Интегрирован модуль импорта моделей из FreeCAD в Blender
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cg/__init__.py
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cg/__init__.py
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# -*- coding: utf-8 -*-
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# to keep this module importable
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cg/blender/README.md
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cg/blender/README.md
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## Модули проекта Robossembler для Blender
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cg/blender/__init__.py
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cg/blender/__init__.py
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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Blender modules for Robosembler project pipeline.
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"""
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cg/blender/export/README.md
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cg/blender/export/README.md
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## Модули экспорта для Blender
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Пакетный выпуск всех объектов сцены в требуемый 3д формат
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Совместим как с прикладной версией блендера, так и с модульной (скомпилированой в качестве модуля).
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Подходит для запуска как в качестве модуля, так и внутри blender сцены.
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Для запуска требуется указать путь назначения 3д файлов. Модули выпустять все объекты по отдельности с именами файлов по имени объекта.
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cg/blender/export/__init__.py
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cg/blender/export/__init__.py
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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Blender export modules.
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Modules exports all objests in scene.
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You can set export path and subdir.
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"""
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cg/blender/export/dae.py
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cg/blender/export/dae.py
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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Collada mesh exporter.
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Exports all objects in scene.
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You can set export path and subdir.
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"""
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__version__ = "0.1"
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import logging
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import sys
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import bpy
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import os
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def export_dae(path, subdir="dae"):
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""" Collada mesh exporter. Exports all objects in scene. """
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for ob in bpy.context.scene.objects:
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# deselect all but just one object and make it active
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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filename = bpy.context.active_object.name
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# export dae
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dae_path = os.path.join(path, subdir).replace('\\', '/')
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if not os.path.isdir(dae_path):
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os.makedirs(dae_path)
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outpath = os.path.join(dae_path, filename)
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logger.debug('vizual:', outpath)
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bpy.ops.wm.collada_export(filepath=outpath, check_existing=False, apply_modifiers=True, export_mesh_type=0, export_mesh_type_selection='view', export_global_forward_selection='Y', export_global_up_selection='Z', apply_global_orientation=False, selected=True, include_children=False, include_armatures=False, include_shapekeys=False, deform_bones_only=False, include_animations=False, include_all_actions=True, export_animation_type_selection='sample', sampling_rate=1, keep_smooth_curves=False, keep_keyframes=False, keep_flat_curves=False, active_uv_only=False, use_texture_copies=True, triangulate=True, use_object_instantiation=True, use_blender_profile=True, sort_by_name=False, export_object_transformation_type=0, export_object_transformation_type_selection='matrix', export_animation_transformation_type=0, export_animation_transformation_type_selection='matrix', open_sim=False, limit_precision=False, keep_bind_info=False)
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cg/blender/export/obj.py
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cg/blender/export/obj.py
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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OBJ mesh exporter.
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Exports all objects in scene.
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You can set export path and subdir.
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"""
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__version__ = "0.1"
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import logging
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import sys
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import bpy
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import os
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def export_obj(path, subdir="obj"):
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""" OBJ mesh exporter. Exports all objects in scene. """
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for ob in bpy.context.scene.objects:
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# deselect all but just one object and make it active
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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filename = bpy.context.active_object.name
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# export obj
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obj_path = os.path.join(path, subdir).replace('\\', '/')
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if not os.path.isdir(obj_path):
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os.makedirs(obj_path)
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outpath = os.path.join(obj_path, filename)
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logger.debug('vizual:', outpath)
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bpy.ops.wm.obj_export(filepath=outpath, forward_axis='Y', up_axis='Z', global_scale=1000, apply_modifiers=True, export_selected_objects=True, export_uv=True, export_normals=True, export_colors=False, export_materials=True, export_pbr_extensions=False, path_mode='AUTO', export_triangulated_mesh=True)
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cg/blender/export/stl.py
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cg/blender/export/stl.py
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# -*- coding: utf-8 -*-
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"""
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DESCRIPTION.
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STL mesh exporter.
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Exports all objects in scene.
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You can set export path and subdir.
