# -*- coding: utf-8 -*- """ DESCRIPTION. Collada mesh exporter. Exports all objects in scene. You can set export path and subdir. """ __version__ = "0.1" import logging import sys import bpy import os logger = logging.getLogger(__name__) logging.basicConfig(level=logging.INFO) def export_dae(path, subdir=""): """ Collada mesh exporter. Exports all objects in scene. """ for ob in bpy.context.scene.objects: # deselect all but just one object and make it active bpy.ops.object.select_all(action='DESELECT') ob.select_set(state=True) bpy.context.view_layer.objects.active = ob filename = bpy.context.active_object.name # export dae dae_path = os.path.join(path, subdir).replace('\\', '/') if not os.path.isdir(dae_path): os.makedirs(dae_path) outpath = os.path.join(dae_path, filename) logger.debug('vizual:', outpath) bpy.ops.wm.collada_export(filepath=outpath, check_existing=False, apply_modifiers=True, export_mesh_type=0, export_mesh_type_selection='view', export_global_forward_selection='Y', export_global_up_selection='Z', apply_global_orientation=False, selected=True, include_children=False, include_armatures=False, include_shapekeys=False, deform_bones_only=False, include_animations=False, include_all_actions=True, export_animation_type_selection='sample', sampling_rate=1, keep_smooth_curves=False, keep_keyframes=False, keep_flat_curves=False, active_uv_only=False, use_texture_copies=True, triangulate=True, use_object_instantiation=True, use_blender_profile=True, sort_by_name=False, export_object_transformation_type=0, export_object_transformation_type_selection='matrix', export_animation_transformation_type=0, export_animation_transformation_type_selection='matrix', open_sim=False, limit_precision=False, keep_bind_info=False)