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159-roboss
Author | SHA1 | Date | |
---|---|---|---|
![]() |
bafa332cac | ||
![]() |
ba6a8e9d08 | ||
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ec2d5cae0a |
15 changed files with 1186 additions and 9 deletions
|
@ -31,5 +31,5 @@ import rcg_pipeline
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project_dir = '/path/to/<my_project_dir>'
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rcg_pipeline.libs.generate_libs_database(project_dir)
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rcg_pipeline.render_asset.build_render_assets(project_dir)
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rcg_pipeline.render_assets.build_render_assets(project_dir)
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```
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@ -39,12 +39,14 @@ __email__ = 'brothermechanic@yandex.com'
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__copyright__ = 'Copyright (C) 2021-2024 Robossembler LLC'
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__url__ = ['https://robossembler.org']
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__license__ = 'GPL-3'
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#__all__ = ['libs', 'render_asset', 'rcg_full_pipeline']
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#__all__ = ['libs', 'render_assets', 'rcg_full_pipeline']
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import logging
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from . import libs
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from . import render_asset
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from . import robot_asset
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#from . import world_assets
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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@ -56,7 +58,15 @@ def rcg_full_pipeline(project_dir):
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# 1 generate libs
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libs.generate_libs_database(project_dir)
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# 2 build render assets
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# 2.1 build render assets
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render_asset.build_render_assets(project_dir)
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return True
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# 3 build robot assets
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def build_robot_assets(robot_dirs):
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for robot_dir in robot_dirs:
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robot_asset.build_robot_asset(robot_dir)
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# 4 build world assets
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# world_assets.build_world_assets(assembly_dirs, world_dirs)
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@ -60,9 +60,12 @@ def recursive_layer_collection(layer_coll, coll_name):
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return False
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def assembly_builder(item, libs_data, libs_data_dir, collection=None, parent=None):
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def assembly_builder(item, libs_data, collection=None, parent=None):
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'''
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'''
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if not item.get('type'):
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item['type'] = 'PART'
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if not collection:
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collection = bpy.context.scene.collection
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@ -99,11 +102,10 @@ def assembly_builder(item, libs_data, libs_data_dir, collection=None, parent=Non
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if not loc.library]
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if local_obj:
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local_obj[0].name += '_loc'
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item_file_path = os.path.join(libs_data_dir, item_data[0]['path'])
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# TODO already linked
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bpy.ops.wm.link(
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filepath=item_file_path,
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directory=os.path.join(item_file_path, 'Collection'),
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filepath=item_data[0]['path'],
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directory=os.path.join(item_data[0]['path'], 'Collection'),
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filename=item['base_name'],
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relative_path=True,
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do_reuse_local_id=True,
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@ -137,7 +139,7 @@ def assembly_builder(item, libs_data, libs_data_dir, collection=None, parent=Non
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if item.get('children'):
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for child_item in item.get('children'):
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assembly_builder(
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child_item, libs_data, libs_data_dir, collection, parent=item_obj)
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child_item, libs_data, collection, parent=item_obj)
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return True
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@ -225,8 +227,11 @@ def build_render_assets(project_dir):
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render_collection.name)
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bpy.context.view_layer.active_layer_collection = active_collection
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# solve libs paths
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for lib_data in libs_data:
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lib_data['path'] = os.path.join(project_dir, lib_data['path'])
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# build original hierarchy
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assembly_builder(tree_item, libs_data, project_dir, render_collection)
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assembly_builder(tree_item, libs_data, render_collection)
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# rebuild to LCS hierarchy
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assembly_rebuilder()
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127
rcg_pipeline/rcg_pipeline/robot_asset.py
Normal file
127
rcg_pipeline/rcg_pipeline/robot_asset.py
Normal file
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@ -0,0 +1,127 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2021-2024 Robossembler LLC
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#
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# Created by Ilia Kurochkin (brothermechanic)
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# contact: brothermechanic@yandex.com
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#
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# This file is part of Robossembler Framework
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# project repo: https://gitlab.com/robossembler/framework
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#
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# Robossembler Framework is free software;
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# you can redistribute it and/or modify
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# it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 3
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <https://www.gnu.org/licenses/>.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# coding: utf-8
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'''
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DESCRIPTION.
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Generate render asset from assembly tree and CG libs database.
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'''
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__version__ = '1.0'
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import logging
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import json
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import os
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import shutil
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import bpy
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from .utils.collection_tools import remove_collections_with_objects
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from .utils.cleanup_orphan_data import cleanup_orphan_data
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from .render_asset import (assembly_builder, recursive_layer_collection)
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logger = logging.getLogger(__name__)
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def collect_asset_base_paths(tree_data):
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yield tree_data['base_path']
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for asset_data in tree_data['children']:
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yield from collect_asset_base_paths(asset_data)
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def solve_assets_path(assets_data, asset_base_path):
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for asset in assets_data:
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asset['path'] = os.path.join(asset_base_path, asset['path'])
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return assets_data
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def build_robot_asset(robot_dir):
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'''
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'''
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robot_dir = os.path.normpath(robot_dir)
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robot_name = os.path.basename(robot_dir)
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robot_data_path = os.path.join(robot_dir, robot_name + '.json')
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blend_path = os.path.join(robot_dir, robot_name + '.blend')
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if not os.path.exists(robot_data_path):
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raise Exception('No robot database found! Check %s directory' % robot_dir)
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with open(robot_data_path, encoding='utf-8') as data:
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robot_data = json.load(data)
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# robot dir cleanup
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if os.path.exists(blend_path):
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os.remove(blend_path)
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if os.path.exists(blend_path + '1'):
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os.remove(blend_path + '1')
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# start from stratch
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bpy.ops.wm.read_homefile()
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remove_collections_with_objects()
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cleanup_orphan_data()
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# create robot collection
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robot_collection = bpy.data.collections.new(robot_name)
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bpy.context.scene.collection.children.link(robot_collection)
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active_collection = recursive_layer_collection(
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bpy.context.view_layer.layer_collection,
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robot_collection.name)
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bpy.context.view_layer.active_layer_collection = active_collection
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asset_base_paths = list(set(collect_asset_base_paths(robot_data)))
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all_assets_data =[]
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for asset_base_path in asset_base_paths:
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assets_data_path = os.path.join(asset_base_path, 'assets.json')
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if not os.path.exists(assets_data_path):
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raise Exception('No assets database found! Check %s directory' % asset_base_path)
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with open(assets_data_path, encoding='utf-8') as data:
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assets_data = json.load(data)
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# solve assets paths
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for asset in assets_data:
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asset['path'] = os.path.join(asset_base_path, asset['path'])
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all_assets_data += assets_data
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assembly_builder(robot_data, all_assets_data)
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# mark as asset
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robot_collection.asset_mark()
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# TODO collection thumbnail
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bpy.ops.wm.save_as_mainfile(filepath=blend_path)
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robot_data = []
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robot_data.append(
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{
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'type': 'ROBOT',
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'name': robot_name,
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'path': os.path.relpath(blend_path, robot_dir),
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'thumbnail': ''
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}
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)
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logger.info('Robot Asset %s was generated!', robot_name)
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# write db file
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robot_data_path = os.path.join(robot_dir, 'robot.json')
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with open(robot_data_path, 'w', encoding='utf-8') as assets_data_file:
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json.dump(robot_data, assets_data_file, ensure_ascii=False, indent=4)
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logger.info('Database saved successfully to %s!', robot_data_path)
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return blend_path
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@ -0,0 +1,258 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 3
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# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, see <http://www.gnu.org/licenses/>
|
||||
# and write to the Free Software Foundation, Inc., 51 Franklin Street,
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# Fifth Floor, Boston, MA 02110-1301, USA..
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#
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# The Original Code is Copyright (C) 2023 by Kurochkin Ilia ###
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# All rights reserved.
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#
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# Contact: brothermechanic@yandex.com ###
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# Information: https://gitlab.com/robossembler ###
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#
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# The Original Code is: all of this file.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# -*- coding: utf-8 -*-
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import os
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import bpy
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from bpy.types import (
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Panel,
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Operator,
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PropertyGroup)
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from bpy.props import (
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StringProperty,
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EnumProperty,
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PointerProperty)
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from .io_scene_json import export_json
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from .io_anim_ros2bag import set_animation_data
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from .io_assets_manager import add_to_asset_manager, add_links_assets
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bl_info = {
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'name': 'Robossembler Tools',
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'author': 'brothermechanic@gmail.com',
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'version': (1, 0),
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'blender': (4, 2, 0),
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'location': '3D View > Toolbox',
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'description': 'Robossembler pipeline tools',
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'warning': '',
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'wiki_url': '',
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'tracker_url': 'https://gitlab.com/robossembler',
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'category': 'Robossembler',
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}
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class addon_Properties(PropertyGroup):
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engine: EnumProperty(
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name='Engine',
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description='Selest Target Engine',
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items=[('BULLET', 'Bullet', ''),
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('ODE', 'O D E', ''),
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('SIMBODY', 'Simbody', ''),
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('OPENSIM', 'OpenSim', '')
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]
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)
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assets_type: EnumProperty(
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name='Assets Type',
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description='Selest Assets Type',
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items=[('RENDER', 'render', ''),
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('VISUAL', 'visual', ''),
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('COLLISION', 'collision', '')
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]
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)
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json_file_path: StringProperty(
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name='File Path',
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description='Input/output Json file path',
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default='',
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maxlen=1023,
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subtype='FILE_PATH'
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)
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ros2bag_file_path: StringProperty(
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name='File Path',
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description='Input Ros2Bag file path',
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default='',
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maxlen=1023,
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subtype='FILE_PATH'
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)
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store_dir: StringProperty(
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name='Nix Store Dir',
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description='Resources root dir',
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default='/media/disk/robossembler/project/pipeline/resources/',
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maxlen=1023,
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subtype='DIR_PATH'
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)
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class RobossemblerPanel1(Panel):
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''' Robossembler UI'''
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bl_idname = 'ROBOSSEMBLER_PT_EXPORT_JSON'
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bl_label = 'Export Scene as Json'
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Robossembler'
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def draw(self, context):
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prop = context.scene.robossembler_properties
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layout = self.layout
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layout.prop(prop, 'json_file_path')
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layout.prop(prop, 'engine')
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col = layout.column()
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col.alert = True
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col.scale_y = 2.0
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col.operator('scene.export_json',
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icon='WORLD_DATA',
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text='Export Scene')
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class RobossemblerPanel2(Panel):
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'''Doc'''
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bl_idname = 'ROBOSSEMBLER_PT_IMPORT_ANIMATION'
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bl_label = 'Import Ros2Bag Animation'
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Robossembler'
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def draw(self, context):
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prop = context.scene.robossembler_properties
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layout = self.layout
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layout.prop(prop, 'ros2bag_file_path')
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col = layout.column()
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col.alert = True
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col.scale_y = 2.0
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col.operator('scene.import_ros2bag',
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icon='ACTION',
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text='Import Animation')
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class RobossemblerPanel3(Panel):
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''' Robossembler UI'''
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bl_idname = 'ROBOSSEMBLER_PT_ASSETS_MANAGER'
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bl_label = 'Manage assets types'
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Robossembler'
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def draw(self, context):
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prop = context.scene.robossembler_properties
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layout = self.layout
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layout.prop(prop, 'store_dir')
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layout.prop(prop, 'assets_type')
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col = layout.column()
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col.alert = True
|
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col.scale_y = 2.0
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col.operator('scene.add_links_assets',
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icon='ASSET_MANAGER',
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text='Manage Assets')
|
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|
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class RobossemblerOperator1(Operator):
|
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'''Tooltip'''
|
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bl_idname = 'scene.export_json'
|
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bl_label = ''
|
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bl_description = 'Export scene liks to json config operator.'