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"""
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__version__ = "0.1"
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import logging
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import sys
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import bpy
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import os
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.INFO)
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def export_stl(path, subdir="stl"):
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""" STL mesh exporter. Exports all objects in scene. """
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for ob in bpy.context.scene.objects:
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# deselect all but just one object and make it active
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bpy.ops.object.select_all(action='DESELECT')
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ob.select_set(state=True)
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bpy.context.view_layer.objects.active = ob
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filename = bpy.context.active_object.name
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# create collision hull mesh
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action='SELECT')
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bpy.ops.mesh.convex_hull()
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.modifier_add(type='DECIMATE')
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bpy.context.object.modifiers["Decimate"].ratio = 0.2
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# export stl
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stl_path = os.path.join(path, subdir).replace('\\', '/')
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if not os.path.isdir(stl_path):
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os.makedirs(stl_path)
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outpath = os.path.join(stl_path, filename+'.stl')
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logger.debug('collision:', outpath)
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bpy.ops.export_mesh.stl(filepath=outpath, check_existing=False, filter_glob='*.stl', use_selection=True, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF', axis_forward='Y', axis_up='Z')
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674
cg/blender/import_fcstd/LICENSE
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cg/blender/import_fcstd/LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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||||
product that is covered by this License, on a durable physical
|
||||
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|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
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|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
13
cg/blender/import_fcstd/README.md
Normal file
13
cg/blender/import_fcstd/README.md
Normal file
|
@ -0,0 +1,13 @@
|
|||
## import-fcstd
|
||||
### Импорт .FCStd сцены FreeCAD в Blender.
|
||||
|
||||
Автор оригинальной версии сценария yorikvanhavre: [github](https://gist.github.com/yorikvanhavre/680156f59e2b42df8f5f5391cae2660b)
|
||||
|
||||
Представлен в качестве модуля `importer.py` c подмодулями.
|
||||
Импортирует все видимые solid объекты в качестве mesh в Blender сцену.
|
||||
Задает имена mesh на основе solid объектов.
|
||||
Импортирует локальные координаты и задает их mesh объектам.
|
||||
Импортирует FEM материалы (если они есть) и задает их mesh объектам.
|
||||
Может работать как в качестве модуля, так и внутри blender сцены.
|
||||
|
||||
|
14
cg/blender/import_fcstd/__init__.py
Normal file
14
cg/blender/import_fcstd/__init__.py
Normal file
|
@ -0,0 +1,14 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Original code by (C) 2019 yorikvanhavre <yorik@uncreated.net>
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
__version__ = "0.1"
|
74
cg/blender/import_fcstd/handler.py
Normal file
74
cg/blender/import_fcstd/handler.py
Normal file
|
@ -0,0 +1,74 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Original code by (C) 2019 yorikvanhavre <yorik@uncreated.net>
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
|
||||
import xml.sax
|
||||
|
||||
|
||||
class FreeCAD_xml_handler(xml.sax.ContentHandler):
|
||||
|
||||
"""A XML handler to process the FreeCAD GUI xml data"""
|
||||
|
||||
# this creates a dictionary where each key is a FC object name,
|
||||
# and each value is a dictionary of property:value pairs
|
||||
|
||||
def __init__(self):
|
||||
|
||||
self.guidata = {}
|
||||
self.current = None
|
||||
self.properties = {}
|
||||
self.currentprop = None
|
||||
self.currentval = None
|
||||
|
||||
# Call when an element starts
|
||||
|
||||
def startElement(self, tag, attributes):
|
||||
|
||||
if tag == "ViewProvider":
|
||||
self.current = attributes["name"]
|
||||
elif tag == "Property":
|
||||
name = attributes["name"]
|
||||
if name in ["Visibility","ShapeColor","Transparency","DiffuseColor"]:
|
||||
self.currentprop = name
|
||||
elif tag == "Bool":
|
||||
if attributes["value"] == "true":
|
