- Introduced `ambient`, `specular`, and `diffuse` attributes to `TerrainData` class. - Updated `Ground` class to accept and use material properties for ambient, specular, and diffuse values. - Modified the SDF generation to dynamically apply the provided material properties. - Integrated material property support in the `Scene` class for terrain setup. |
||
---|---|---|
.. | ||
env_manager | ||
env_manager_interfaces | ||
rbs_gym | ||
rbs_runtime |