <==> objects compare validation
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for obj in bpy.context.scene.objects:
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if obj.name in models_transforms:
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obj_transforms = models_transforms[obj.name]
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obj.location = obj_transforms[:3]
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obj.rotation_mode = 'XYZ'
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obj.rotation_euler = obj_transforms[3:] # may be TODO
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else:
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bpy.data.objects.remove(bpy.data.objects[obj.name], do_unlink=True)
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logger.info(obj.name, '- is not in assemly objects. Deleted!')
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def asp_asset_pipeline(fcstd_path, export_path, assembly_path, tessellation=20):
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""" Setup FreeCAD scene to CG asset """
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remove_collections()
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cleanup_orphan_data()
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importer(fcstd_path, tessellation)
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sdf_to_subassembly(assembly_path)
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asset_setup()
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bpy.ops.wm.save_as_mainfile(filepath=blend_path)
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export_stl(export_path)
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if __name__ == '__main__':
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fcstd_path = '/media/disk/robossembler/project/pipeline/asp/1.FCStd'
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blend_path = '/media/disk/robossembler/project/pipeline/asp/1.blend'
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assembly_path = '/media/disk/robossembler/project/pipeline/asp/asp-generation'
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assembly_meshes_path = os.path.join(assembly_path, 'meshes').replace('\\', '/')
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export_path = assembly_meshes_path
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asp_asset_pipeline(fcstd_path, export_path, assembly_path, tessellation=20)
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logger.info("Assets setup finished without errors")
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@ -12,30 +12,55 @@ sys.path.append('../blender/')
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from import_fcstd.importer import importer
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from utils.remove_collections import remove_collections
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from utils.cleanup_orphan_data import cleanup_orphan_data
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from utils.sdf_mesh_selector import sdf_mesh_selector
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from remesh import asset_setup
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from export.dae import export_dae
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from export.collision import export_col_stl
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sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module
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import bpy
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def freecad_asset_pipeline(fcstd_path, export_path, tessellation=20):
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def freecad_asset_pipeline(fcstd_path,
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mesh_export_path,
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tessellation=10,
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blend_path=None,
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sdf_path=None):
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""" Setup FreeCAD scene to CG asset """
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remove_collections()
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cleanup_orphan_data()
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importer(fcstd_path, tessellation)
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if sdf_path is not None:
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sdf_mesh_selector(sdf_path)
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asset_setup()
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bpy.ops.wm.save_as_mainfile(filepath="/home/bm/test.blend")
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export_dae(export_path)
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export_col_stl(export_path)
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if blend_path is not None:
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bpy.ops.wm.save_as_mainfile(filepath=blend_path)
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export_dae(mesh_export_path)
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export_col_stl(mesh_export_path)
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if __name__ == '__main__':
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fcstd_path = '/media/disk/robossembler/io-import-fcstd/test/solids.FCStd'
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export_path = 'asset_generator/'
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freecad_asset_pipeline(fcstd_path, export_path, tessellation=20)
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import argparse
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parser = argparse.ArgumentParser(
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description='Convert and setup FreeCAD solid objects to 3d assets mesh files.')
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parser.add_argument(
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'--fcstd_path', type=str, help='Path to source FreeCAD scene', required=True)
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parser.add_argument(
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'--mesh_export_path', type=str, help='Path for export meshes', required=True)
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parser.add_argument(
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'--tessellation', type=int, help='Tessellation number', default=10, required=False)
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parser.add_argument(
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'--blend_path', type=str, help='Path for export blend assembly file', required=False)
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parser.add_argument(
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'--sdf_path', type=str, help='Path to source SDF assembly file', required=False)
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args = parser.parse_args()
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freecad_asset_pipeline(args.fcstd_path,
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args.mesh_export_path,
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args.tessellation,
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args.blend_path,
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args.sdf_path)
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logger.info("Assets setup finished without errors")
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