refactor: update cylinder size in scene
This commit is contained in:
parent
fb111da6bc
commit
5d162fbaec
1 changed files with 4 additions and 4 deletions
|
@ -110,8 +110,8 @@
|
||||||
<collision name="cylinder_collision">
|
<collision name="cylinder_collision">
|
||||||
<geometry>
|
<geometry>
|
||||||
<cylinder>
|
<cylinder>
|
||||||
<radius>0.03</radius>
|
<radius>0.01</radius>
|
||||||
<length>0.1</length>
|
<length>0.05</length>
|
||||||
</cylinder>
|
</cylinder>
|
||||||
</geometry>
|
</geometry>
|
||||||
<surface>
|
<surface>
|
||||||
|
@ -133,8 +133,8 @@
|
||||||
<visual name="cylinder_visual">
|
<visual name="cylinder_visual">
|
||||||
<geometry>
|
<geometry>
|
||||||
<cylinder>
|
<cylinder>
|
||||||
<radius>0.03</radius>
|
<radius>0.01</radius>
|
||||||
<length>0.1</length>
|
<length>0.05</length>
|
||||||
</cylinder>
|
</cylinder>
|
||||||
</geometry>
|
</geometry>
|
||||||
<material>
|
<material>
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue