add skill interfaces description and change robot name in bt tree
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5 changed files with 92 additions and 1 deletions
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<?xml version="1.0" encoding="UTF-8"?>
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<root main_tree_to_execute="Main">
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<Action ID="EnvStarter"
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env_class="gz_enviroment::GzEnviroment"
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env_name="gz_enviroment"
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server_name="/env_manager/start_env"
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server_timeout="1000"
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workspace="{workspace}" />
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<TreeNodesModel>
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<Action ID="EnvStarter">
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<input_port name="env_class" />
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<input_port name="env_name" />
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<input_port name="server_name" />
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<input_port name="server_timeout" />
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<output_port name="workspace" />
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</Action>
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</TreeNodesModel>
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</root>
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<?xml version="1.0" encoding="UTF-8"?>
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<root main_tree_to_execute="Main">
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<Action ID="MoveToPose"
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robot_name="{robot_name}"
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JointState="{joint_state}"
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server_name="{action_server}"
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server_timeout="{time_s}"
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cancel_timeout="{time_c}" />
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<TreeNodesModel>
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<Action ID="MoveToPose">
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<!-- Массив положений суставов робота-->
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<!-- std::vector<double>-->
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<input_port name="JointState" />
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<!-- std::string название робота. Нужен для MoveIt2 -->
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<input_port name="robot_name" />
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<!-- Для ros2_action-->
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<input_port name="cancel_timeout" />
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<input_port name="server_name" />
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<input_port name="server_timeout" />
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</Action>
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</TreeNodesModel>
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</root>
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23
rbs_bt_executor/bt_trees/example_skills/move_to_pose.xml
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23
rbs_bt_executor/bt_trees/example_skills/move_to_pose.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<root main_tree_to_execute="Main">
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<Action ID="MoveToPose"
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robot_name="{robot_name}"
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pose="{PostGraspPose}"
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server_name="{action_server}"
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server_timeout="{time_s}"
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cancel_timeout="{time_c}" />
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<TreeNodesModel>
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<Action ID="MoveToPose">
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<!-- Непосредственно сама позиция в формате ROS2 сообщения-->
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<!-- geometry_msgs::msgs::Pose-->
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<input_port name="pose" />
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<!-- std::string название робота. Нужен для MoveIt2 -->
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<input_port name="robot_name" />
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<!-- Для ros2_action-->
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<input_port name="cancel_timeout" />
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<input_port name="server_name" />
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<input_port name="server_timeout" />
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</Action>
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</TreeNodesModel>
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</root>
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<?xml version="1.0" encoding="UTF-8"?>
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<root main_tree_to_execute="Main">
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<Action ID="MoveToPoseArray"
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cancel_timeout="5000"
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pose_vec_in="{goal_pose}"
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pose_vec_out="{goal_pose}"
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robot_name="{robot_name}"
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server_name="{server_name}"
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server_timeout="5000" />
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<TreeNodesModel>
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<Action ID="MoveToPose">
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<!-- Непосредственно сама позиция в формате ROS2 сообщения-->
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<!-- geometry_msgs::msgs::PoseArray-->
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<input_port name="pose_vec_in" />
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<!-- Выдает вычтенную первую позицию из массива-->
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<!-- geometry_msgs::msgs::PoseArray-->
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<output_port name="pose_vec_out" />
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<!-- std::string название робота. Нужен для MoveIt2 -->
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<input_port name="robot_name" />
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<!-- Для ros2_action-->
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<input_port name="cancel_timeout" />
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<input_port name="server_name" />
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<input_port name="server_timeout" />
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</Action>
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</TreeNodesModel>
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</root>
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<Action ID="EnvStarter" env_class="gz_enviroment::GzEnviroment" env_name="gz_enviroment"
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server_name="/env_manager/start_env" server_timeout="1000" workspace="{workspace}" />
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<SubTreePlus ID="WorkspaceInspection" __autoremap="1" goal_pose="{workspace}"
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robot_name="ur_manipulator" />
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robot_name="rbs_arm" />
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</Sequence>
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</BehaviorTree>
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<!-- ////////// -->
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