program rotatepoint; uses Math; var x, y, angleDegrees, rotatedX, rotatedY: real; function rotatePoint(x, y, angle: real; var rotatedX_out, rotatedY_out: real): real; var angleRadians: real; begin angleRadians := degToRad(-angle); rotatedX_out := x * cos(angleRadians) - y * sin(angleRadians); rotatedY_out := x * sin(angleRadians) + y * cos(angleRadians); end; function degToRad(deg: real): real; begin degToRad := deg * pi / 180; end; begin x := -27.9; y := -1.2; angleDegrees := 15; rotatePoint(x, y, angleDegrees, rotatedX, rotatedY); writeln('Rotated x: ', rotatedX:0:5, ', y: ', rotatedY:0:5); readln; end.