41 lines
1.4 KiB
Python
41 lines
1.4 KiB
Python
# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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STL mesh exporter.
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Exports all objects in scene.
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You can set export path and subdir.
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"""
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__version__ = "0.1"
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import logging
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import sys
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import bpy
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import os
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logger = logging.getLogger(__name__)
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def export_col_stl(path, subdir=""):
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""" STL mesh exporter. Exports all objects in scene. """
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for ob in bpy.context.scene.objects:
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# deselect all but just one object and make it active
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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filename = bpy.context.active_object.name
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# create collision hull mesh
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action='SELECT')
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bpy.ops.mesh.convex_hull()
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.modifier_add(type='DECIMATE')
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bpy.context.object.modifiers["Decimate"].ratio = 0.2
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# export stl
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stl_path = os.path.join(path, subdir).replace('\\', '/')
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if not os.path.isdir(stl_path):
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os.makedirs(stl_path)
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outpath = os.path.join(stl_path, filename+'.stl')
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logger.debug('collision:', outpath)
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bpy.ops.export_mesh.stl(filepath=outpath, check_existing=False, filter_glob='*.stl', use_selection=True, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF', axis_forward='Y', axis_up='Z')
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