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bl_options = {'REGISTER', 'UNDO'}
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|
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def execute(self, context):
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prop = context.scene.robossembler_properties
|
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|
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file_path = os.path.realpath(bpy.path.abspath((prop.json_file_path)))
|
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physics_engine = prop.engine
|
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export_json(context, file_path, physics_engine)
|
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|
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return {'FINISHED'}
|
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|
||||
|
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class RobossemblerOperator2(Operator):
|
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'''Tooltip'''
|
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bl_idname = 'scene.import_ros2bag'
|
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bl_label = ''
|
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bl_description = 'Import Ros2Bag animation to scene and apply it to liks.'
|
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bl_options = {'REGISTER', 'UNDO'}
|
||||
|
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def execute(self, context):
|
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prop = context.scene.robossembler_properties
|
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|
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file_path = os.path.realpath(bpy.path.abspath((prop.ros2bag_file_path)))
|
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set_animation_data(context, file_path)
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return {'FINISHED'}
|
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|
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|
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class RobossemblerOperator3(Operator):
|
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'''Tooltip'''
|
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bl_idname = 'scene.add_links_assets'
|
||||
bl_label = ''
|
||||
bl_description = 'Add assets by type.'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
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|
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def execute(self, context):
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prop = context.scene.robossembler_properties
|
||||
|
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assets_type = prop.assets_type
|
||||
|
||||
# TODO
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store_dir = os.path.realpath(bpy.path.abspath((prop.store_dir)))
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resource_dirs = [
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os.path.join(store_dir, name)
|
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for name in os.listdir(store_dir)
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if os.path.isdir(os.path.join(store_dir, name))
|
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if 'assets.json' in os.listdir(os.path.join(store_dir, name))
|
||||
]
|
||||
|
||||
add_to_asset_manager(context, resource_dirs)
|
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add_links_assets(context, assets_type)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
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RobossemblerPanel1,
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||||
RobossemblerPanel2,
|
||||
RobossemblerPanel3,
|
||||
RobossemblerOperator1,
|
||||
RobossemblerOperator2,
|
||||
RobossemblerOperator3,
|
||||
addon_Properties)
|
||||
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
bpy.types.Scene.robossembler_properties = PointerProperty(type=addon_Properties)
|
||||
|
||||
|
||||
def unregister():
|
||||
for cls in classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
del bpy.types.Scene.robossembler_properties
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
register()
|
|
@ -0,0 +1,71 @@
|
|||
import logging
|
||||
import os
|
||||
import json
|
||||
|
||||
import bpy
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def round_locations(objs):
|
||||
''' Geting location of objects and round it. '''
|
||||
for obj in objs:
|
||||
for idx, axis in enumerate(obj.location[:]):
|
||||
obj.location[idx] = round(axis, 5)
|
||||
return objs
|
||||
|
||||
|
||||
def assembly_tree(obj, dict_tree) -> dict:
|
||||
''' '''
|
||||
# collect lib assets only
|
||||
if not obj.instance_type == 'COLLECTION':
|
||||
return False
|
||||
# collect name
|
||||
dict_tree['name'] = obj.name
|
||||
dict_tree['base_name'] = obj.instance_collection.name
|
||||
# dict_tree['file_name'] = obj.instance_collection.library.name
|
||||
file_path = os.path.realpath(bpy.path.abspath(
|
||||
obj.instance_collection.library.filepath))
|
||||
dict_tree['base_path'] = file_path.split('/assets')[0]
|
||||
# collect transforms
|
||||
obj.rotation_mode = 'QUATERNION'
|
||||
dict_tree['pose'] = [
|
||||
{'loc_xyz': [round(axis, 5) for axis in obj.location]},
|
||||
{'rot_wxyz': [round(axis, 5) for axis in obj.rotation_quaternion]}
|
||||
]
|
||||
# collect children
|
||||
dict_tree['children'] = []
|
||||
for child in obj.children:
|
||||
# skip hidden objects
|
||||
if child.hide_get():
|
||||
continue
|
||||
# skip nonlib objects
|
||||
if child.instance_type == 'COLLECTION':
|
||||
dict_tree['children'].append({})
|
||||
assembly_tree(child, dict_tree['children'][-1])
|
||||
return True
|
||||
|
||||
|
||||
def export_assembly_config():
|
||||
''' '''
|
||||
assert len(bpy.context.scene.collection.children) == 1, (
|
||||
'Assembly should have only one collection!')
|
||||
asm_collection = bpy.context.scene.collection.children[0]
|
||||
root = [obj for obj in asm_collection.objects if not obj.parent]
|
||||
assert len(root) == 1, 'Assembly should have only one root!'
|
||||
dict_tree = {}
|
||||
assembly_tree(root[0], dict_tree)
|
||||
# write file
|
||||
project_dir = '/media/disk/robossembler/project/pipeline/assemblies/arm/'
|
||||
config_name = asm_collection.name
|
||||
assembly_path = os.path.join(project_dir, config_name + '.json')
|
||||
with open(assembly_path, 'w', encoding='utf-8') as json_file:
|
||||
json.dump(dict_tree, json_file, ensure_ascii=False, indent=4)
|
||||
logger.info('Assembly tree saved successfully to %s!', assembly_path)
|
||||
|
||||
return assembly_path
|
||||
|
||||
|
||||
round_locations(bpy.data.objects)
|
||||
export_assembly_config()
|
|
@ -0,0 +1,69 @@
|
|||
# coding: utf-8
|
||||
'''
|
||||
Copyright (C) 2024 brothermechanic@yandex.com
|
||||
|
||||
Created by brothermechanic
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import logging
|
||||
import json
|
||||
import math
|
||||
import bpy
|
||||
|
||||
from .ros2bag_parser import get_animation_data
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
def set_animation_data(context, ros2bag_path):
|
||||
''' Set animation data from Ros2Bag database '''
|
||||
scene = context.scene
|
||||
|
||||
ros2bag_data = get_animation_data(ros2bag_path=ros2bag_path)
|
||||
|
||||
scene.frame_start = ros2bag_data['frame_start']
|
||||
scene.frame_end = ros2bag_data['frame_end']
|
||||
scene.render.fps = ros2bag_data['fps']
|
||||
for topic in ros2bag_data['topics']:
|
||||
# TODO if topic['name']
|
||||
|
||||
lost_links = [item for item in topic['links'] if not bpy.data.objects.get(item)]
|
||||
if lost_links:
|
||||
logger.warning('Link(s) not found in current scene: %s', lost_links)
|
||||
|
||||
for frame_data in topic['frames_data']:
|
||||
# TODO frame_data['timestamp']
|
||||
for link_data in frame_data['links']:
|
||||
if link_data['link'] in lost_links:
|
||||
continue
|
||||
|
||||
parent_location = ((0, 0, 0) if link_data['parent'] == 'world'
|
||||
else bpy.data.objects[link_data['parent']].location[:])
|
||||
|
||||
link = bpy.data.objects[link_data['link']]
|
||||
link.rotation_mode = 'QUATERNION'
|
||||
|
||||
link.location = [a + b for a, b in zip(link_data['loc_xyz'], parent_location)]
|
||||
link.rotation_quaternion = link_data['rot_wxyz']
|
||||
|
||||
link.keyframe_insert(data_path='location', frame=frame_data['id'])
|
||||
link.keyframe_insert(data_path='rotation_quaternion', frame=frame_data['id'])
|
||||
|
||||
link.animation_data.action.name = '{}_action'.format(link_data['link'])
|
||||
|
||||
logger.info('Setup of %s links is finished!', len(topic['links']))
|
||||
logger.info('Setup of %s topics is finished!', len(ros2bag_data['topics']))
|
||||
return True
|
|
@ -0,0 +1,168 @@
|
|||
# coding: utf-8
|
||||
'''
|
||||
Copyright (C) 2024 Kurochkin Ilia @brothermechanic
|
||||
The Original Code by: Alexander Shushpanov @shalenikol
|
||||
Created by brothermechanic
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import logging
|
||||
import os
|
||||
from pathlib import Path
|
||||
from rosbags.highlevel import AnyReader
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def append_frame(idx: int, frames_data, links, frame_data) -> int:
|
||||
''' Append datalist for frame and increase frame index. '''
|
||||
frame_data['links'] = links
|
||||
frames_data.append(frame_data)
|
||||
return idx + 1
|
||||
|
||||
|
||||
def gimbal_locks_filter(ros2bag_func):
|
||||
''' Finding and fix gimbal locks. '''
|
||||
def wrapper(*args, **kwargs):
|
||||
# finding gimbal locks
|
||||
ros2bag_data = ros2bag_func(*args, **kwargs)
|
||||
gimbal_locks = {}
|
||||
for link in ros2bag_data['scene_links']:
|
||||
gimbal_data = collections.defaultdict(list)
|
||||
link_rotation = []
|
||||
for frame_data in ros2bag_data['frames_data']:
|
||||
link_rotation_pre = []
|
||||
for link_data in frame_data['links']:
|
||||
if link_data['link'] == link:
|
||||
link_rotation_pre = link_rotation
|
||||
link_rotation = link_data['rot_wxyz']
|
||||
if link_rotation_pre:
|
||||
idx = 0
|
||||
for axis_pre, axis_cur in zip(link_rotation_pre, link_rotation):
|
||||
if (round(axis_cur, 2) > 0 > round(axis_pre, 2)
|
||||
or round(axis_cur, 2) < 0 < round(axis_pre, 2)):
|
||||
gimbal_data[frame_data['id']].append(idx)
|
||||
gimbal_locks[link] = gimbal_data
|
||||
logger.info(
|
||||
'Gimbal lock detected for %s link %s axis at %s frame',
|
||||
link, idx, frame_data['id'])
|
||||
idx += 1
|
||||
|
||||
# fix gimbal locks
|
||||
for link in gimbal_locks:
|
||||
gimbal_frame = list(gimbal_locks[link])[0]
|
||||
if len(gimbal_locks[link]) == 2:
|
||||
gimbal_range = list(gimbal_locks[link])
|
||||
else:
|
||||
at_start = abs(ros2bag_data['frame_start'] - gimbal_frame)
|
||||
at_end = abs(ros2bag_data['frame_end'] - gimbal_frame)
|
||||
if at_start < at_end:
|
||||
gimbal_range = [ros2bag_data['frame_start'], gimbal_frame]
|
||||
else:
|
||||
gimbal_range = [gimbal_frame, ros2bag_data['frame_end']]
|
||||
for frame_data in ros2bag_data['frames_data'][gimbal_range[0]:gimbal_range[1]]:
|
||||
for link_data in frame_data['links']:
|
||||
if link_data['link'] == link:
|
||||
for axis in gimbal_locks[link][gimbal_frame]:
|
||||
link_data['rot_wxyz'][axis] = (
|
||||
-1 * link_data['rot_wxyz'][axis])
|
||||
logger.debug(
|
||||
'Gimbal lock fixed for %s link %s axis %s',
|
||||
link, axis, frame_data['id'])
|
||||
logger.info('Gimbal lock fixed for %s link', link)
|
||||
|
||||
return ros2bag_data
|
||||
|
||||
return wrapper
|
||||
|
||||
|
||||
@gimbal_locks_filter
|
||||
def get_ros2bag_data(ros2bag_path) -> dict:
|
||||
''' Get animation data from Ros2Bag database '''
|
||||
|
||||
assert ros2bag_path.endswith('.db3'), (
|
||||
'Please, check Ros2Bag file format and extension!')
|
||||
|
||||
ros2bag_dir = os.path.dirname(ros2bag_path)
|
||||
|
||||
with AnyReader([Path(ros2bag_dir)]) as ros2bag:
|
||||
topics = []
|
||||
for ros2bag_topic in list(ros2bag.connections):
|
||||
topic_links = set()
|
||||
frames_data = []
|
||||
# TODO Switch to timestamp instead of frame index
|
||||
idx = 0
|
||||
idx_pre = - 1
|
||||
topic_name = None
|
||||
for connection, timestamp, rawdata in ros2bag.messages(connections=[ros2bag_topic]):
|
||||
topic_name = connection.topic
|
||||
if idx != idx_pre:
|
||||
frame_data = {'id': idx, 'timestamp': timestamp}
|
||||
key_link = []
|
||||
links = []
|
||||
idx_pre = idx
|
||||
|
||||
tf_msg = ros2bag.deserialize(rawdata, connection.msgtype)
|
||||
for t in tf_msg.transforms:
|
||||
c_key = t.header.frame_id + t.child_frame_id
|
||||
if key_link.count(c_key) > 0:
|
||||
idx = append_frame(idx, frames_data, links, frame_data)
|
||||
else:
|
||||
key_link.append(c_key)
|
||||
topic_links.add(t.child_frame_id)
|
||||
if t.header.frame_id != 'world':
|
||||
topic_links.add(t.header.frame_id)
|
||||
link_data = {}
|
||||
link_data['link'] = t.child_frame_id
|
||||
link_data['parent'] = t.header.frame_id
|
||||
link_data['loc_xyz'] = [
|
||||
t.transform.translation.x,
|
||||
t.transform.translation.y,
|
||||
t.transform.translation.z]
|
||||
link_data['rot_wxyz'] = [
|
||||
t.transform.rotation.w,
|
||||
t.transform.rotation.x,
|
||||
t.transform.rotation.y,
|
||||
t.transform.rotation.z]
|
||||
links.append(link_data)
|
||||
|
||||
# TODO
|
||||
if key_link:
|
||||
idx = append_frame(idx, frames_data, links, frame_data)
|
||||
|
||||
topics.append({
|
||||
'name': topic_name,
|
||||
'frame_range': idx,
|
||||
'links': list(topic_links),
|
||||
'frames_data': frames_data
|
||||
})
|
||||
|
||||
return {
|
||||
'ros2bag_path': ros2bag_path,
|
||||
'frame_start': 0,
|
||||
'frame_end': max([topic['topic_frames'] for topic in topics]) - 1,
|
||||
'fps': 30,
|
||||
'topics': topics
|
||||
}
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import json
|
||||
file_path = '/media/disk/robossembler/project/pipeline/projects/subset_0.db3'
|
||||
json_path = os.path.splitext(file_path)[0] + '.json'
|
||||
with open(json_path, 'w', encoding='utf-8') as data_file:
|
||||
json.dump(get_ros2bag_data(file_path), data_file, indent=4)
|
||||
logger.info('Database saved successfully to %s!', json_path)
|
|
@ -0,0 +1,166 @@
|
|||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# Copyright (C) 2021-2024 Robossembler LLC
|
||||
#
|
||||
# Created by Ilia Kurochkin (brothermechanic)
|
||||
# contact: brothermechanic@yandex.com
|
||||
#
|
||||
# This file is part of Robossembler Framework
|
||||
# project repo: https://gitlab.com/robossembler/framework
|
||||
#
|
||||
# Robossembler Framework is free software;
|
||||
# you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 3
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
#
|
||||
# coding: utf-8
|
||||
|
||||
import logging
|
||||
import json
|
||||
import os
|
||||
|
||||
import bpy
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
# TODO
|
||||
debug_table = {
|
||||
'base_link': 'asm_start',
|
||||
'ee_link': 'AsmTailLink_221214',
|
||||
'main0_link': 'asmLinkMain221213',
|
||||
'main1_link': 'asmLinkMain221213',
|
||||
'fork0_link': 'asmMainFork_221220',
|
||||
'fork1_link': 'asmMainFork_221220',
|
||||
'fork2_link': 'asmMainFork_221220'
|
||||
}
|
||||
|
||||
|
||||
def recursive_layer_collection(layer_coll, coll_name):
|
||||
found = None
|
||||
if layer_coll.name == coll_name:
|
||||
return layer_coll
|
||||
for layer in layer_coll.children:
|
||||
found = recursive_layer_collection(layer, coll_name)
|
||||
if found:
|
||||
return found
|
||||
return False
|
||||
|
||||
|
||||
def add_to_asset_manager(context, resource_project_dirs):
|
||||
asset_libraries = context.preferences.filepaths.asset_libraries
|
||||
# allready added resources
|
||||
stored_dirs = {alib.name: alib.path for alib in asset_libraries}
|
||||
|
||||
for resource_project_dir in resource_project_dirs:
|
||||
# get database assets_data
|
||||
assets_data_path = os.path.join(resource_project_dir, 'assets.json')
|
||||
with open(assets_data_path, encoding='utf-8') as data:
|
||||
assets_data = json.load(data)
|
||||
# {'resource_RENDER': '/path/to/resource_project/blend'}
|
||||
new_dirs = {
|
||||
f'{os.path.basename(resource_project_dir)}_{asset_data["type"]}': (
|
||||
os.path.join(resource_project_dir, os.path.dirname(asset_data['path'])))
|
||||
for asset_data in assets_data
|
||||
}
|
||||
for new_dir_name in new_dirs:
|
||||
if new_dir_name in stored_dirs:
|
||||
if new_dirs[new_dir_name] == stored_dirs[new_dir_name]:
|
||||
continue
|
||||
logger.warning(
|
||||
'Resource %s has unexpected path %s! Will be overwtitten!',
|
||||
new_dir_name, stored_dirs[new_dir_name])
|
||||
new_dir = asset_libraries.new()
|
||||
new_dir.path = new_dirs[new_dir_name]
|
||||
new_dir.name = new_dir_name
|
||||
new_dir.import_method = 'LINK'
|
||||
logger.info('Added %s %s!', new_dir_name, new_dirs[new_dir_name])
|
||||
#bpy.ops.wm.save_userpref()
|
||||
return [os.path.basename(dir) for dir in resource_project_dirs]
|
||||
|
||||
|
||||
def add_links_assets(context, assets_type):
|
||||
''' '''
|
||||
# check for main link collection
|
||||
if not bpy.data.collections.get('link'):
|
||||
raise Exception('No urdf/sdf assets in scene!')
