framework/cg/blender/utils/shininess_to_roughness.py
2023-12-01 11:34:37 +03:00

25 lines
912 B
Python

# coding: utf-8
# original alg from https://github.com/assimp/assimp/issues/4573
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@yandex.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
__version__ = '0.1'
import math
def shiny_to_rough(shininess):
''' convert shiny to roughness '''
a, b = -1.0, 2.0
c = (shininess / 100.0) - 1.0
D = math.pow(b, 2) - (4 * a * c)
roughness = (-b + math.sqrt(D)) / (2 * a)
return max(roughness, 0)