||||
self.currentval = True
|
||||
else:
|
||||
self.currentval = False
|
||||
elif tag == "PropertyColor":
|
||||
c = int(attributes["value"])
|
||||
r = float((c>>24)&0xFF)/255.0
|
||||
g = float((c>>16)&0xFF)/255.0
|
||||
b = float((c>>8)&0xFF)/255.0
|
||||
self.currentval = (r,g,b)
|
||||
elif tag == "Integer":
|
||||
self.currentval = int(attributes["value"])
|
||||
elif tag == "Float":
|
||||
self.currentval = float(attributes["value"])
|
||||
elif tag == "ColorList":
|
||||
self.currentval = attributes["file"]
|
||||
|
||||
# Call when an elements ends
|
||||
|
||||
def endElement(self, tag):
|
||||
|
||||
if tag == "ViewProvider":
|
||||
if self.current and self.properties:
|
||||
self.guidata[self.current] = self.properties
|
||||
self.current = None
|
||||
self.properties = {}
|
||||
elif tag == "Property":
|
||||
if self.currentprop and (self.currentval != None):
|
||||
self.properties[self.currentprop] = self.currentval
|
||||
self.currentprop = None
|
||||
self.currentval = None
|
269
cg/blender/import_fcstd/importer.py
Normal file
269
cg/blender/import_fcstd/importer.py
Normal file
|
@ -0,0 +1,269 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Original code by (C) 2019 yorikvanhavre <yorik@uncreated.net>
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
|
||||
import FreeCAD
|
||||
import logging
|
||||
import xml
|
||||
import sys
|
||||
import xml.sax
|
||||
import zipfile
|
||||
import os
|
||||
sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module
|
||||
import bpy
|
||||
from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
|
||||
from import_fcstd.handler import FreeCAD_xml_handler
|
||||
from import_fcstd.materials import set_fem_mat
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def importer(filename,
|
||||
update=False,
|
||||
placement=True,
|
||||
tessellation=10.0,
|
||||
skiphidden=True,
|
||||
scale=0.001,
|
||||
select=True,
|
||||
report=None):
|
||||
|
||||
"""Reads a FreeCAD .FCStd file and creates Blender objects"""
|
||||
|
||||
#path = '/usr/lib64/freecad/lib64'
|
||||
TRIANGULATE = False # set to True to triangulate all faces (will loose multimaterial info)
|
||||
|
||||
'''
|
||||
try:
|
||||
# append the FreeCAD path specified in addon preferences
|
||||
user_preferences = bpy.context.preferences
|
||||
addon_prefs = user_preferences.addons[__name__].preferences
|
||||
path = addon_prefs.filepath
|
||||
if path:
|
||||
if os.path.isfile(path):
|
||||
path = os.path.dirname(path)
|
||||
logger.debug("Configured FreeCAD path:", path)
|
||||
sys.path.append(path)
|
||||
else:
|
||||
logger.debug("FreeCAD path is not configured in preferences")
|
||||
import FreeCAD
|
||||
except:
|
||||
logger.debug("Unable to import the FreeCAD Python module. Make sure it is installed on your system")
|
||||
logger.debug("and compiled with Python3 (same version as Blender).")
|
||||
logger.debug("It must also be found by Python, you might need to set its path in this Addon preferences")
|
||||
logger.debug("(User preferences->Addons->expand this addon).")
|
||||
if report:
|
||||
report({'ERROR'},"Unable to import the FreeCAD Python module. Check Addon preferences.")
|
||||
return {'CANCELLED'}
|
||||
# check if we have a GUI document
|
||||
'''
|
||||
guidata = {}
|
||||
zdoc = zipfile.ZipFile(filename)
|
||||
if zdoc:
|
||||
if "GuiDocument.xml" in zdoc.namelist():
|
||||
gf = zdoc.open("GuiDocument.xml")
|
||||
guidata = gf.read()
|
||||
gf.close()
|
||||
Handler = FreeCAD_xml_handler()
|
||||
xml.sax.parseString(guidata, Handler)
|
||||
guidata = Handler.guidata
|
||||
for key,properties in guidata.items():
|
||||
# open each diffusecolor files and retrieve values
|
||||
# first 4 bytes are the array length, then each group of 4 bytes is abgr
|
||||
if "DiffuseColor" in properties:
|
||||
#logger.debug ("opening:",guidata[key]["DiffuseColor"])
|
||||
df = zdoc.open(guidata[key]["DiffuseColor"])
|
||||
buf = df.read()
|
||||
#logger.debug (buf," length ",len(buf))
|
||||
df.close()
|
||||
cols = []
|
||||
for i in range(1,int(len(buf)/4)):
|
||||
cols.append((buf[i*4+3],buf[i*4+2],buf[i*4+1],buf[i*4]))
|
||||
guidata[key]["DiffuseColor"] = cols
|
||||
zdoc.close()
|
||||
#logger.debug ("guidata:",guidata)
|
||||
doc = FreeCAD.open(filename)
|
||||
docname = doc.Name
|
||||
if not doc:
|
||||
logger.debug("Unable to open the given FreeCAD file")
|
||||
if report:
|
||||
report({'ERROR'},"Unable to open the given FreeCAD file")
|
||||
return {'CANCELLED'}
|
||||
#logger.debug ("Transferring",len(doc.Objects),"objects to Blender")
|
||||
|
||||
# import some FreeCAD modules needed below. After "import FreeCAD" these modules become available
|
||||
import Part
|
||||
|
||||
def hascurves(shape):
|
||||
|
||||
for e in shape.Edges:
|
||||
if not isinstance(e.Curve,(Part.Line,Part.LineSegment)):
|
||||
return True
|
||||
return False
|
||||
|
||||
fcstd_collection = bpy.data.collections.new("FreeCAD import")
|
||||
bpy.context.scene.collection.children.link(fcstd_collection)
|
||||
|
||||
for obj in doc.Objects:
|
||||
# logger.debug("Importing",obj.Label)
|
||||
if skiphidden:
|
||||
if obj.Name in guidata:
|
||||
if "Visibility" in guidata[obj.Name]:
|
||||
if guidata[obj.Name]["Visibility"] == False:
