add new assets (bunker and laser)
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7 changed files with 132 additions and 0 deletions
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rbs_mill_assist/assets/bunker/meshes/bunker.stl
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rbs_mill_assist/assets/bunker/meshes/bunker.stl
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rbs_mill_assist/assets/bunker/model.config
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rbs_mill_assist/assets/bunker/model.config
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<?xml version="1.0"?>
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<model>
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<name>bunker</name>
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<version>0.1</version>
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<sdf version='1.10'>model.sdf</sdf>
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<author>
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<name>Bill Finger</name>
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<email>ur.narmak@gmail.com</email>
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</author>
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<description>
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Empty
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</description>
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</model>
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rbs_mill_assist/assets/bunker/model.sdf
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rbs_mill_assist/assets/bunker/model.sdf
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<?xml version="1.0"?>
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<sdf version="1.10">
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<model name="bunker">
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<link name="bunker_link">
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<inertial auto="true" />
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<visual name="bunker_visual">
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<geometry>
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<mesh>
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<uri>model://bunker/meshes/bunker.stl</uri>
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</mesh>
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</geometry>
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<!-- <material> -->
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<!-- <diffuse>1 1 1 1</diffuse> -->
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<!-- <ambient>1 1 1 1</ambient> -->
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<!-- <specular>0.5 0.5 0.5 1</specular> -->
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<!-- <emissive>0 0 0 1</emissive> -->
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<!-- <texture> -->
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<!-- <diffuse_map>model://bunker/textures/shildik_sh.png</diffuse_map> -->
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<!-- </texture> -->
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<!-- <pbr> -->
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<!-- <metal> -->
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<!-- <albedo_map>model://bunker/textures/shildik_sh_d.png</albedo_map> -->
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<!-- <normal_map>model://bunker/textures/shildik_sh_n.png</normal_map> -->
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<!-- <roughness_map>model://bunker/textures/shildik_sh_r.png</roughness_map> -->
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<!-- <metalness_map>model://bunker/textures/shildik_sh_m.png</metalness_map> -->
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<!-- <ambient_occlusion_map>model://bunker/textures/shildik_sh_o.png</ambient_occlusion_map> -->
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<!-- </metal> -->
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<!-- </pbr> -->
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<!-- </material> -->
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</visual>
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<collision name="laser_collision">
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<geometry>
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<mesh>
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<uri>model://bunker/meshes/bunker.stl</uri>
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</mesh>
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</geometry>
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<surface>
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<contact>
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<ode />
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</contact>
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<bounce />
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<friction>
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<ode />
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</friction>
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</surface>
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</collision>
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</link>
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</model>
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</sdf>
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rbs_mill_assist/assets/laser/meshes/laser.stl
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rbs_mill_assist/assets/laser/meshes/laser.stl
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rbs_mill_assist/assets/laser/model.config
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rbs_mill_assist/assets/laser/model.config
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<?xml version="1.0"?>
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<model>
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<name>laser</name>
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<version>0.1</version>
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<sdf version='1.10'>model.sdf</sdf>
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<author>
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<name>Bill Finger</name>
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<email>ur.narmak@gmail.com</email>
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</author>
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<description>
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Empty
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</description>
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</model>
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rbs_mill_assist/assets/laser/model.sdf
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rbs_mill_assist/assets/laser/model.sdf
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<?xml version="1.0"?>
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<sdf version="1.10">
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<model name="laser">
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<link name="laser_link">
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<pose>0 0 0 1.57 0 0</pose>
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<inertial auto="true" />
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<visual name="laser_visual">
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<geometry>
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<mesh>
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<uri>model://laser/meshes/laser.stl</uri>
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</mesh>
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</geometry>
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<!-- <material> -->
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<!-- <diffuse>1 1 1 1</diffuse> -->
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<!-- <ambient>1 1 1 1</ambient> -->
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<!-- <specular>0.5 0.5 0.5 1</specular> -->
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<!-- <emissive>0 0 0 1</emissive> -->
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<!-- <texture> -->
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<!-- <diffuse_map>model://laser/textures/shildik_sh.png</diffuse_map> -->
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<!-- </texture> -->
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<!-- <pbr> -->
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<!-- <metal> -->
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<!-- <albedo_map>model://laser/textures/shildik_sh_d.png</albedo_map> -->
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<!-- <normal_map>model://laser/textures/shildik_sh_n.png</normal_map> -->
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<!-- <roughness_map>model://laser/textures/shildik_sh_r.png</roughness_map> -->
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<!-- <metalness_map>model://laser/textures/shildik_sh_m.png</metalness_map> -->
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<!-- <ambient_occlusion_map>model://laser/textures/shildik_sh_o.png</ambient_occlusion_map> -->
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<!-- </metal> -->
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<!-- </pbr> -->
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<!-- </material> -->
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</visual>
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<collision name="laser_collision">
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<geometry>
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<mesh>
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<uri>model://laser/meshes/laser.stl</uri>
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</mesh>
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</geometry>
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<surface>
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<contact>
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<ode />
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</contact>
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<bounce />
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<friction>
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<ode />
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</friction>
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</surface>
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</collision>
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</link>
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</model>
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</sdf>
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<sdf version="1.10">
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<model name="shildik">
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<link name="shildik_link">
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<inertial auto="true" />
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<visual name="shildik_visual">
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<geometry>
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<mesh>
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