# -*- coding: utf-8 -*- """ DESCRIPTION This script setup render settings for reduce rendertime! """ __version__ = "0.1" import bpy def settings(optimisation_level='medium'): """ select optimisation_level: 'small', 'medium', 'large' """ if optimisation_level == 'small': bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.device = 'GPU' bpy.context.scene.cycles.adaptive_threshold = 0.02 bpy.data.scenes["Scene"].cycles.samples = 256 bpy.data.scenes["Scene"].cycles.use_denoising = True bpy.data.scenes["Scene"].cycles.denoiser = 'OPENIMAGEDENOISE' bpy.data.scenes["Scene"].cycles.denoising_input_passes = 'RGB_ALBEDO_NORMAL' bpy.data.scenes["Scene"].cycles.denoising_prefilter = 'ACCURATE' bpy.data.scenes["Scene"].cycles.use_fast_gi = False bpy.data.scenes["Scene"].cycles.max_bounces = 12 bpy.data.scenes["Scene"].cycles.diffuse_bounces = 4 bpy.data.scenes["Scene"].cycles.glossy_bounces = 4 bpy.data.scenes["Scene"].cycles.transmission_bounces = 12 bpy.data.scenes["Scene"].cycles.transparent_max_bounces = 12 bpy.data.scenes["Scene"].cycles.use_animated_seed = True bpy.data.scenes["Scene"].cycles.sample_clamp_indirect = 10 bpy.data.scenes["Scene"].cycles.caustics_reflective = False bpy.data.scenes["Scene"].cycles.caustics_refractive = False bpy.data.scenes["Scene"].render.use_motion_blur = False bpy.data.scenes["Scene"].cycles.use_auto_tile = False bpy.data.scenes["Scene"].view_settings.view_transform = 'Standard' bpy.data.scenes["Scene"].view_settings.look = 'None' bpy.data.worlds["World"].cycles.sampling_method = 'MANUAL' bpy.data.worlds["World"].cycles.sample_map_resolution = 1024 bpy.data.worlds["World"].cycles.max_bounces = 1024 if optimisation_level == 'medium': bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.device = 'GPU' bpy.data.scenes["Scene"].cycles.adaptive_threshold = 0.03 bpy.data.scenes["Scene"].cycles.samples = 256 bpy.data.scenes["Scene"].cycles.use_denoising = True bpy.data.scenes["Scene"].cycles.denoiser = 'OPENIMAGEDENOISE' bpy.data.scenes["Scene"].cycles.denoising_input_passes = 'RGB_ALBEDO_NORMAL' bpy.data.scenes["Scene"].cycles.denoising_prefilter = 'ACCURATE' bpy.data.scenes["Scene"].cycles.use_fast_gi = False bpy.data.scenes["Scene"].cycles.max_bounces = 8 bpy.data.scenes["Scene"].cycles.diffuse_bounces = 4 bpy.data.scenes["Scene"].cycles.glossy_bounces = 2 bpy.data.scenes["Scene"].cycles.transmission_bounces = 4 bpy.data.scenes["Scene"].cycles.transparent_max_bounces = 8 bpy.data.scenes["Scene"].cycles.use_animated_seed = True bpy.data.scenes["Scene"].cycles.sample_clamp_indirect = 10 bpy.data.scenes["Scene"].cycles.caustics_reflective = False bpy.data.scenes["Scene"].cycles.caustics_refractive = False bpy.data.scenes["Scene"].render.use_motion_blur = False bpy.data.scenes["Scene"].cycles.use_auto_tile = False bpy.data.scenes["Scene"].view_settings.view_transform = 'Standard' bpy.data.scenes["Scene"].view_settings.look = 'None' bpy.data.worlds["World"].cycles.sampling_method = 'MANUAL' bpy.data.worlds["World"].cycles.sample_map_resolution = 1024 bpy.data.worlds["World"].cycles.max_bounces = 1024 if optimisation_level == 'large': bpy.context.scene.render.engine = 'CYCLES' bpy.context.scene.cycles.device = 'GPU' bpy.data.scenes["Scene"].cycles.adaptive_threshold = 0.05 bpy.data.scenes["Scene"].cycles.samples = 128 bpy.data.scenes["Scene"].cycles.use_denoising = True bpy.data.scenes["Scene"].cycles.denoiser = 'OPTIX' bpy.data.scenes["Scene"].cycles.denoising_input_passes = 'RGB_ALBEDO' bpy.data.scenes["Scene"].cycles.use_fast_gi = False bpy.data.scenes["Scene"].cycles.max_bounces = 4 bpy.data.scenes["Scene"].cycles.diffuse_bounces = 2 bpy.data.scenes["Scene"].cycles.glossy_bounces = 2 bpy.data.scenes["Scene"].cycles.transmission_bounces = 4 bpy.data.scenes["Scene"].cycles.transparent_max_bounces = 4 bpy.data.scenes["Scene"].cycles.use_animated_seed = True bpy.data.scenes["Scene"].cycles.sample_clamp_indirect = 10 bpy.data.scenes["Scene"].cycles.caustics_reflective = False bpy.data.scenes["Scene"].cycles.caustics_refractive = False bpy.data.scenes["Scene"].render.use_motion_blur = False bpy.data.scenes["Scene"].cycles.use_auto_tile = False bpy.data.scenes["Scene"].view_settings.view_transform = 'Standard' bpy.data.scenes["Scene"].view_settings.look = 'None' bpy.data.worlds["World"].cycles.sampling_method = 'MANUAL' bpy.data.worlds["World"].cycles.sample_map_resolution = 1024 bpy.data.worlds["World"].cycles.max_bounces = 1024