|
||||
# logger.debug(obj.Label,"is invisible. Skipping.")
|
||||
# TODO add parent visibility check
|
||||
continue
|
||||
|
||||
verts = []
|
||||
edges = []
|
||||
faces = []
|
||||
matindex = [] # face to material relationship
|
||||
faceedges = [] # a placeholder to store edges that belong to a face
|
||||
|
||||
if obj.isDerivedFrom("Part::Feature"):
|
||||
# create mesh from shape
|
||||
shape = obj.Shape
|
||||
if placement:
|
||||
placement = obj.Placement
|
||||
shape = obj.Shape.copy()
|
||||
shape.Placement = placement.inverse().multiply(shape.Placement)
|
||||
if shape.Faces:
|
||||
if TRIANGULATE:
|
||||
# triangulate and make faces
|
||||
rawdata = shape.tessellate(tessellation)
|
||||
for v in rawdata[0]:
|
||||
verts.append([v.x,v.y,v.z])
|
||||
for f in rawdata[1]:
|
||||
faces.append(f)
|
||||
for face in shape.Faces:
|
||||
for e in face.Edges:
|
||||
faceedges.append(e.hashCode())
|
||||
else:
|
||||
# write FreeCAD faces as polygons when possible
|
||||
for face in shape.Faces:
|
||||
if (len(face.Wires) > 1) or (not isinstance(face.Surface,Part.Plane)) or hascurves(face):
|
||||
# face has holes or is curved, so we need to triangulate it
|
||||
rawdata = face.tessellate(tessellation)
|
||||
for v in rawdata[0]:
|
||||
vl = [v.x,v.y,v.z]
|
||||
if not vl in verts:
|
||||
verts.append(vl)
|
||||
for f in rawdata[1]:
|
||||
nf = []
|
||||
for vi in f:
|
||||
nv = rawdata[0][vi]
|
||||
nf.append(verts.index([nv.x,nv.y,nv.z]))
|
||||
faces.append(nf)
|
||||
matindex.append(len(rawdata[1]))
|
||||
else:
|
||||
f = []
|
||||
ov = face.OuterWire.OrderedVertexes
|
||||
for v in ov:
|
||||
vl = [v.X,v.Y,v.Z]
|
||||
if not vl in verts:
|
||||
verts.append(vl)
|
||||
f.append(verts.index(vl))
|
||||
# FreeCAD doesn't care about verts order. Make sure our loop goes clockwise
|
||||
c = face.CenterOfMass
|
||||
v1 = ov[0].Point.sub(c)
|
||||
v2 = ov[1].Point.sub(c)
|
||||
n = face.normalAt(0,0)
|
||||
if (v1.cross(v2)).getAngle(n) > 1.57:
|
||||
f.reverse() # inverting verts order if the direction is couterclockwise
|
||||
faces.append(f)
|
||||
matindex.append(1)
|
||||
for e in face.Edges:
|
||||
faceedges.append(e.hashCode())
|
||||
for edge in shape.Edges:
|
||||
# Treat remaining edges (that are not in faces)
|
||||
if not (edge.hashCode() in faceedges):
|
||||
if hascurves(edge):
|
||||
dv = edge.discretize(9) #TODO use tessellation value
|
||||
for i in range(len(dv)-1):
|
||||
dv1 = [dv[i].x,dv[i].y,dv[i].z]
|
||||
dv2 = [dv[i+1].x,dv[i+1].y,dv[i+1].z]
|
||||
if not dv1 in verts:
|
||||
verts.append(dv1)
|
||||
if not dv2 in verts:
|
||||
verts.append(dv2)
|
||||
edges.append([verts.index(dv1),verts.index(dv2)])
|
||||
else:
|
||||
e = []
|
||||
for vert in edge.Vertexes:
|
||||
# TODO discretize non-linear edges
|
||||
v = [vert.X,vert.Y,vert.Z]
|
||||
if not v in verts:
|
||||
verts.append(v)
|
||||
e.append(verts.index(v))
|
||||
edges.append(e)
|
||||
|
||||
elif obj.isDerivedFrom("Mesh::Feature"):
|
||||
# convert freecad mesh to blender mesh
|
||||
mesh = obj.Mesh
|
||||
if placement:
|
||||
placement = obj.Placement
|
||||
mesh = obj.Mesh.copy() # in meshes, this zeroes the placement
|
||||
t = mesh.Topology
|
||||
verts = [[v.x,v.y,v.z] for v in t[0]]
|
||||
faces = t[1]
|
||||
|
||||
if verts and (faces or edges):
|
||||
# create or update object with mesh and material data
|
||||
bobj = None
|
||||
bmat = None
|
||||
if update:
|
||||
# locate existing object (mesh with same name)
|
||||
for o in bpy.data.objects:
|
||||
if o.data.name == obj.Name:
|
||||
bobj = o
|
||||
logger.debug("Replacing existing object:",obj.Label)
|
||||
bmesh = bpy.data.meshes.new(name=obj.Name)
