framework/cg/blender/utils/object_converter.py
2023-09-12 09:07:30 +00:00

40 lines
1.3 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
'''
DESCRIPTION.
Convert all deformers and modifiers of object to it's mesh.
'''
__version__ = '0.1'
import bpy
def mesh_to_mesh(obj):
''' Convert all deformers and modifiers of object to it's mesh. '''
if obj and obj.type == 'MESH':
deg = bpy.context.evaluated_depsgraph_get()
eval_mesh = obj.evaluated_get(deg).data.copy()
orig_name = obj.name
obj.name = ('{}_temp'.format(orig_name))
converted_obj = bpy.data.objects.new(orig_name, eval_mesh)
converted_obj.matrix_world = obj.matrix_world
bpy.context.view_layer.update()
converted_obj.matrix_world = obj.matrix_world.copy()
obj.users_collection[0].objects.link(converted_obj)
bpy.data.objects.remove(obj, do_unlink=True)
return converted_obj