136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
![]() |
#ifndef ENV_MANAGER_CONFIG_LUA_FILE_RESOLVER_H_
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#define ENV_MANAGER_CONFIG_LUA_FILE_RESOLVER_H_
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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namespace env_manager
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{
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namespace config
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{
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class FileResolver
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{
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public:
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virtual ~FileResolver() {}
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virtual std::string GetPath(const std::string& basename) const = 0;
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virtual std::string GetContent(const std::string& basename) const = 0;
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};
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class LuaParameterDictionary {
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public:
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// Constructs the dictionary from a Lua Table specification.
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LuaParameterDictionary(const std::string& code,
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std::unique_ptr<FileResolver> file_resolver);
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LuaParameterDictionary(const LuaParameterDictionary&) = delete;
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LuaParameterDictionary& operator=(const LuaParameterDictionary&) = delete;
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// Constructs a LuaParameterDictionary without reference counting.
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static std::unique_ptr<LuaParameterDictionary> NonReferenceCounted(
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const std::string& code, std::unique_ptr<FileResolver> file_resolver);
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~LuaParameterDictionary();
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// Returns all available keys.
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std::vector<std::string> GetKeys() const;
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// Returns true if the key is in this dictionary.
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bool HasKey(const std::string& key) const;
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// These methods CHECK() that the 'key' exists.
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std::string GetString(const std::string& key);
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double GetDouble(const std::string& key);
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int GetInt(const std::string& key);
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bool GetBool(const std::string& key);
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std::unique_ptr<LuaParameterDictionary> GetDictionary(const std::string& key);
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// Gets an int from the dictionary and CHECK()s that it is non-negative.
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int GetNonNegativeInt(const std::string& key);
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// Returns a string representation for this LuaParameterDictionary.
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std::string ToString() const;
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// Returns the values of the keys '1', '2', '3' as the given types.
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std::vector<double> GetArrayValuesAsDoubles();
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std::vector<std::string> GetArrayValuesAsStrings();
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std::vector<std::unique_ptr<LuaParameterDictionary>>
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GetArrayValuesAsDictionaries();
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private:
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enum class ReferenceCount { YES, NO };
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LuaParameterDictionary(const std::string& code,
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ReferenceCount reference_count,
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std::unique_ptr<FileResolver> file_resolver);
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// For GetDictionary().
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LuaParameterDictionary(lua_State* L, ReferenceCount reference_count,
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std::shared_ptr<FileResolver> file_resolver);
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// Function that recurses to keep track of indent for ToString().
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std::string DoToString(const std::string& indent) const;
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// Pop the top of the stack and CHECKs that the type is correct.
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double PopDouble() const;
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int PopInt() const;
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bool PopBool() const;
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// Pop the top of the stack and CHECKs that it is a string. The returned value
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// is either quoted to be suitable to be read back by a Lua interpretor or
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// not.
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enum class Quoted { YES, NO };
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std::string PopString(Quoted quoted) const;
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// Creates a LuaParameterDictionary from the Lua table at the top of the
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// stack, either with or without reference counting.
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std::unique_ptr<LuaParameterDictionary> PopDictionary(
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ReferenceCount reference_count) const;
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// CHECK() that 'key' is in the dictionary.
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void CheckHasKey(const std::string& key) const;
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// CHECK() that 'key' is in this dictionary and reference it as being used.
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void CheckHasKeyAndReference(const std::string& key);
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// If desired, this can be called in the destructor of a derived class. It
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// will CHECK() that all keys defined in the configuration have been used
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// exactly once and resets the reference counter.
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void CheckAllKeysWereUsedExactlyOnceAndReset();
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// Reads a file into a Lua string.
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static int LuaRead(lua_State* L);
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// Handles inclusion of other Lua files and prevents double inclusion.
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static int LuaInclude(lua_State* L);
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lua_State* L_; // The name is by convention in the Lua World.
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int index_into_reference_table_;
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// This is shared with all the sub dictionaries.
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const std::shared_ptr<FileResolver> file_resolver_;
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// If true will check that all keys were used on destruction.
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const ReferenceCount reference_count_;
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// This is modified with every call to Get* in order to verify that all
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// parameters are read exactly once.
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std::map<std::string, int> reference_counts_;
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// List of all included files in order of inclusion. Used to prevent double
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// inclusion.
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std::vector<std::string> included_files_;
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};
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} // namespce config
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} // namespace env_manager
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#endif // ENV_MANAGER_CONFIG_LUA_FILE_RESOLVER_H_
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