refactor: update cylinder size in scene

This commit is contained in:
Ilya Uraev 2025-06-03 15:50:18 +03:00
parent fb111da6bc
commit 5d162fbaec

View file

@ -110,8 +110,8 @@
<collision name="cylinder_collision"> <collision name="cylinder_collision">
<geometry> <geometry>
<cylinder> <cylinder>
<radius>0.03</radius> <radius>0.01</radius>
<length>0.1</length> <length>0.05</length>
</cylinder> </cylinder>
</geometry> </geometry>
<surface> <surface>
@ -133,8 +133,8 @@
<visual name="cylinder_visual"> <visual name="cylinder_visual">
<geometry> <geometry>
<cylinder> <cylinder>
<radius>0.03</radius> <radius>0.01</radius>
<length>0.1</length> <length>0.05</length>
</cylinder> </cylinder>
</geometry> </geometry>
<material> <material>