|
||||
bmesh.from_pydata(verts, edges, faces)
|
||||
bmesh.update()
|
||||
if bobj:
|
||||
# update only the mesh of existing object. Don't touch materials
|
||||
bobj.data = bmesh
|
||||
else:
|
||||
# create new object
|
||||
bobj = bpy.data.objects.new(obj.Label, bmesh)
|
||||
if placement:
|
||||
bobj.location = placement.Base.multiply(scale)
|
||||
m = bobj.rotation_mode
|
||||
bobj.rotation_mode = 'QUATERNION'
|
||||
if placement.Rotation.Angle:
|
||||
# FreeCAD Quaternion is XYZW while Blender is WXYZ
|
||||
q = (placement.Rotation.Q[3],)+placement.Rotation.Q[:3]
|
||||
bobj.rotation_quaternion = (q)
|
||||
bobj.rotation_mode = m
|
||||
bobj.scale = (scale, scale, scale)
|
||||
if obj.Name in guidata:
|
||||
# one material for the whole object
|
||||
for fem_mat in doc.Objects:
|
||||
set_fem_mat(obj, bobj, fem_mat)
|
||||
|
||||
fcstd_collection.objects.link(bobj)
|
||||
if select:
|
||||
bpy.context.view_layer.objects.active = bobj
|
||||
bobj.select_set(True)
|
||||
|
||||
FreeCAD.closeDocument(docname)
|
||||
|
||||
# TODO
|
||||
# update do not dork
|
||||
|
||||
logger.info("Import freecad scene finished without errors")
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
importer()
|
79
cg/blender/import_fcstd/materials.py
Normal file
79
cg/blender/import_fcstd/materials.py
Normal file
|
@ -0,0 +1,79 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Original code by (C) 2019 yorikvanhavre <yorik@uncreated.net>
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
import logging
|
||||
import sys
|
||||
import bpy
|
||||
from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
|
||||
from utils.shininess_to_roughness import shiny_to_rough
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def set_fem_mat(obj, bobj, fem_mat):
|
||||
if fem_mat.isDerivedFrom("App::MaterialObjectPython"):
|
||||
if fem_mat.References[0][0].Name == obj.Name:
|
||||
fem_mat_name = fem_mat.Material['Name']
|
||||
if 'DiffuseColor' in fem_mat.Material.keys():
|
||||
d_col_str = fem_mat.Material['DiffuseColor']
|
||||
d_col4 = tuple(
|
||||
map(float, d_col_str[1:-1].split(', ')))
|
||||
d_col = d_col4[:-1]
|
||||
else:
|
||||
d_col = (0.5, 0.5, 0.5)
|
||||
if 'Father' in fem_mat.Material.keys():
|
||||
if fem_mat.Material['Father'] == 'Metal':
|
||||
me = 1
|
||||
else:
|
||||
me = 0
|
||||
else:
|
||||
me = 0
|
||||
if 'Shininess' in fem_mat.Material.keys():
|
||||
shiny = float(fem_mat.Material['Shininess'])
|
||||
if shiny == 0:
|
||||
rg = 0.5
|
||||
else:
|
||||
rg = shiny_to_rough(shiny)
|
||||
else:
|
||||
rg = 0.5
|
||||
if 'EmissiveColor' in fem_mat.Material.keys():
|
||||
e_col_str = fem_mat.Material['EmissiveColor']
|
||||
e_col4 = tuple(
|
||||
map(float, e_col_str[1:-1].split(', ')))
|
||||
e_col = e_col4[:-1]
|
||||
else:
|
||||
e_col = (0.0, 0.0, 0.0)
|
||||
if 'Transparency' in fem_mat.Material.keys():
|
||||
tr_str = fem_mat.Material['Transparency']
|
||||
alpha = 1.0 - float(tr_str)
|
||||
else:
|
||||
alpha = 1.0
|
||||
|
||||
logger.debug('Assign %s to object %s', fem_mat_name, obj.Label)
|
||||
|
||||
if fem_mat_name in bpy.data.materials:
|
||||
if len(bobj.material_slots) < 1:
|
||||
bobj.data.materials.append(bpy.data.materials[fem_mat_name])
|
||||
else:
|
||||
bobj.material_slots[0].material = bpy.data.materials[fem_mat_name]
|
||||
else:
|
||||
bmat = bpy.data.materials.new(name=fem_mat_name)
|
||||
bmat.use_nodes = True
|
||||
principled = PrincipledBSDFWrapper(bmat, is_readonly=False)
|
||||
principled.base_color = d_col
|
||||
principled.metallic = me
|
||||
principled.roughness = rg
|
||||
principled.emission_color = e_col
|
||||
principled.alpha = alpha
|
||||
