framework/cg/blender/export/dae.py

64 lines
2 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
'''
DESCRIPTION.
Collada mesh exporter.
Exports all objects in scene.
You can set export path and subdir.
'''
__version__ = "0.2"
import bpy
from blender.export import export_decorator
@export_decorator
def export_dae(**kwargs):
outpath = ('{}.dae'.format(kwargs['outpath']))
bpy.ops.wm.collada_export(
filepath=outpath,
check_existing=False,
apply_modifiers=True,
export_mesh_type=0,
export_mesh_type_selection='view',
export_global_forward_selection='Y',
export_global_up_selection='Z',
apply_global_orientation=False,
selected=True,
include_children=False,
include_armatures=False,
include_shapekeys=False,
deform_bones_only=False,
include_animations=False,
include_all_actions=True,
export_animation_type_selection='sample',
sampling_rate=1,
keep_smooth_curves=False,
keep_keyframes=False,
keep_flat_curves=False,
active_uv_only=False,
use_texture_copies=True,
triangulate=True,
use_object_instantiation=True,
use_blender_profile=True,
sort_by_name=False,
export_object_transformation_type=0,
export_object_transformation_type_selection='matrix',
export_animation_transformation_type=0,
export_animation_transformation_type_selection='matrix',
open_sim=False,
limit_precision=False,
keep_bind_info=False)
return outpath