import blenderproc as bproc """ objs2BOPdataset Общая задача: распознавание 6D позы объекта (6D pose estimation) Реализуемая функция: создание датасета в формате BOP для серии заданных объектов (*.obj) в заданной сцене (*.blend) Используется модуль blenderproc 29.08.2023 @shalenikol release 0.1 12.10.2023 @shalenikol release 0.2 """ import sys import numpy as np import argparse import random import os import shutil import json Not_Categories_Name = True # наименование категории в аннотации отсутствует def convert2relative(height, width, bbox): """ YOLO format use relative coordinates for annotation """ x, y, w, h = bbox x += w/2 y += h/2 return x/width, y/height, w/width, h/height parser = argparse.ArgumentParser() parser.add_argument('scene', nargs='?', default="resources/sklad.blend", help="Path to the scene object.") parser.add_argument('obj_path', nargs='?', default="resources/in_obj", help="Path to the object files.") parser.add_argument('output_dir', nargs='?', default="output", help="Path to where the final files, will be saved") parser.add_argument('vhacd_path', nargs='?', default="blenderproc_resources/vhacd", help="The directory in which vhacd should be installed or is already installed.") parser.add_argument('-single_object', nargs='?', type= bool, default=True, help="One object per frame.") parser.add_argument('--imgs', default=2, type=int, help="The number of times the objects should be rendered.") args = parser.parse_args() if not os.path.isdir(args.obj_path): print(f"{args.obj_path} : no object directory") sys.exit() if not os.path.isdir(args.output_dir): os.mkdir(args.output_dir) single_object = args.single_object bproc.init() # ? загрузим свет из сцены #cam = bproc.loader.load_blend(args.scene, data_blocks=["cameras"]) #lights = bproc.loader.load_blend(args.scene, data_blocks=["lights"]) # загрузим объекты list_files = os.listdir(args.obj_path) obj_names = [] obj_filenames = [] all_meshs = [] nObj = 0 for f in list_files: if (os.path.splitext(f))[1] == ".obj": f = os.path.join(args.obj_path, f) # путь к файлу объекта if os.path.isfile(f): obj = bproc.loader.load_obj(f) all_meshs += obj obj_names += [obj[0].get_name()] obj_filenames += [f] nObj += 1 if nObj == 0: print("Objects not found") sys.exit() for i,obj in enumerate(all_meshs): #print(f"{i} *** {obj}") obj.set_cp("category_id", i+1) # загрузим сцену scene = bproc.loader.load_blend(args.scene, data_blocks=["objects"]) # найдём объекты коллизии (пол и т.д.) obj_type = ["floor", "obj"] collision_objects = [] #floor = None for o in scene: o.set_cp("category_id", 999) s = o.get_name() for type in obj_type: if s.find(type) >= 0: collision_objects += [o] o.enable_rigidbody(False, collision_shape='BOX') if not collision_objects: print("Collision objects not found in the scene") sys.exit() #floor.enable_rigidbody(False, collision_shape='BOX') for obj in all_meshs: # Make the object actively participate in the physics simulation obj.enable_rigidbody(active=True, collision_shape="COMPOUND") # Also use convex decomposition as collision shapes obj.build_convex_decomposition_collision_shape(args.vhacd_path) objs = all_meshs + scene with open(os.path.join(args.output_dir,"res.txt"), "w") as fh: # fh.write(str(type(scene[0]))+"\n") i = 0 for o in objs: i += 1 loc = o.get_location() euler = o.get_rotation_euler() fh.write(f"{i} : {o.get_name()} {loc} {euler} category_id = {o.get_cp('category_id')}\n") # define a light and set its location and energy level light = bproc.types.Light() light.set_type("POINT") light.set_location([5, -5, 5]) #light.set_energy(900) #light.set_color([0.7, 0.7, 0.7]) light1 = bproc.types.Light(name="light1") light1.set_type("SUN") light1.set_location([0, 0, 0]) light1.set_rotation_euler([-0.063, 0.6177, -0.1985]) #light1.set_energy(7) light1.set_color([1, 1, 1]) # define the camera intrinsics bproc.camera.set_intrinsics_from_blender_params(1, 640, 480, lens_unit="FOV") # add segmentation masks (per class and per instance) bproc.renderer.enable_segmentation_output(map_by=["category_id", "instance", "name"]) #bproc.renderer.enable_segmentation_output(map_by=["category_id", "instance", "name", "bop_dataset_name"], # default_values={"category_id": 0, "bop_dataset_name": None}) # activate depth rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) res_dir = os.path.join(args.output_dir, "bop_data") if os.path.isdir(res_dir): shutil.rmtree(res_dir) # Цикл рендеринга