webstudio/ui/src/core/model/scene_asset.ts

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import { IsArray } from "class-validator";
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import { Type } from "class-transformer";
import { CameraModel } from "./camera_model";
import { SceneModelsTypes } from "./scene_models_type";
import { RobotModel } from "./robot_model";
import { SolidModel } from "./solid_model";
import { PointModel } from "./point_model";
import { ZoneModel } from "./zone_model";
import { CoreThreeRepository } from "../repository/core_three_repository";
import { LightModel } from "./light_model";
import { Vector3 } from "three";
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import { SceneItems } from "../../features/scene_manager/presentation/scene_manager_store";
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export abstract class Instance {
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type: string;
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abstract icon: string;
@Type(() => Vector3)
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position: Vector3;
orientation: number[];
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name: string;
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toWebGl = (_coreThreeRepository: CoreThreeRepository) => {};
update = (_coreThreeRepository: CoreThreeRepository) => {};
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}
export class SceneAsset {
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name: string;
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@IsArray()
@Type(() => Instance, {
discriminator: {
property: "type",
subTypes: [
{ value: SolidModel, name: SceneModelsTypes.SOLID },
{ value: CameraModel, name: SceneModelsTypes.CAMERA },
{ value: RobotModel, name: SceneModelsTypes.ROBOT },
{ value: PointModel, name: SceneModelsTypes.POINT },
{ value: LightModel, name: SceneModelsTypes.LIGHT },
{ value: ZoneModel, name: SceneModelsTypes.ZONE },
],
},
keepDiscriminatorProperty: true,
})
scene: (Instance | SolidModel | CameraModel | RobotModel | PointModel | ZoneModel)[];
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toSceneItems = (): SceneItems[] => {
return this.scene.map((el) => {
return {
fn: () => {},
name: el.name,
icon: el.icon,
isSelected: false,
};
});
};
getElementByName = <T>(name: string) => this.scene.filter((el) => el.name.isEqual(name)).at(0) as T;
getAllRobotsTopics = () => this.scene.filter((el) => el.type.isEqual(SceneModelsTypes.ROBOT)).map((el) => el.name);
getAllCameraTopics = () => {};
getAllPoints = () => this.scene.filter((el) => el.type.isEqual(SceneModelsTypes.POINT)).map((el) => el.name);
static newScene = (
scene: (Instance | SolidModel | CameraModel | RobotModel | PointModel | ZoneModel)[],
name: string
) => {
const sceneAsset = new SceneAsset();
sceneAsset.scene = scene;
sceneAsset.name = name;
return sceneAsset;
};
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}