# coding: utf-8 # Copyright (C) 2023 Ilia Kurochkin # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. ''' DESCRIPTION. FBX mesh exporter. ''' __version__ = "0.1" import bpy from blender.export import export_decorator @export_decorator def export_fbx(**kwargs): outpath = ('{}.fbx'.format(kwargs['outpath'])) bpy.ops.export_scene.fbx( filepath=outpath, check_existing=False, filter_glob="*.fbx", use_selection=True, use_visible=False, use_active_collection=False, global_scale=1, apply_unit_scale=True, apply_scale_options='FBX_SCALE_NONE', use_space_transform=True, bake_space_transform=False, object_types={'MESH'}, use_mesh_modifiers=True, use_mesh_modifiers_render=True, mesh_smooth_type='FACE', colors_type='SRGB', use_subsurf=False, use_mesh_edges=False, use_tspace=False, use_triangles=True, use_custom_props=False, add_leaf_bones=True, primary_bone_axis='Y', secondary_bone_axis='X', use_armature_deform_only=False, armature_nodetype='NULL', bake_anim=False, bake_anim_use_all_bones=True, bake_anim_use_nla_strips=True, bake_anim_use_all_actions=True, bake_anim_force_startend_keying=True, bake_anim_step=1, bake_anim_simplify_factor=1, path_mode='AUTO', embed_textures=False, batch_mode='OFF', use_batch_own_dir=True, use_metadata=True, axis_forward='-Z', axis_up='Y') return outpath