diff --git a/cg/__init__.py b/cg/__init__.py new file mode 100644 index 0000000..b7a1a91 --- /dev/null +++ b/cg/__init__.py @@ -0,0 +1,2 @@ +# -*- coding: utf-8 -*- +# to keep this module importable diff --git a/cg/blender/README.md b/cg/blender/README.md new file mode 100644 index 0000000..fc6637d --- /dev/null +++ b/cg/blender/README.md @@ -0,0 +1 @@ +## Модули проекта Robossembler для Blender diff --git a/cg/blender/__init__.py b/cg/blender/__init__.py new file mode 100644 index 0000000..2ad475e --- /dev/null +++ b/cg/blender/__init__.py @@ -0,0 +1,5 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +Blender modules for Robosembler project pipeline. +""" diff --git a/cg/blender/export/README.md b/cg/blender/export/README.md new file mode 100644 index 0000000..41acf25 --- /dev/null +++ b/cg/blender/export/README.md @@ -0,0 +1,9 @@ +## Модули экспорта для Blender + +Пакетный выпуск всех объектов сцены в требуемый 3д формат + +Совместим как с прикладной версией блендера, так и с модульной (скомпилированой в качестве модуля). + +Подходит для запуска как в качестве модуля, так и внутри blender сцены. + +Для запуска требуется указать путь назначения 3д файлов. Модули выпустять все объекты по отдельности с именами файлов по имени объекта. diff --git a/cg/blender/export/__init__.py b/cg/blender/export/__init__.py new file mode 100644 index 0000000..a3bda60 --- /dev/null +++ b/cg/blender/export/__init__.py @@ -0,0 +1,7 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +Blender export modules. +Modules exports all objests in scene. +You can set export path and subdir. +""" diff --git a/cg/blender/export/dae.py b/cg/blender/export/dae.py new file mode 100644 index 0000000..7c432f8 --- /dev/null +++ b/cg/blender/export/dae.py @@ -0,0 +1,34 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +Collada mesh exporter. +Exports all objects in scene. +You can set export path and subdir. +""" +__version__ = "0.1" + +import logging +import sys +import bpy +import os + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def export_dae(path, subdir="dae"): + """ Collada mesh exporter. Exports all objects in scene. """ + for ob in bpy.context.scene.objects: + # deselect all but just one object and make it active + bpy.ops.object.select_all(action='DESELECT') + ob.select_set(state=True) + bpy.context.view_layer.objects.active = ob + filename = bpy.context.active_object.name + # export dae + dae_path = os.path.join(path, subdir).replace('\\', '/') + if not os.path.isdir(dae_path): + os.makedirs(dae_path) + outpath = os.path.join(dae_path, filename) + logger.debug('vizual:', outpath) + + bpy.ops.wm.collada_export(filepath=outpath, check_existing=False, apply_modifiers=True, export_mesh_type=0, export_mesh_type_selection='view', export_global_forward_selection='Y', export_global_up_selection='Z', apply_global_orientation=False, selected=True, include_children=False, include_armatures=False, include_shapekeys=False, deform_bones_only=False, include_animations=False, include_all_actions=True, export_animation_type_selection='sample', sampling_rate=1, keep_smooth_curves=False, keep_keyframes=False, keep_flat_curves=False, active_uv_only=False, use_texture_copies=True, triangulate=True, use_object_instantiation=True, use_blender_profile=True, sort_by_name=False, export_object_transformation_type=0, export_object_transformation_type_selection='matrix', export_animation_transformation_type=0, export_animation_transformation_type_selection='matrix', open_sim=False, limit_precision=False, keep_bind_info=False) diff --git a/cg/blender/export/obj.py b/cg/blender/export/obj.py new file mode 100644 index 0000000..17ea293 --- /dev/null +++ b/cg/blender/export/obj.py @@ -0,0 +1,34 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +OBJ mesh exporter. +Exports all objects in scene. +You can set export path and subdir. +""" +__version__ = "0.1" + +import logging +import sys +import bpy +import os + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def export_obj(path, subdir="obj"): + """ OBJ mesh exporter. Exports all objects in scene. """ + for ob in bpy.context.scene.objects: + # deselect all but just one object and make it active + bpy.ops.object.select_all(action='DESELECT') + ob.select_set(state=True) + bpy.context.view_layer.objects.active = ob + filename = bpy.context.active_object.name + # export obj + obj_path = os.path.join(path, subdir).replace('\\', '/') + if not os.path.isdir(obj_path): + os.makedirs(obj_path) + outpath = os.path.join(obj_path, filename) + logger.debug('vizual:', outpath) + + bpy.ops.wm.obj_export(filepath=outpath, forward_axis='Y', up_axis='Z', global_scale=1000, apply_modifiers=True, export_selected_objects=True, export_uv=True, export_normals=True, export_colors=False, export_materials=True, export_pbr_extensions=False, path_mode='AUTO', export_triangulated_mesh=True) diff --git a/cg/blender/export/stl.py b/cg/blender/export/stl.py new file mode 100644 index 0000000..61b1697 --- /dev/null +++ b/cg/blender/export/stl.py @@ -0,0 +1,42 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +STL mesh exporter. +Exports all objects in scene. +You can set export path and subdir. +""" +__version__ = "0.1" + +import logging +import sys +import bpy +import os + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def export_stl(path, subdir="stl"): + """ STL mesh exporter. Exports all objects in scene. """ + for ob in bpy.context.scene.objects: + # deselect all but just one object and make it active + bpy.ops.object.select_all(action='DESELECT') + ob.select_set(state=True) + bpy.context.view_layer.objects.active = ob + filename = bpy.context.active_object.name + # create collision hull mesh + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.convex_hull() + bpy.ops.object.mode_set(mode='OBJECT') + bpy.ops.object.modifier_add(type='DECIMATE') + bpy.context.object.modifiers["Decimate"].ratio = 0.2 + + # export stl + stl_path = os.path.join(path, subdir).replace('\\', '/') + if not os.path.isdir(stl_path): + os.makedirs(stl_path) + outpath = os.path.join(stl_path, filename+'.stl') + logger.debug('collision:', outpath) + + bpy.ops.export_mesh.stl(filepath=outpath, check_existing=False, filter_glob='*.stl', use_selection=True, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF', axis_forward='Y', axis_up='Z') diff --git a/cg/blender/import_fcstd/LICENSE b/cg/blender/import_fcstd/LICENSE new file mode 100644 index 0000000..9cecc1d --- /dev/null +++ b/cg/blender/import_fcstd/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/cg/blender/import_fcstd/README.md b/cg/blender/import_fcstd/README.md new file mode 100644 index 0000000..75a7c67 --- /dev/null +++ b/cg/blender/import_fcstd/README.md @@ -0,0 +1,13 @@ +## import-fcstd +### Импорт .FCStd сцены FreeCAD в Blender. + +Автор оригинальной версии сценария yorikvanhavre: [github](https://gist.github.com/yorikvanhavre/680156f59e2b42df8f5f5391cae2660b) + +Представлен в качестве модуля `importer.py` c подмодулями. +Импортирует все видимые solid объекты в качестве mesh в Blender сцену. +Задает имена mesh на основе solid объектов. +Импортирует локальные координаты и задает их mesh объектам. +Импортирует FEM материалы (если они есть) и задает их mesh объектам. +Может работать как в качестве модуля, так и внутри blender сцены. + + diff --git a/cg/blender/import_fcstd/__init__.py b/cg/blender/import_fcstd/__init__.py new file mode 100644 index 0000000..e208cb7 --- /dev/null +++ b/cg/blender/import_fcstd/__init__.py @@ -0,0 +1,14 @@ +# -*- coding: utf-8 -*- +# Original code by (C) 2019 yorikvanhavre +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +__version__ = "0.1" diff --git a/cg/blender/import_fcstd/handler.py b/cg/blender/import_fcstd/handler.py new file mode 100644 index 0000000..8a15406 --- /dev/null +++ b/cg/blender/import_fcstd/handler.py @@ -0,0 +1,74 @@ +# -*- coding: utf-8 -*- +# Original code by (C) 2019 yorikvanhavre +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +import xml.sax + + +class FreeCAD_xml_handler(xml.sax.ContentHandler): + + """A XML handler to process the FreeCAD GUI xml data""" + + # this creates a dictionary where each key is a FC object name, + # and each value is a dictionary of property:value pairs + + def __init__(self): + + self.guidata = {} + self.current = None + self.properties = {} + self.currentprop = None + self.currentval = None + + # Call when an element starts + + def startElement(self, tag, attributes): + + if tag == "ViewProvider": + self.current = attributes["name"] + elif tag == "Property": + name = attributes["name"] + if name in ["Visibility","ShapeColor","Transparency","DiffuseColor"]: + self.currentprop = name + elif tag == "Bool": + if attributes["value"] == "true": + self.currentval = True + else: + self.currentval = False + elif tag == "PropertyColor": + c = int(attributes["value"]) + r = float((c>>24)&0xFF)/255.0 + g = float((c>>16)&0xFF)/255.0 + b = float((c>>8)&0xFF)/255.0 + self.currentval = (r,g,b) + elif tag == "Integer": + self.currentval = int(attributes["value"]) + elif tag == "Float": + self.currentval = float(attributes["value"]) + elif tag == "ColorList": + self.currentval = attributes["file"] + + # Call when an elements ends + + def endElement(self, tag): + + if tag == "ViewProvider": + if self.current and self.properties: + self.guidata[self.current] = self.properties + self.current = None + self.properties = {} + elif tag == "Property": + if self.currentprop and (self.currentval != None): + self.properties[self.currentprop] = self.currentval + self.currentprop = None + self.currentval = None diff --git a/cg/blender/import_fcstd/importer.py b/cg/blender/import_fcstd/importer.py new file mode 100644 index 0000000..908cb92 --- /dev/null +++ b/cg/blender/import_fcstd/importer.py @@ -0,0 +1,269 @@ +# -*- coding: utf-8 -*- +# Original code by (C) 2019 yorikvanhavre +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +import FreeCAD +import logging +import xml +import sys +import xml.sax +import zipfile +import os +sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module +import bpy +from bpy_extras.node_shader_utils import PrincipledBSDFWrapper +from import_fcstd.handler import FreeCAD_xml_handler +from import_fcstd.materials import set_fem_mat + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def importer(filename, + update=False, + placement=True, + tessellation=10.0, + skiphidden=True, + scale=0.001, + select=True, + report=None): + + """Reads a FreeCAD .FCStd file and creates Blender objects""" + + #path = '/usr/lib64/freecad/lib64' + TRIANGULATE = False # set to True to triangulate all faces (will loose multimaterial info) + + ''' + try: + # append the FreeCAD path specified in addon preferences + user_preferences = bpy.context.preferences + addon_prefs = user_preferences.addons[__name__].preferences + path = addon_prefs.filepath + if path: + if os.path.isfile(path): + path = os.path.dirname(path) + logger.debug("Configured FreeCAD path:", path) + sys.path.append(path) + else: + logger.debug("FreeCAD path is not configured in preferences") + import FreeCAD + except: + logger.debug("Unable to import the FreeCAD Python module. Make sure it is installed on your system") + logger.debug("and compiled with Python3 (same version as Blender).") + logger.debug("It must also be found by Python, you might need to set its path in this Addon preferences") + logger.debug("(User preferences->Addons->expand this addon).") + if report: + report({'ERROR'},"Unable to import the FreeCAD Python module. Check Addon preferences.") + return {'CANCELLED'} + # check if we have a GUI document + ''' + guidata = {} + zdoc = zipfile.ZipFile(filename) + if zdoc: + if "GuiDocument.xml" in zdoc.namelist(): + gf = zdoc.open("GuiDocument.xml") + guidata = gf.read() + gf.close() + Handler = FreeCAD_xml_handler() + xml.sax.parseString(guidata, Handler) + guidata = Handler.guidata + for key,properties in guidata.items(): + # open each diffusecolor files and retrieve values + # first 4 bytes are the array length, then each group of 4 bytes is abgr + if "DiffuseColor" in properties: + #logger.debug ("opening:",guidata[key]["DiffuseColor"]) + df = zdoc.open(guidata[key]["DiffuseColor"]) + buf = df.read() + #logger.debug (buf," length ",len(buf)) + df.close() + cols = [] + for i in range(1,int(len(buf)/4)): + cols.append((buf[i*4+3],buf[i*4+2],buf[i*4+1],buf[i*4])) + guidata[key]["DiffuseColor"] = cols + zdoc.close() + #logger.debug ("guidata:",guidata) + doc = FreeCAD.open(filename) + docname = doc.Name + if not doc: + logger.debug("Unable to open the given FreeCAD file") + if report: + report({'ERROR'},"Unable to open the given FreeCAD file") + return {'CANCELLED'} + #logger.debug ("Transferring",len(doc.Objects),"objects to Blender") + + # import some FreeCAD modules needed below. After "import FreeCAD" these modules become available + import Part + + def hascurves(shape): + + for e in shape.Edges: + if not isinstance(e.Curve,(Part.Line,Part.LineSegment)): + return True + return False + + fcstd_collection = bpy.data.collections.new("FreeCAD import") + bpy.context.scene.collection.children.link(fcstd_collection) + + for obj in doc.Objects: + # logger.debug("Importing",obj.Label) + if skiphidden: + if obj.Name in guidata: + if "Visibility" in guidata[obj.Name]: + if guidata[obj.Name]["Visibility"] == False: + # logger.debug(obj.Label,"is invisible. Skipping.") + # TODO add parent visibility check + continue + + verts = [] + edges = [] + faces = [] + matindex = [] # face to material relationship + faceedges = [] # a placeholder to store edges that belong to a face + + if obj.isDerivedFrom("Part::Feature"): + # create mesh from shape + shape = obj.Shape + if placement: + placement = obj.Placement + shape = obj.Shape.copy() + shape.Placement = placement.inverse().multiply(shape.Placement) + if shape.Faces: + if TRIANGULATE: + # triangulate and make faces + rawdata = shape.tessellate(tessellation) + for v in rawdata[0]: + verts.append([v.x,v.y,v.z]) + for f in rawdata[1]: + faces.append(f) + for face in shape.Faces: + for e in face.Edges: + faceedges.append(e.hashCode()) + else: + # write FreeCAD faces as polygons when possible + for face in shape.Faces: + if (len(face.Wires) > 1) or (not isinstance(face.Surface,Part.Plane)) or hascurves(face): + # face has holes or is curved, so we need to triangulate it + rawdata = face.tessellate(tessellation) + for v in rawdata[0]: + vl = [v.x,v.y,v.z] + if not vl in verts: + verts.append(vl) + for f in rawdata[1]: + nf = [] + for vi in f: + nv = rawdata[0][vi] + nf.append(verts.index([nv.x,nv.y,nv.z])) + faces.append(nf) + matindex.append(len(rawdata[1])) + else: + f = [] + ov = face.OuterWire.OrderedVertexes + for v in ov: + vl = [v.X,v.Y,v.Z] + if not vl in verts: + verts.append(vl) + f.append(verts.index(vl)) + # FreeCAD doesn't care about verts order. Make sure our loop goes clockwise + c = face.CenterOfMass + v1 = ov[0].Point.sub(c) + v2 = ov[1].Point.sub(c) + n = face.normalAt(0,0) + if (v1.cross(v2)).getAngle(n) > 1.57: + f.reverse() # inverting verts order if the direction is couterclockwise + faces.append(f) + matindex.append(1) + for e in face.Edges: + faceedges.append(e.hashCode()) + for edge in shape.Edges: + # Treat remaining edges (that are not in faces) + if not (edge.hashCode() in faceedges): + if hascurves(edge): + dv = edge.discretize(9) #TODO use tessellation value + for i in range(len(dv)-1): + dv1 = [dv[i].x,dv[i].y,dv[i].z] + dv2 = [dv[i+1].x,dv[i+1].y,dv[i+1].z] + if not dv1 in verts: + verts.append(dv1) + if not dv2 in verts: + verts.append(dv2) + edges.append([verts.index(dv1),verts.index(dv2)]) + else: + e = [] + for vert in edge.Vertexes: + # TODO discretize non-linear edges + v = [vert.X,vert.Y,vert.Z] + if not v in verts: + verts.append(v) + e.append(verts.index(v)) + edges.append(e) + + elif obj.isDerivedFrom("Mesh::Feature"): + # convert freecad mesh to blender mesh + mesh = obj.Mesh + if placement: + placement = obj.Placement + mesh = obj.Mesh.copy() # in meshes, this zeroes the placement + t = mesh.Topology + verts = [[v.x,v.y,v.z] for v in t[0]] + faces = t[1] + + if verts and (faces or edges): + # create or update object with mesh and material data + bobj = None + bmat = None + if update: + # locate existing object (mesh with same name) + for o in bpy.data.objects: + if o.data.name == obj.Name: + bobj = o + logger.debug("Replacing existing object:",obj.Label) + bmesh = bpy.data.meshes.new(name=obj.Name) + bmesh.from_pydata(verts, edges, faces) + bmesh.update() + if bobj: + # update only the mesh of existing object. Don't touch materials + bobj.data = bmesh + else: + # create new object + bobj = bpy.data.objects.new(obj.Label, bmesh) + if placement: + bobj.location = placement.Base.multiply(scale) + m = bobj.rotation_mode + bobj.rotation_mode = 'QUATERNION' + if placement.Rotation.Angle: + # FreeCAD Quaternion is XYZW while Blender is WXYZ + q = (placement.Rotation.Q[3],)+placement.Rotation.Q[:3] + bobj.rotation_quaternion = (q) + bobj.rotation_mode = m + bobj.scale = (scale, scale, scale) + if obj.Name in guidata: + # one material for the whole object + for fem_mat in doc.Objects: + set_fem_mat(obj, bobj, fem_mat) + + fcstd_collection.objects.link(bobj) + if select: + bpy.context.view_layer.objects.active = bobj + bobj.select_set(True) + + FreeCAD.closeDocument(docname) + + # TODO + # update do not dork + + logger.info("Import freecad scene finished without errors") + return {'FINISHED'} + + +if __name__ == '__main__': + importer() diff --git a/cg/blender/import_fcstd/materials.py b/cg/blender/import_fcstd/materials.py new file mode 100644 index 0000000..bca9e78 --- /dev/null +++ b/cg/blender/import_fcstd/materials.py @@ -0,0 +1,79 @@ +# -*- coding: utf-8 -*- +# Original code by (C) 2019 yorikvanhavre +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +import logging +import sys +import bpy +from bpy_extras.node_shader_utils import PrincipledBSDFWrapper +from utils.shininess_to_roughness import shiny_to_rough + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def set_fem_mat(obj, bobj, fem_mat): + if fem_mat.isDerivedFrom("App::MaterialObjectPython"): + if fem_mat.References[0][0].Name == obj.Name: + fem_mat_name = fem_mat.Material['Name'] + if 'DiffuseColor' in fem_mat.Material.keys(): + d_col_str = fem_mat.Material['DiffuseColor'] + d_col4 = tuple( + map(float, d_col_str[1:-1].split(', '))) + d_col = d_col4[:-1] + else: + d_col = (0.5, 0.5, 0.5) + if 'Father' in fem_mat.Material.keys(): + if fem_mat.Material['Father'] == 'Metal': + me = 1 + else: + me = 0 + else: + me = 0 + if 'Shininess' in fem_mat.Material.keys(): + shiny = float(fem_mat.Material['Shininess']) + if shiny == 0: + rg = 0.5 + else: + rg = shiny_to_rough(shiny) + else: + rg = 0.5 + if 'EmissiveColor' in fem_mat.Material.keys(): + e_col_str = fem_mat.Material['EmissiveColor'] + e_col4 = tuple( + map(float, e_col_str[1:-1].split(', '))) + e_col = e_col4[:-1] + else: + e_col = (0.0, 0.0, 0.0) + if 'Transparency' in fem_mat.Material.keys(): + tr_str = fem_mat.Material['Transparency'] + alpha = 1.0 - float(tr_str) + else: + alpha = 1.0 + + logger.debug('Assign %s to object %s', fem_mat_name, obj.Label) + + if fem_mat_name in bpy.data.materials: + if len(bobj.material_slots) < 1: + bobj.data.materials.append(bpy.data.materials[fem_mat_name]) + else: + bobj.material_slots[0].material = bpy.data.materials[fem_mat_name] + else: + bmat = bpy.data.materials.new(name=fem_mat_name) + bmat.use_nodes = True + principled = PrincipledBSDFWrapper(bmat, is_readonly=False) + principled.base_color = d_col + principled.metallic = me + principled.roughness = rg + principled.emission_color = e_col + principled.alpha = alpha + bobj.data.materials.append(bmat) diff --git a/cg/blender/remesh/README.md b/cg/blender/remesh/README.md new file mode 100644 index 0000000..10102b6 --- /dev/null +++ b/cg/blender/remesh/README.md @@ -0,0 +1,7 @@ +## Пакетная обработка всех объектов сцены в Blender + +Совместим как с прикладной версией блендера, так и с модульной (скомпилированой в качестве модуля). + +Подходит для запуска как в качестве модуля, так и внутри blender сцены. + +Производится запекание локальных координат, выделение острых граней, обработка затенения полигонов. diff --git a/cg/blender/remesh/__init__.py b/cg/blender/remesh/__init__.py new file mode 100644 index 0000000..78829d2 --- /dev/null +++ b/cg/blender/remesh/__init__.py @@ -0,0 +1,64 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +Basic mesh processing for asset pipeline. +Early WIP! +""" +__version__ = "0.1" + +import logging +import sys +import bpy +import math +from utils.apply_transforms import apply_transforms + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def asset_setup(transforms=True, sharpness=True, shading=True): + """ asset setup pipeline """ + for ob in bpy.context.scene.objects: + #deselect all but just one object and make it active + bpy.ops.object.select_all(action='DESELECT') + ob.select_set(state=True) + bpy.context.view_layer.objects.active = ob + + if transforms: + # apply rot scale + apply_transforms(ob) + # remove doubles + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.remove_doubles(threshold = 0.0001) + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.select_mode(type = 'FACE') + bpy.ops.mesh.select_interior_faces() + bpy.ops.mesh.delete(type='FACE') + bpy.ops.object.mode_set(mode='OBJECT') + + if sharpness: + # set shaps and unwrap + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.select_mode(type='EDGE') + bpy.ops.mesh.edges_select_sharp( sharpness = math.radians(30) ) + bpy.ops.mesh.mark_sharp() + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.uv.smart_project() + bpy.ops.object.mode_set(mode='OBJECT') + + if shading: + #fix shading + bpy.ops.object.shade_smooth() + bpy.context.view_layer.objects.active.data.use_auto_smooth = 1 + bpy.context.view_layer.objects.active.modifiers.new(type='DECIMATE', name='decimate') + bpy.context.view_layer.objects.active.modifiers["decimate"].decimate_type = "DISSOLVE" + bpy.context.view_layer.objects.active.modifiers["decimate"].angle_limit = 0.00872665 + bpy.context.object.modifiers["decimate"].show_expanded = 0 + bpy.context.view_layer.objects.active.modifiers.new(type='WEIGHTED_NORMAL', name='weightednormal') + bpy.context.view_layer.objects.active.modifiers["weightednormal"].keep_sharp = 1 + bpy.context.object.modifiers["weightednormal"].show_expanded = 0 + bpy.context.view_layer.objects.active.modifiers.new(type='TRIANGULATE', name='triangulate') + bpy.context.object.modifiers["triangulate"].keep_custom_normals = 1 + bpy.context.object.modifiers["triangulate"].show_expanded = 0 diff --git a/cg/blender/utils/README.md b/cg/blender/utils/README.md index bf0abb9..47deb2e 100644 --- a/cg/blender/utils/README.md +++ b/cg/blender/utils/README.md @@ -1,3 +1,14 @@ +## Утилиты разного назначения для Blender + +**apply_transforms.py** - запекание локальных координат + +**cleanup_orphan_data.py** - очистка от неиспользуемых данных + +**remove_collections.py** - удаление заданной, либо всех коллекций сцены + +**shininess_to_roughness.py** - преобразование значения материала shiny в значения материала roughness + + ## blender_render_settings Сценарий настроек редактора Blender для уменьшения времени рендеринга. @@ -5,7 +16,7 @@ ### Тесты Тестовая сцена -[](img/blender_render_settings.blend) +[blender_render_settings.blend](img/blender_render_settings.blend) Сценарий работает в 3х режимах оптимизации: - small @@ -27,3 +38,4 @@ ### Применение Сценарий применяется для конфигурации Blender сцены непосредственно **перед** процессом рендеринга + diff --git a/cg/blender/utils/apply_transforms.py b/cg/blender/utils/apply_transforms.py new file mode 100644 index 0000000..93be7c8 --- /dev/null +++ b/cg/blender/utils/apply_transforms.py @@ -0,0 +1,45 @@ +# -*- coding: utf-8 -*- +# original idea from https://github.com/machin3io/MACHIN3tools +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +__version__ = "0.1" + +from mathutils import Matrix, Vector, Quaternion + + +def apply_transforms(obj): + """ bake local object transforms """ + def get_loc_matrix(location): + return Matrix.Translation(location) + + def get_rot_matrix(rotation): + return rotation.to_matrix().to_4x4() + + def get_sca_matrix(scale): + scale_mx = Matrix() + for i in range(3): + scale_mx[i][i] = scale[i] + return scale_mx + + mx = obj.matrix_world + + loc, rot, sca = mx.decompose() + + meshmx = get_rot_matrix(rot) @ get_sca_matrix(sca) + + obj.data.transform(meshmx) + + applymx = get_loc_matrix(loc) @ get_rot_matrix(Quaternion()) @ get_sca_matrix(Vector.Fill(3, 1)) + + obj.matrix_world = applymx + + obj.rotation_mode = 'XYZ' diff --git a/cg/blender/utils/cleanup_orphan_data.py b/cg/blender/utils/cleanup_orphan_data.py new file mode 100644 index 0000000..4b83c61 --- /dev/null +++ b/cg/blender/utils/cleanup_orphan_data.py @@ -0,0 +1,38 @@ +# -*- coding: utf-8 -*- +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +__version__ = "0.1" + +import bpy + + +def cleanup_orphan_data(): + """Removes all data without users""" + for block in bpy.data.meshes: + if block.users == 0: + bpy.data.meshes.remove(block) + + for block in bpy.data.materials: + if block.users == 0: + bpy.data.materials.remove(block) + + for block in bpy.data.textures: + if block.users == 0: + bpy.data.textures.remove(block) + + for block in bpy.data.images: + if block.users == 0: + bpy.data.images.remove(block) + + for block in bpy.data.collections: + if block.users == 0: + bpy.data.collections.remove(block) diff --git a/cg/blender/utils/remove_collections.py b/cg/blender/utils/remove_collections.py new file mode 100644 index 0000000..710dfa1 --- /dev/null +++ b/cg/blender/utils/remove_collections.py @@ -0,0 +1,36 @@ +# -*- coding: utf-8 -*- +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +__version__ = "0.1" + +import logging +import bpy + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def remove_collections(collection_name=None): + """Removes all all collection or collection_name only""" + if collection_name: + collection = bpy.data.collections.get(collection_name) + try: + for obj in collection.objects: + bpy.data.objects.remove(obj, do_unlink=True) + bpy.data.collections.remove(collection) + except Exception: + logger.info(f'There is no collection {collection_name!r} in scene') + else: + for collection in bpy.data.collections: + for obj in collection.objects: + bpy.data.objects.remove(obj, do_unlink=True) + bpy.data.collections.remove(collection) diff --git a/cg/blender/utils/shininess_to_roughness.py b/cg/blender/utils/shininess_to_roughness.py new file mode 100644 index 0000000..6f35a8e --- /dev/null +++ b/cg/blender/utils/shininess_to_roughness.py @@ -0,0 +1,27 @@ +# -*- coding: utf-8 -*- +# original alg from https://github.com/assimp/assimp/issues/4573 +# Copyright (C) 2023 Ilia Kurochkin +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +__version__ = "0.1" + +import math + + +def shiny_to_rough(shininess): + """ convert shiny to roughness """ + a, b = -1.0, 2.0 + c = (shininess / 100.0) - 1.0 + D = math.pow(b,2) - (4 * a * c) + roughness = (-b + math.sqrt(D)) / (2 * a) + if roughness < 0: + roughness = 0 + return roughness diff --git a/cg/pipeline/README.md b/cg/pipeline/README.md new file mode 100644 index 0000000..3912997 --- /dev/null +++ b/cg/pipeline/README.md @@ -0,0 +1,12 @@ +## Пакетное производство 3д ассетов из объектов сцены Freecad + +Поддерживается работа поверх Blender в качестве модуля! + +Сценарий производит: +- импорт solid объектов в Blender сцену +- имена solid объектов в mesh объекты +- тесселяцию solid объектов с заданным уровнем +- ретопологию mesh объектов с заданным уровнем +- обработку mesh объектов для использования в качестве ассетов +- импорт FEM материалов и назначение их для mesh объектов +- экспорт mesh объектов в требуемые форматы diff --git a/cg/pipeline/__init__.py b/cg/pipeline/__init__.py new file mode 100644 index 0000000..b7a1a91 --- /dev/null +++ b/cg/pipeline/__init__.py @@ -0,0 +1,2 @@ +# -*- coding: utf-8 -*- +# to keep this module importable diff --git a/cg/pipeline/freecad_to_asset.py b/cg/pipeline/freecad_to_asset.py new file mode 100644 index 0000000..436dc03 --- /dev/null +++ b/cg/pipeline/freecad_to_asset.py @@ -0,0 +1,41 @@ +# -*- coding: utf-8 -*- +""" +DESCRIPTION. +Convert and setup FreeCAD solid objects to 3d assets mesh files. +Support Blender compiled as a Python Module only! +""" +__version__ = "0.1" + +import logging +import sys +sys.path.append('../blender/') +from import_fcstd.importer import importer +from utils.remove_collections import remove_collections +from utils.cleanup_orphan_data import cleanup_orphan_data +from remesh import asset_setup +from export.dae import export_dae +from export.stl import export_stl + +sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module +import bpy + +logger = logging.getLogger(__name__) +logging.basicConfig(level=logging.INFO) + + +def freecad_asset_pipeline(fcstd_path, export_path, tessellation=20): + """ Setup FreeCAD scene to CG asset """ + remove_collections() + cleanup_orphan_data() + importer(fcstd_path, tessellation) + asset_setup() + bpy.ops.wm.save_as_mainfile(filepath="/home/bm/test.blend") + export_dae(export_path) + export_stl(export_path) + + +if __name__ == '__main__': + fcstd_path = '/media/disk/robossembler/io-import-fcstd/test/solids.FCStd' + export_path = 'asset_generator/' + freecad_asset_pipeline(fcstd_path, export_path, tessellation=20) + logger.info("Assets setup finished without errors") diff --git a/setup.py b/setup.py new file mode 100644 index 0000000..928e80b --- /dev/null +++ b/setup.py @@ -0,0 +1,21 @@ +# -*- coding: utf-8 -*- +""" +Base robossembler module. + +""" +import setuptools + +setuptools.setup( + name='robossembler_framework', + version='9999', + #long_description_content_type="text/markdown", + #install_requires=[], + #extras_require={ + # 'dev': [ + # 'flake8', + # 'mypy', + # ], + #}, + #python_requires='>=3.10', + packages=setuptools.find_packages(), +)