Добавлен импорт иерархии объектов из FreeCAD в Blender
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5208577d86
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6 changed files with 70 additions and 23 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -107,4 +107,7 @@ install_plugin_cad.sh
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# emacs backup files
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~*
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*~
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*#
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.#*
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\#*\#
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@ -11,6 +11,7 @@
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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__version__ = "0.2"
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import time
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import FreeCAD
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import logging
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@ -22,6 +23,7 @@ import os
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import bpy
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from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
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from import_fcstd.handler import FreeCAD_xml_handler
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from import_fcstd.import_hierarchy import import_hierarchy
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from import_fcstd.materials import set_fem_mat
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from import_fcstd.is_object_solid import is_object_solid
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@ -236,11 +238,16 @@ def obj_importer(filename,
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bobj.rotation_quaternion = (q)
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bobj.rotation_mode = m
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bobj.scale = (scale, scale, scale)
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if obj.Name in guidata:
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# !!!
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# one material for the whole object
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for fem_mat in doc.Objects:
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set_fem_mat(obj, bobj, fem_mat)
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if obj.Name in guidata:
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# !!!
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# one material for the whole object
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for fem_mat in doc.Objects:
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set_fem_mat(obj, bobj, fem_mat)
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obj_parent = obj.getParentGeoFeatureGroup()
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if obj_parent:
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import_hierarchy(obj, bobj, scale)
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fcstd_collection.objects.link(bobj)
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if select:
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50
cg/blender/import_fcstd/import_hierarchy.py
Normal file
50
cg/blender/import_fcstd/import_hierarchy.py
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@ -0,0 +1,50 @@
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# -*- coding: utf-8 -*-
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# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# DESCRIPTION.
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# Collecting all parents and reconstruct this hierarhy in bledner.
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import logging
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import bpy
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def import_hierarchy(fc_obj, b_obj, scale):
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"""FreeCAD object, Blender object, scene scale"""
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obj_parent = fc_obj.getParentGeoFeatureGroup()
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obj_child_name = None
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while obj_parent:
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if bpy.context.scene.objects.get(obj_parent.Label):
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empty = bpy.data.objects[obj_parent.Label]
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else:
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bpy.ops.object.empty_add(
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type='CUBE', radius=0.01, align='WORLD',
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location=(0, 0, 0), rotation=(0, 0, 0))
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empty = bpy.data.objects['Empty']
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empty.name = obj_parent.Label
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placement = obj_parent.Placement
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empty.location = placement.Base.multiply(scale)
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rm = empty.rotation_mode
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if placement.Rotation.Angle:
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empty.rotation_mode = 'QUATERNION'
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q = (placement.Rotation.Q[3],)+placement.Rotation.Q[:3]
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empty.rotation_quaternion = (q)
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empty.rotation_mode = rm
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if b_obj.parent:
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bpy.data.objects[obj_child_name].parent = empty
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else:
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b_obj.parent = empty
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obj_child_name = obj_parent.Label
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obj_parent = obj_parent.getParentGeoFeatureGroup()
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empty.select_set(False)
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logger.debug('Add parent %s to object %s', empty.name, b_obj.name)
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@ -24,10 +24,4 @@ def is_object_solid(obj):
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if not hasattr(obj, 'Shape'):
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return False
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if not hasattr(obj.Shape, 'Solids'):
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return False
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if len(obj.Shape.Solids) == 0:
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return False
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return True
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return obj.Shape.isClosed()
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@ -19,10 +19,13 @@ logging.basicConfig(level=logging.INFO)
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def asset_setup(transforms=True, sharpness=True, shading=True):
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""" asset setup pipeline """
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for ob in bpy.context.scene.objects:
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#deselect all but just one object and make it active
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if not ob.type == 'MESH':
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continue
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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# apply scale
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apply_transforms(ob, location=False, rotation=False, scale=True)
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if transforms:
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# remove doubles
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@ -37,16 +37,6 @@ def freecad_asset_pipeline(fcstd_path,
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cleanup_orphan_data()
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obj_importer(fcstd_path, tessellation)
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# apply scale to all objects
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obs = bpy.context.selected_objects
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for ob in obs:
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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apply_transforms(ob, location=False, rotation=False, scale=True)
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for ob in obs:
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ob.select_set(state=True)
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if json_path is not None:
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for point in os.listdir(json_path):
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if point.endswith('.json'):
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