Реализовать загрузку 3D-моделей в Scene manager и выгрузку файлов для запуска симуляции

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IDONTSUDO 2024-02-04 13:12:53 +00:00 committed by Igor Brylyov
parent 11ca9cdb5e
commit 3fefd60b72
109 changed files with 2726 additions and 1190 deletions

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import * as React from "react";
import { SceneMangerStore } from "./scene_manager_store";
import { observer } from "mobx-react-lite";
import { StaticAssetModelView } from "./components/static_asset_item_view";
import { useParams } from "react-router-dom";
import { SceneManagerView, SceneMode } from "../model/scene_view";
import { Button } from "antd";
import { Form, Input, ResetButton, SubmitButton } from "formik-antd";
import { Formik } from "formik";
import { CameraViewModel } from "../model/scene_assets";
export const SceneManagerPath = "/scene/manager/";
export const SceneManger = observer(() => {
const canvasRef = React.useRef<HTMLCanvasElement>(null);
const [sceneMangerStore] = React.useState(() => new SceneMangerStore());
const id = useParams().id as string;
React.useEffect(() => {
sceneMangerStore.init();
sceneMangerStore.loadScene(id, canvasRef.current!);
document.body.style.overflow = "hidden";
return () => {
document.body.style.overflow = "scroll";
sceneMangerStore.dispose();
};
}, [id, sceneMangerStore]);
const sceneIcons: SceneManagerView[] = [SceneMode.ROTATE, SceneMode.MOVING, SceneMode.ADD_CAMERA].map((el) => {
return { name: el, clickHandel: () => sceneMangerStore.setSceneMode(el) };
});
return (
<div>
<canvas ref={canvasRef} style={{ position: "absolute", overflow: "hidden" }} />
<div
style={{
display: "flex",
flexDirection: "row",
alignContent: "center",
justifyContent: "space-between",
position: "absolute",
width: "100vw",
}}
>
<div>
{sceneIcons.map((el) => {
return (
<div
style={{
backgroundColor: sceneMangerStore.sceneMode === el.name ? "aqua" : "ActiveBorder",
width: "100px",
}}
onClick={() => {
el.clickHandel();
}}
>
{el.name}
</div>
);
})}
<div
style={{
marginTop: "10px",
backgroundColor: "GrayText",
border: "solid",
borderRadius: "10px",
padding: "8px",
borderColor: "white",
}}
>
<div style={{ color: "white" }}>Scene manager</div>
{sceneMangerStore.isVisibleSaveButton ? (
<>
<Button onClick={() => sceneMangerStore.onTapSave()}>Save</Button>
</>
) : (
<></>
)}
{sceneMangerStore.isLoading ? <>Loading...</> : <></>}
{sceneMangerStore.sceneMode === SceneMode.ADD_CAMERA ? (
<div>
<Formik
initialValues={CameraViewModel.empty()}
onSubmit={async (model, actions) => {
sceneMangerStore.addNewCamera(model);
actions.setSubmitting(false);
actions.resetForm();
}}
validate={(model) => {
return model.validate(sceneMangerStore.getCameraLinkNames());
}}
render={() => (
<Form>
<div
style={{
background: "white",
flex: 1,
padding: 40,
width: "400px",
}}
>
<Input name="cameraLink" placeholder="Camera link" />
<Input name="topicImage" placeholder="Topic Image" />
<Input name="topicCameraInfo" placeholder="Topic Camera Info" />
<Input name="topicDepth" placeholder="Topic Depth" />
<ResetButton>Reset</ResetButton>
<SubmitButton>Submit</SubmitButton>
</div>
</Form>
)}
/>
</div>
) : (
<></>
)}
{sceneMangerStore.sceneMode === SceneMode.MOVING || SceneMode.ROTATE ? (
<>
{sceneMangerStore.robossemblerAssets?.assets.map((el) => {
return (
<div>
<div style={{ color: "white", marginLeft: "10px", marginRight: "10px", display: "contents" }}>
{el.name}
{sceneMangerStore.isRenderedAsset(el.name) ? (
<></>
) : (
<Button
onClick={() => {
sceneMangerStore.loadSceneRobossemblerAsset(el.name);
}}
>
add scene
</Button>
)}
</div>
</div>
);
})}
</>
) : (
<></>
)}
</div>
</div>
<div>
{sceneMangerStore.sceneModels.map((el) => {
return <StaticAssetModelView onTap={() => sceneMangerStore.deleteSceneItem(el)} model={el} />;
})}
</div>
{/* {sceneMangerStore.sceneMenuIsShow ? (
<>
<SceneMenu x={sceneMangerStore.sceneMenu.x} y={sceneMangerStore.sceneMenu.y} />
</>
) : (
<></>
)} */}
</div>
</div>
);
});