|
||||
# hide collections
|
||||
for collection_name in ['render', 'visual', 'collision']:
|
||||
if collection_name == assets_type.lower():
|
||||
continue
|
||||
if bpy.data.collections.get(collection_name):
|
||||
bpy.data.collections[collection_name].hide_render = True
|
||||
bpy.data.collections[collection_name].hide_viewport = True
|
||||
|
||||
if not bpy.data.collections.get(assets_type.lower()):
|
||||
# create target collection
|
||||
target_collection = bpy.data.collections.new(assets_type.lower())
|
||||
context.scene.collection.children.link(target_collection)
|
||||
else:
|
||||
# cleanup target collection
|
||||
target_collection = bpy.data.collections[assets_type.lower()]
|
||||
list(map(bpy.data.objects.remove, target_collection.objects))
|
||||
bpy.data.collections.remove(target_collection)
|
||||
target_collection = bpy.data.collections.new(assets_type.lower())
|
||||
context.scene.collection.children.link(target_collection)
|
||||
|
||||
active_collection = recursive_layer_collection(
|
||||
context.view_layer.layer_collection,
|
||||
target_collection.name)
|
||||
context.view_layer.active_layer_collection = active_collection
|
||||
# select assets
|
||||
asset_libraries = context.preferences.filepaths.asset_libraries
|
||||
actual_libraries = filter((lambda lib: os.path.isdir(lib.path)), asset_libraries)
|
||||
selected_libraries = filter((lambda lib: (assets_type in lib.name)), actual_libraries)
|
||||
# add assets
|
||||
asset_paths = [
|
||||
os.path.join(lib.path, blend)
|
||||
for lib in selected_libraries
|
||||
for blend in os.listdir(lib.path)
|
||||
if os.path.isfile(os.path.join(lib.path, blend))
|
||||
]
|
||||
link_arms = bpy.data.collections['link'].objects
|
||||
for asset_path in asset_paths:
|
||||
with bpy.data.libraries.load(asset_path, assets_only=True) as (
|
||||
data_from, data_to):
|
||||
asset_name, = data_from.collections
|
||||
for link_arm in link_arms:
|
||||
###if asset_name != link_arm.name:
|
||||
### continue
|
||||
if debug_table.get(link_arm.name) != asset_name:
|
||||
continue
|
||||
###
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.ops.wm.link(
|
||||
filepath=asset_path,
|
||||
directory=os.path.join(asset_path, 'Collection'),
|
||||
filename=asset_name,
|
||||
relative_path=True,
|
||||
do_reuse_local_id=True,
|
||||
active_collection=True,
|
||||
autoselect=True
|
||||
)
|
||||
#asset_obj = context.object
|
||||
asset_obj = context.selected_objects[0]
|
||||
###
|
||||
import math
|
||||
asset_obj.rotation_euler[2] = math.radians(90)
|
||||
###
|
||||
assert asset_obj.instance_type == 'COLLECTION', 'Wrong Linking!'
|
||||
asset_obj.parent = link_arm
|
||||
asset_obj.parent_type = 'BONE'
|
||||
asset_obj.parent_bone = link_arm.data.bones[0].name
|
||||
logger.info('Added %s library!', asset_obj.name)
|
||||
return True
|
|
@ -0,0 +1,189 @@
|
|||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 3
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, see <http://www.gnu.org/licenses/>
|
||||
# and write to the Free Software Foundation, Inc., 51 Franklin Street,
|
||||
# Fifth Floor, Boston, MA 02110-1301, USA..
|
||||
#
|
||||
# The Original Code is Copyright (C) 2023 by Kurochkin Ilia ###
|
||||
# All rights reserved.
|
||||
#
|
||||
# Contact: brothermechanic@yandex.com ###
|
||||
# Information: https://gitlab.com/robossembler ###
|
||||
#
|
||||
# The Original Code is: all of this file.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
#
|
||||
# -*- coding: utf-8 -*-
|
||||
'''
|
||||
DESCRIPTION.
|
||||
Collect all root objects in blender scene and export as json scene configuration.