bobj.data.materials.append(bmat)
|
7
cg/blender/remesh/README.md
Normal file
7
cg/blender/remesh/README.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
## Пакетная обработка всех объектов сцены в Blender
|
||||
|
||||
Совместим как с прикладной версией блендера, так и с модульной (скомпилированой в качестве модуля).
|
||||
|
||||
Подходит для запуска как в качестве модуля, так и внутри blender сцены.
|
||||
|
||||
Производится запекание локальных координат, выделение острых граней, обработка затенения полигонов.
|
64
cg/blender/remesh/__init__.py
Normal file
64
cg/blender/remesh/__init__.py
Normal file
|
@ -0,0 +1,64 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
DESCRIPTION.
|
||||
Basic mesh processing for asset pipeline.
|
||||
Early WIP!
|
||||
"""
|
||||
__version__ = "0.1"
|
||||
|
||||
import logging
|
||||
import sys
|
||||
import bpy
|
||||
import math
|
||||
from utils.apply_transforms import apply_transforms
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def asset_setup(transforms=True, sharpness=True, shading=True):
|
||||
""" asset setup pipeline """
|
||||
for ob in bpy.context.scene.objects:
|
||||
#deselect all but just one object and make it active
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
ob.select_set(state=True)
|
||||
bpy.context.view_layer.objects.active = ob
|
||||
|
||||
if transforms:
|
||||
# apply rot scale
|
||||
apply_transforms(ob)
|
||||
# remove doubles
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.mesh.remove_doubles(threshold = 0.0001)
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
bpy.ops.mesh.select_mode(type = 'FACE')
|
||||
bpy.ops.mesh.select_interior_faces()
|
||||
bpy.ops.mesh.delete(type='FACE')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
if sharpness:
|
||||
# set shaps and unwrap
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
bpy.ops.mesh.select_mode(type='EDGE')
|
||||
bpy.ops.mesh.edges_select_sharp( sharpness = math.radians(30) )
|
||||
bpy.ops.mesh.mark_sharp()
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.uv.smart_project()
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
if shading:
|
||||
#fix shading
|
||||
bpy.ops.object.shade_smooth()
|
||||
bpy.context.view_layer.objects.active.data.use_auto_smooth = 1
|
||||
bpy.context.view_layer.objects.active.modifiers.new(type='DECIMATE', name='decimate')
|
||||
bpy.context.view_layer.objects.active.modifiers["decimate"].decimate_type = "DISSOLVE"
|
||||
bpy.context.view_layer.objects.active.modifiers["decimate"].angle_limit = 0.00872665
|
||||
bpy.context.object.modifiers["decimate"].show_expanded = 0
|
||||
bpy.context.view_layer.objects.active.modifiers.new(type='WEIGHTED_NORMAL', name='weightednormal')
|
||||
bpy.context.view_layer.objects.active.modifiers["weightednormal"].keep_sharp = 1
|
||||
bpy.context.object.modifiers["weightednormal"].show_expanded = 0
|
||||
bpy.context.view_layer.objects.active.modifiers.new(type='TRIANGULATE', name='triangulate')
|
||||
bpy.context.object.modifiers["triangulate"].keep_custom_normals = 1
|
||||
bpy.context.object.modifiers["triangulate"].show_expanded = 0
|
|
@ -1,3 +1,14 @@
|
|||
## Утилиты разного назначения для Blender
|
||||
|
||||
**apply_transforms.py** - запекание локальных координат
|
||||
|
||||
**cleanup_orphan_data.py** - очистка от неиспользуемых данных
|
||||
|
||||
**remove_collections.py** - удаление заданной, либо всех коллекций сцены
|
||||
|
||||
**shininess_to_roughness.py** - преобразование значения материала shiny в значения материала roughness
|
||||
|
||||
|
||||
## blender_render_settings
|
||||
|
||||
Сценарий настроек редактора Blender для уменьшения времени рендеринга.
