framework/cg/blender/import_fcstd/materials.py

78 lines
3.1 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
import logging
import sys
import bpy
from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
from utils.shininess_to_roughness import shiny_to_rough
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.INFO)
def set_fem_mat(obj, bobj, fem_mat):
if fem_mat.isDerivedFrom("App::MaterialObjectPython"):
if fem_mat.References[0][0].Name == obj.Name:
fem_mat_name = fem_mat.Material['Name']
if 'DiffuseColor' in fem_mat.Material.keys():
d_col_str = fem_mat.Material['DiffuseColor']
d_col4 = tuple(
map(float, d_col_str[1:-1].split(', ')))
d_col = d_col4[:-1]
else:
d_col = (0.5, 0.5, 0.5)
if 'Father' in fem_mat.Material.keys():
if fem_mat.Material['Father'] == 'Metal':
me = 1
else:
me = 0
else:
me = 0
if 'Shininess' in fem_mat.Material.keys():
shiny = float(fem_mat.Material['Shininess'])
if shiny == 0:
rg = 0.5
else:
rg = shiny_to_rough(shiny)
else:
rg = 0.5
if 'EmissiveColor' in fem_mat.Material.keys():
e_col_str = fem_mat.Material['EmissiveColor']
e_col4 = tuple(
map(float, e_col_str[1:-1].split(', ')))
e_col = e_col4[:-1]
else:
e_col = (0.0, 0.0, 0.0)
if 'Transparency' in fem_mat.Material.keys():
tr_str = fem_mat.Material['Transparency']
alpha = 1.0 - float(tr_str)
else:
alpha = 1.0
logger.debug('Assign %s to object %s', fem_mat_name, obj.Label)
if fem_mat_name in bpy.data.materials:
if len(bobj.material_slots) < 1:
bobj.data.materials.append(bpy.data.materials[fem_mat_name])
else:
bobj.material_slots[0].material = bpy.data.materials[fem_mat_name]
else:
bmat = bpy.data.materials.new(name=fem_mat_name)
bmat.use_nodes = True
principled = PrincipledBSDFWrapper(bmat, is_readonly=False)
principled.base_color = d_col
principled.metallic = me
principled.roughness = rg
principled.emission_color = e_col
principled.alpha = alpha
bobj.data.materials.append(bmat)