69 lines
2.1 KiB
Python
69 lines
2.1 KiB
Python
# coding: utf-8
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# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@yandex.com>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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'''
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DESCRIPTION.
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FBX mesh exporter.
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'''
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__version__ = "0.1"
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import bpy
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from blender.export import export_decorator
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@export_decorator
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def export_fbx(**kwargs):
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outpath = ('{}.fbx'.format(kwargs['outpath']))
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bpy.ops.export_scene.fbx(
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filepath=outpath,
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check_existing=False,
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filter_glob="*.fbx",
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use_selection=True,
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use_visible=False,
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use_active_collection=False,
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global_scale=1,
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apply_unit_scale=True,
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apply_scale_options='FBX_SCALE_NONE',
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use_space_transform=True,
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bake_space_transform=False,
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object_types={'MESH'},
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use_mesh_modifiers=True,
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use_mesh_modifiers_render=True,
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mesh_smooth_type='FACE',
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colors_type='SRGB',
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use_subsurf=False,
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use_mesh_edges=False,
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use_tspace=False,
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use_triangles=True,
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use_custom_props=False,
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add_leaf_bones=True,
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primary_bone_axis='Y',
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secondary_bone_axis='X',
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use_armature_deform_only=False,
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armature_nodetype='NULL',
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bake_anim=False,
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bake_anim_use_all_bones=True,
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bake_anim_use_nla_strips=True,
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bake_anim_use_all_actions=True,
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bake_anim_force_startend_keying=True,
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bake_anim_step=1,
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bake_anim_simplify_factor=1,
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path_mode='AUTO',
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embed_textures=False,
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batch_mode='OFF',
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use_batch_own_dir=True,
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use_metadata=True,
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axis_forward='-Z',
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axis_up='Y')
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return outpath
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