|
||||
|
@ -5,7 +16,7 @@
|
|||
### Тесты
|
||||
|
||||
Тестовая сцена
|
||||
[](img/blender_render_settings.blend)
|
||||
[blender_render_settings.blend](img/blender_render_settings.blend)
|
||||
|
||||
Сценарий работает в 3х режимах оптимизации:
|
||||
- small
|
||||
|
@ -27,3 +38,4 @@
|
|||
### Применение
|
||||
|
||||
Сценарий применяется для конфигурации Blender сцены непосредственно **перед** процессом рендеринга
|
||||
|
||||
|
|
45
cg/blender/utils/apply_transforms.py
Normal file
45
cg/blender/utils/apply_transforms.py
Normal file
|
@ -0,0 +1,45 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# original idea from https://github.com/machin3io/MACHIN3tools
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
__version__ = "0.1"
|
||||
|
||||
from mathutils import Matrix, Vector, Quaternion
|
||||
|
||||
|
||||
def apply_transforms(obj):
|
||||
""" bake local object transforms """
|
||||
def get_loc_matrix(location):
|
||||
return Matrix.Translation(location)
|
||||
|
||||
def get_rot_matrix(rotation):
|
||||
return rotation.to_matrix().to_4x4()
|
||||
|
||||
def get_sca_matrix(scale):
|
||||
scale_mx = Matrix()
|
||||
for i in range(3):
|
||||
scale_mx[i][i] = scale[i]
|
||||
return scale_mx
|
||||
|
||||
mx = obj.matrix_world
|
||||
|
||||
loc, rot, sca = mx.decompose()
|
||||
|
||||
meshmx = get_rot_matrix(rot) @ get_sca_matrix(sca)
|
||||
|
||||
obj.data.transform(meshmx)
|
||||
|
||||
applymx = get_loc_matrix(loc) @ get_rot_matrix(Quaternion()) @ get_sca_matrix(Vector.Fill(3, 1))
|
||||
|
||||
obj.matrix_world = applymx
|
||||
|
||||
obj.rotation_mode = 'XYZ'
|
38
cg/blender/utils/cleanup_orphan_data.py
Normal file
38
cg/blender/utils/cleanup_orphan_data.py
Normal file
|
@ -0,0 +1,38 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
__version__ = "0.1"
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
def cleanup_orphan_data():
|
||||
"""Removes all data without users"""
|
||||
for block in bpy.data.meshes:
|
||||
if block.users == 0:
|
||||
bpy.data.meshes.remove(block)
|
||||
|
||||
for block in bpy.data.materials:
|
||||
if block.users == 0:
|
||||
bpy.data.materials.remove(block)
|
||||
|
||||
for block in bpy.data.textures:
|
||||
if block.users == 0:
|
||||
bpy.data.textures.remove(block)
|
||||
|
||||
for block in bpy.data.images:
|
||||
if block.users == 0:
|
||||
bpy.data.images.remove(block)
|
||||
|
||||
for block in bpy.data.collections:
|
||||
if block.users == 0:
|
||||
bpy.data.collections.remove(block)
|
36
cg/blender/utils/remove_collections.py
Normal file
36
cg/blender/utils/remove_collections.py
Normal file
|
@ -0,0 +1,36 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
__version__ = "0.1"
|
||||
|
||||
import logging
|
||||
import bpy
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def remove_collections(collection_name=None):
|
||||
"""Removes all all collection or collection_name only"""
|
||||
if collection_name:
|
||||
collection = bpy.data.collections.get(collection_name)
|
||||
try:
|
||||
for obj in collection.objects:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
bpy.data.collections.remove(collection)
|
||||
except Exception:
|
||||
logger.info(f'There is no collection {collection_name!r} in scene')
|
||||
else:
|
||||
for collection in bpy.data.collections:
|
||||
for obj in collection.objects:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
bpy.data.collections.remove(collection)
|
27
cg/blender/utils/shininess_to_roughness.py
Normal file
27
cg/blender/utils/shininess_to_roughness.py
Normal file
|
@ -0,0 +1,27 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# original alg from https://github.com/assimp/assimp/issues/4573
|
||||
# Copyright (C) 2023 Ilia Kurochkin <brothermechanic@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
__version__ = "0.1"
|
||||
|
||||
import math
|
||||
|
||||
|
||||
def shiny_to_rough(shininess):
|
||||
""" convert shiny to roughness """
|
||||
a, b = -1.0, 2.0
|
||||
c = (shininess / 100.0) - 1.0
|
||||
D = math.pow(b,2) - (4 * a * c)
|
||||
roughness = (-b + math.sqrt(D)) / (2 * a)
|
||||
if roughness < 0:
|
||||
roughness = 0
|
||||
return roughness
|
12
cg/pipeline/README.md
Normal file
12
cg/pipeline/README.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
## Пакетное производство 3д ассетов из объектов сцены Freecad
|
||||
|
||||
Поддерживается работа поверх Blender в качестве модуля!
|
||||
|
||||
Сценарий производит:
|
||||
- импорт solid объектов в Blender сцену
|
||||
- имена solid объектов в mesh объекты
|
||||
- тесселяцию solid объектов с заданным уровнем
|
||||
- ретопологию mesh объектов с заданным уровнем
|
||||
- обработку mesh объектов для использования в качестве ассетов
|
||||
- импорт FEM материалов и назначение их для mesh объектов
|
||||
- экспорт mesh объектов в требуемые форматы
|
2
cg/pipeline/__init__.py
Normal file
2
cg/pipeline/__init__.py
Normal file
|
@ -0,0 +1,2 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# to keep this module importable
|
41
cg/pipeline/freecad_to_asset.py
Normal file
41
cg/pipeline/freecad_to_asset.py
Normal file
|
@ -0,0 +1,41 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
DESCRIPTION.
|
||||
Convert and setup FreeCAD solid objects to 3d assets mesh files.
|
||||
Support Blender compiled as a Python Module only!
|
||||
"""
|
||||
__version__ = "0.1"
|
||||
|
||||
import logging
|
||||
import sys
|
||||
sys.path.append('../blender/')
|
||||
from import_fcstd.importer import importer
|
||||
from utils.remove_collections import remove_collections
|
||||
from utils.cleanup_orphan_data import cleanup_orphan_data
|
||||
from remesh import asset_setup
|
||||
from export.dae import export_dae
|
||||
from export.stl import export_stl
|
||||
|
||||
sys.path.append('/home/bm/bin/blender-git/blender_bin') # import blender module
|
||||
import bpy
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
|
||||
def freecad_asset_pipeline(fcstd_path, export_path, tessellation=20):
|
||||
""" Setup FreeCAD scene to CG asset """
|
||||
remove_collections()
|
||||
cleanup_orphan_data()
|
||||
importer(fcstd_path, tessellation)
|
||||
asset_setup()
|
||||
bpy.ops.wm.save_as_mainfile(filepath="/home/bm/test.blend")
|
||||
export_dae(export_path)
|
||||
export_stl(export_path)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
fcstd_path = '/media/disk/robossembler/io-import-fcstd/test/solids.FCStd'
|
||||
export_path = 'asset_generator/'
|
||||
freecad_asset_pipeline(fcstd_path, export_path, tessellation=20)
|
||||
logger.info("Assets setup finished without errors")
|
21
setup.py
Normal file
21
setup.py
Normal file
|
@ -0,0 +1,21 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
Base robossembler module.
|
||||
|
||||
"""
|
||||
import setuptools
|
||||
|
||||
setuptools.setup(
|
||||
name='robossembler_framework',
|
||||
version='9999',
|
||||
#long_description_content_type="text/markdown",
|
||||
#install_requires=[],
|
||||
#extras_require={
|
||||
# 'dev': [
|
||||
# 'flake8',
|
||||
# 'mypy',
|
||||
# ],
|
||||
#},
|
||||
#python_requires='>=3.10',
|
||||
packages=setuptools.find_packages(),
|
||||
)
|
Loading…
Add table
Add a link
Reference in a new issue