n_cam_location = 3 #5 # количество случайных локаций камеры n_cam_poses = 3 #3 # количество сэмплов для каждой локации камеры # Do multiple times: Position the shapenet objects using the physics simulator and render X images with random camera poses for r in range(args.imgs): # один случайный объект в кадре / все заданные объекты meshs = [random.choice(all_meshs)] if single_object else all_meshs[:] # Randomly set the color and energy light.set_color(np.random.uniform([0.5, 0.5, 0.5], [1, 1, 1])) light.set_energy(random.uniform(500, 1000)) light1.set_energy(random.uniform(3, 11)) for i,o in enumerate(meshs): #objs mat = o.get_materials()[0] mat.set_principled_shader_value("Specular", random.uniform(0, 1)) mat.set_principled_shader_value("Roughness", random.uniform(0, 1)) mat.set_principled_shader_value("Base Color", np.random.uniform([0, 0, 0, 1], [1, 1, 1, 1])) mat.set_principled_shader_value("Metallic", random.uniform(0, 1)) # Clear all key frames from the previous run bproc.utility.reset_keyframes() # Define a function that samples 6-DoF poses def sample_pose(obj: bproc.types.MeshObject): obj.set_location(np.random.uniform([-1, -1.5, 0.2], [1, 2, 1.2])) #[-1, -1, 0], [1, 1, 2])) obj.set_rotation_euler(bproc.sampler.uniformSO3()) # Sample the poses of all shapenet objects above the ground without any collisions in-between #bproc.object.sample_poses(meshs, objects_to_check_collisions = meshs + [floor], sample_pose_func = sample_pose) bproc.object.sample_poses(meshs, objects_to_check_collisions = meshs + collision_objects, sample_pose_func = sample_pose) # Run the simulation and fix the poses of the shapenet objects at the end bproc.object.simulate_physics_and_fix_final_poses(min_simulation_time=4, max_simulation_time=20, check_object_interval=1) # Find point of interest, all cam poses should look towards it poi = bproc.object.compute_poi(meshs) coord_max = [0.1, 0.1, 0.1] coord_min = [0., 0., 0.] with open(os.path.join(args.output_dir,"res.txt"), "a") as fh: fh.write("*****************\n") fh.write(f"{r}) poi = {poi}\n") i = 0 for o in meshs: i += 1 loc = o.get_location() euler = o.get_rotation_euler() fh.write(f" {i} : {o.get_name()} {loc} {euler}\n") for j in range(3): if loc[j] < coord_min[j]: coord_min[j] = loc[j] if loc[j] > coord_max[j]: coord_max[j] = loc[j] # Sample up to X camera poses #an = np.random.uniform(0.78, 1.2) #1. #0.35 for i in range(n_cam_location): # Sample location location = bproc.sampler.shell(center=[0, 0, 0], radius_min=1.1, radius_max=2.2, elevation_min=5, elevation_max=89) # координата, по которой будем сэмплировать положение камеры j = random.randint(0, 2) # разовый сдвиг по случайной координате d = (coord_max[j] - coord_min[j]) / n_cam_poses if location[j] < 0: d = -d for k in range(n_cam_poses): # Compute rotation based on vector going from location towards poi rotation_matrix = bproc.camera.rotation_from_forward_vec(poi - location, inplane_rot=np.random.uniform(-0.7854, 0.7854)) # Add homog cam pose based on location an rotation cam2world_matrix = bproc.math.build_transformation_mat(location, rotation_matrix) bproc.camera.add_camera_pose(cam2world_matrix) location[j] -= d #world_matrix = bproc.math.build_transformation_mat([2.3, -0.4, 0.66], [1.396, 0., an]) #bproc.camera.add_camera_pose(world_matrix) #an += 0.2 # render the whole pipeline data = bproc.renderer.render() # Write data to bop format bproc.writer.write_bop(res_dir, target_objects = all_meshs, # Optional[List[MeshObject]] = None depths = data["depth"], depth_scale = 1.0, colors = data["colors"], color_file_format='JPEG', append_to_existing_output = (r>0), save_world2cam = False) # world coords are arbitrary in most real BOP datasets # dataset="robo_ds", """ !!! categories -> name берётся из category_id !!! см.ниже blenderproc.python.writer : BopWriterUtility.py class _BopWriterUtility def calc_gt_coco ... CATEGORIES = [{'id': obj.get_cp('category_id'), 'name': str(obj.get_cp('category_id')), 'supercategory': dataset_name} for obj in dataset_objects] поэтому заменим наименование категории в аннотации """ if Not_Categories_Name: coco_file = os.path.join(res_dir,"train_pbr/000000/scene_gt_coco.json") with open(coco_file, "r") as fh: data = json.load(fh) cats = data["categories"] #print(f"type(cat) = {type(cat)} cat : {cat}") i = 0 for cat in cats: cat["name"] = obj_names[i] i += 1 #print(cat) with open(coco_file, "w") as fh: json.dump(data, fh, indent=0)