|
||||
'''
|
||||
__version__ = '0.1'
|
||||
|
||||
import collections
|
||||
import json
|
||||
import logging
|
||||
import math
|
||||
import os
|
||||
|
||||
from .model_paths import get_urdf_sdf_model_paths
|
||||
from .model_name import get_sdf_urdf_model_name
|
||||
from .model_md5 import create_file_md5
|
||||
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def export_json(context, scene_config_path, physics_engine):
|
||||
''' Export scene config to json. '''
|
||||
# open conf file
|
||||
if os.path.isfile(scene_config_path):
|
||||
with open(scene_config_path, 'r', encoding='utf-8') as conf_file:
|
||||
world_dic = json.load(conf_file)
|
||||
else:
|
||||
world_dic = collections.defaultdict(list)
|
||||
models_dir = os.path.join(os.path.dirname(scene_config_path), 'models')
|
||||
model_paths = get_urdf_sdf_model_paths(models_dir)
|
||||
for model_path in model_paths:
|
||||
model_dic = {}
|
||||
# 1
|
||||
model_dic['name'] = get_sdf_urdf_model_name(model_path)
|
||||
# 2
|
||||
model_dic['id'] = create_file_md5(model_path)
|
||||
# 3
|
||||
relative_model_path = model_path.split(
|
||||
os.path.dirname(scene_config_path))[1][1:]
|
||||
model_dic['path'] = relative_model_path
|
||||
world_dic['models'].append(model_dic)
|
||||
|
||||
# collect all non parented objs
|
||||
roots = [obj for obj in context.scene.objects if not obj.parent]
|
||||
|
||||
# collect instances
|
||||
for instance in roots:
|
||||
instance_dic = {}
|
||||
# 1
|
||||
instance_dic['model_name'] = ''
|
||||
if instance.get('model/name'):
|
||||
instance_dic['model_name'] = instance['model/name']
|
||||
# 2
|
||||
instance_dic['model_id'] = ''
|
||||
for item in world_dic['models']:
|
||||
if item['name'] != instance_dic['model_name']:
|
||||
continue
|
||||
instance_dic['model_id'] = item['id']
|
||||
# 2
|
||||
instance_dic['id'] = ''
|
||||
# 3
|
||||
instance_dic['pose'] = {}
|
||||
instance_dic['pose']['x'] = round(instance.location[0], 3)
|
||||
instance_dic['pose']['y'] = round(instance.location[1], 3)
|
||||
instance_dic['pose']['z'] = round(instance.location[2], 3)
|
||||
instance_dic['pose']['roll'] = round(math.degrees(instance.rotation_euler[0]), 3)
|
||||
instance_dic['pose']['pitch'] = round(math.degrees(instance.rotation_euler[1]), 3)
|
||||
instance_dic['pose']['yaw'] = round(math.degrees(instance.rotation_euler[2]), 3)
|
||||
# 4
|
||||
if instance.scale[0] != sum(instance.scale[:]) / 3:
|
||||
logger.warning('Asset instance {} is not uniformly scaled!'.format(
|
||||
instance.name))
|
||||
instance_dic['scale'] = round(instance.scale[0], 3)
|
||||
# 5
|
||||
# if assembly
|
||||
if instance_dic['model_name']:
|
||||
instance_dic['type'] = 'asset'
|
||||
links = instance.children_recursive
|
||||
links.insert(0, instance)
|
||||
instance_dic['link_names'] = []
|
||||
instance_dic['links'] = {}
|
||||
transforms = 0.0
|
||||
for link in links:
|
||||
child = {}
|
||||
if link.type != 'ARMATURE':
|
||||
continue
|
||||
bone = link.pose.bones[0]
|
||||
rotation_mode = bone.rotation_mode
|
||||
bone.rotation_mode = 'XYZ'
|
||||
child['pose'] = {}
|
||||
child['pose']['x'] = round(bone.location[0], 6)
|
||||
child['pose']['y'] = round(bone.location[1], 6)
|
||||
child['pose']['z'] = round(bone.location[2], 6)
|
||||
child['pose']['roll'] = round(math.degrees(bone.rotation_euler[0]), 6)
|
||||
child['pose']['pitch'] = round(math.degrees(bone.rotation_euler[1]), 6)
|
||||
child['pose']['yaw'] = round(math.degrees(bone.rotation_euler[2]), 6)
|
||||
bone.rotation_mode = rotation_mode
|
||||
if bone.scale[0] != sum(bone.scale[:]) / 3:
|
||||
logger.warning(
|
||||
'Link {} of asset {} is not uniformly scaled!'.format(
|
||||
link.name, asset_dic['name']))
|
||||
child['scale'] = round(bone.scale[0], 3)
|
||||
transforms += round(sum(
|
||||
[child['pose']['x'], child['pose']['y'], child['pose']['z'],
|
||||
child['pose']['roll'], child['pose']['pitch'], child['pose']['yaw']],
|
||||
(child['scale'] - 1.0)),
|
||||
6)
|
||||
if '.' in link.name:
|
||||
link_name = link.name.rpartition('.')[0]
|
||||
else:
|
||||
link_name = link.name
|
||||
|
||||
instance_dic['link_names'].append(link_name)
|
||||
instance_dic['links'][link_name] = child
|
||||
|
||||
if transforms == 0.0:
|
||||
instance_dic.pop('link_names')
|
||||
instance_dic.pop('links')
|
||||
|
||||
# 6
|
||||
instance_dic['parent'] = 'world'
|
||||
# if light
|
||||
if instance.type == 'LIGHT':
|
||||
instance_dic['type'] = instance.type.lower()
|
||||
if instance.data.type == 'POINT':
|
||||
instance_dic['light_type'] = 'point'
|
||||
elif instance.data.type == 'SUN':
|
||||
instance_dic['light_type'] = 'directional'
|
||||
elif instance.data.type == 'SPOT':
|
||||
instance_dic['light_type'] = 'spot'
|
||||
instance_dic['spot_angle'] = round(
|
||||
math.degrees(instance.data.spot_size), 1)
|
||||
else:
|
||||
logger.warning(
|
||||
'Unsupported light type {} on instance {}!'.format(
|
||||
instance.data.type, instance.name))
|
||||
instance_dic['intencity'] = instance.data.energy
|
||||
instance_dic['diffuse'] = list(instance.data.color)
|
||||
# if camera
|
||||
if instance.type == 'CAMERA':
|
||||
instance_dic['type'] = instance.type.lower()
|
||||
instance_dic['focal_length'] = instance.data.lens
|
||||
instance_dic['sensor_size'] = [instance.data.sensor_width,
|
||||
instance.data.sensor_height]
|
||||
|
||||
world_dic['instances'].append(instance_dic)
|
||||
|
||||
# select physics engine
|
||||
world_dic['physics'] = {}
|
||||
world_dic['physics']['engine_name'] = physics_engine
|
||||
world_dic['physics']['gravity'] = {}
|
||||
world_dic['physics']['gravity']['x'] = round(context.scene.gravity[0], 3)
|
||||
world_dic['physics']['gravity']['y'] = round(context.scene.gravity[1], 3)
|
||||
world_dic['physics']['gravity']['z'] = round(context.scene.gravity[2], 3)
|
||||
|
||||
# write conf file
|
||||
with open(scene_config_path, 'w', encoding='utf-8') as world_conf_file:
|
||||
json.dump(world_dic, world_conf_file, ensure_ascii=False, indent=4)
|
||||
logger.info('Scene configuration in json file was completed successfully!')
|
||||
return scene_config_path
|
|
@ -0,0 +1,30 @@
|
|||
# coding: utf-8
|
||||
|
||||
import hashlib
|
||||
import os
|
||||
|
||||
|
||||
def md5(file_path):
|
||||
''' Generate md5 hash. '''
|
||||
hash_md5 = hashlib.md5()
|
||||
with open(file_path, "rb") as f:
|
||||
for chunk in iter(lambda: f.read(4096), b""):
|
||||
hash_md5.update(chunk)
|
||||
return hash_md5.hexdigest()
|
||||
|
||||
|
||||
def create_file_md5(file_path):
|
||||
''' Get md5_file_hash of file and store to md5 file. '''
|
||||
md5_file_path = f'{file_path}.md5'
|
||||
md5_file_hash = md5(file_path)
|
||||
# create md5_file
|
||||
if not os.path.isfile(md5_file_path):
|
||||
with open(md5_file_path, 'w', encoding='utf-8') as md5_file:
|
||||
md5_file.write(md5_file_hash)
|
||||
else:
|
||||
with open(md5_file_path, 'r', encoding='utf-8') as md5_file:
|
||||
md5_file_stored = md5_file.read()
|
||||
# check md5_file
|
||||
assert md5_file_hash == md5_file_stored, (
|
||||
"Mosel's md5 don't matched with stored %s.md5 file", file_path)
|
||||
return md5_file_hash
|
|
@ -0,0 +1,18 @@
|
|||
# coding: utf-8
|
||||
|
||||
import logging
|
||||
import xml.etree.ElementTree as ET
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
def get_sdf_urdf_model_name(model_path):
|
||||
mytree = ET.parse(model_path)
|
||||
myroot = mytree.getroot()
|
||||
for elem in myroot.iter():
|
||||
if elem.tag in ('link', 'joint', 'material', 'visual', 'collision'):
|
||||
continue
|
||||
if not elem.attrib.get('name'):
|
||||
continue
|
||||
return elem.attrib.get('name')
|
||||
return logger.warning('Model %s do not have a name!', model_path)
|
|
@ -0,0 +1,12 @@
|
|||
# coding: utf-8
|
||||
|
||||
import glob
|
||||
|
||||
|
||||
def get_urdf_sdf_model_paths(models_dir):
|
||||
''' Collect models paths. '''
|
||||
model_paths = []
|
||||
for file_name in glob.glob(f'{models_dir}/**', recursive=True):
|
||||
if file_name.endswith('.urdf') or file_name.endswith('.sdf'):
|
||||
model_paths.append(file_name.replace('\\', '/'))
|
||||
return model_paths
|
42
rcg_pipeline/rcg_pipeline/scripts/startup/cg_environment.py
Normal file
42
rcg_pipeline/rcg_pipeline/scripts/startup/cg_environment.py
Normal file
|
@ -0,0 +1,42 @@
|
|||
#!/usr/bin/python3
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
|
||||
__doc__ = 'Environment for use Blender with Robossembler Framework'
|
||||
__version__ = '0.1'
|
||||
|
||||
import os
|
||||
import bpy
|
||||
from bpy.app.handlers import persistent
|
||||
import addon_utils
|
||||
|
||||
|
||||
@persistent
|
||||
def rs_env():
|
||||
'''Scripts environment'''
|
||||
rs_blender_scripts_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir))
|
||||
if rs_blender_scripts_dir not in bpy.utils.script_paths_pref():
|
||||
script_directories = bpy.context.preferences.filepaths.script_directories
|
||||
new_dir = script_directories.new()
|
||||
new_dir.directory = rs_blender_scripts_dir
|
||||
new_dir.name = 'RS_BLENDER_SCRIPTS_DIR'
|
||||
bpy.ops.wm.save_userpref()
|
||||
bpy.ops.wm.quit_blender()
|
||||
else:
|
||||
if not addon_utils.check('BakeWrangler')[0]:
|
||||
addon_utils.enable('BakeWrangler', default_set=True)
|
||||
bpy.ops.wm.save_userpref()
|
||||
|
||||
print('Robossembler Framework Environment activated!')
|
||||
|
||||
rs_env()
|
|
@ -90,3 +90,15 @@ def remove_collections_with_objects(collection=None):
|
|||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
bpy.data.collections.remove(col)
|
||||
return True
|
||||
|
||||
|
||||
def recursive_layer_collection(layer_coll, coll_name):
|
||||
''' Set as active collection '''
|
||||
found = None
|
||||
if layer_coll.name == coll_name:
|
||||
return layer_coll
|
||||
for layer in layer_coll.children:
|
||||
found = recursive_layer_collection(layer, coll_name)
|
||||
if found:
|
||||
return found
|
||||
return False
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue