Added a basic freecad collada mesh exporter

This commit is contained in:
Dawit Abate 2019-06-26 13:42:08 +03:00
parent 83bc0e922b
commit 4401848d8f

View file

@ -0,0 +1,90 @@
import FreeCAD, Mesh, os, numpy as np
import collada
def export(doc, exportList, filename, scale=1, quality=1, offset=np.zeros(3)):
'''FreeCAD collada exporter
scale - scaling factor for the mesh
quality - mesh tessellation quality
offset - offset of the origin of the resulting mesh'''
colmesh = collada.Collada()
colmesh.assetInfo.upaxis = collada.asset.UP_AXIS.Z_UP
objind = 0
scenenodes = []
for obj in exportList:
bHandled = False
if obj.isDerivedFrom("Part::Feature"):
bHandled = True
m = obj.Shape.tessellate(quality)
vindex = []
nindex = []
findex = []
# vertex indices
for v in m[0]:
vindex.extend([a*scale+b for a, b in zip(v, offset)])
# normals
for f in obj.Shape.Faces:
n = f.normalAt(0,0)
for i in range(len(f.tessellate(quality)[1])):
nindex.extend([n.x,n.y,n.z])
# face indices
for i in range(len(m[1])):
f = m[1][i]
findex.extend([f[0],i,f[1],i,f[2],i])
elif obj.isDerivedFrom("Mesh::Feature"):
bHandled = True
print("exporting mesh ",obj.Name, obj.Mesh)
m = obj.Mesh
vindex = []
nindex = []
findex = []
# vertex indices
for v in m.Topology[0]:
vindex.extend([a*scale+b for a, b in zip(v, offset)])
# normals
for f in m.Facets:
n = f.Normal
nindex.extend([n.x,n.y,n.z])
# face indices
for i in range(len(m.Topology[1])):
f = m.Topology[1][i]
findex.extend([f[0],i,f[1],i,f[2],i])
if bHandled:
vert_src = collada.source.FloatSource("cubeverts-array"+str(objind),
np.array(vindex),
('X', 'Y', 'Z'))
normal_src = collada.source.FloatSource("cubenormals-array"+str(objind),
np.array(nindex),
('X', 'Y', 'Z'))
geom = collada.geometry.Geometry(colmesh,
"geometry"+str(objind),
obj.Label,
[vert_src, normal_src])
input_list = collada.source.InputList()
input_list.addInput(0, 'VERTEX', "#cubeverts-array"+str(objind))
input_list.addInput(1, 'NORMAL', "#cubenormals-array"+str(objind))
triset = geom.createTriangleSet(np.array(findex),
input_list,
"materialref")
geom.primitives.append(triset)
colmesh.geometries.append(geom)
geomnode = collada.scene.GeometryNode(geom)
node = collada.scene.Node("node"+str(objind), children=[geomnode])
#TODO: Add materials handling
scenenodes.append(node)
objind += 1
scene = collada.scene.Scene("scene", scenenodes)
colmesh.scenes.append(scene)
colmesh.scene = scene
colmesh.write(filename)
print("file %s successfully created\n" % filename)