no matter where is mesh files!
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23489d7b7a
commit
23b01f4657
2 changed files with 63 additions and 25 deletions
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@ -103,7 +103,7 @@
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<geometry>
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<mesh>
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<scale>0.35 0.35 0.35</scale>
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<uri>package://rbs_simulation/rack/model/rack.dae</uri>
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<uri>model://rack/model/rack.dae</uri>
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</mesh>
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</geometry>
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</visual>
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@ -111,7 +111,7 @@
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<geometry>
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<mesh>
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<scale>0.35 0.35 0.35</scale>
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<uri>package://rbs_simulation/rack/model/rack.stl</uri>
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<uri>model://rack/model/rack.stl</uri>
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</mesh>
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</geometry>
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<max_contacts>10</max_contacts>
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@ -141,7 +141,7 @@
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<geometry>
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<!-- <mesh>
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<scale>1 1 1</scale>
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<uri>package://rbs_simulation/table/model/table.dae</uri>
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<uri>model://table/model/table.dae</uri>
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</mesh> -->
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<box>
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<size>0.8 0.8 0.4</size>
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@ -157,7 +157,7 @@
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<geometry>
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<!-- <mesh>
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<scale>1 1 1</scale>
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<uri>package://rbs_simulation/table/model/table.stl</uri>
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<uri>model://table/model/table.stl</uri>
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</mesh> -->
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<box>
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<size>0.8 0.8 0.4</size>
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@ -183,62 +183,62 @@
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</link>
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</model>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box1</name>
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<pose>0.25 0.65 0.6515 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box2</name>
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<pose>0 0.65 0.6515 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box3</name>
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<pose>-0.25 0.65 0.6515 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box4</name>
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<pose>0.25 0.65 0.3015 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box5</name>
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<pose>0 0.65 0.3015 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>box6</name>
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<pose>-0.25 0.65 0.3015 0 0 0</pose>
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</include>
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<!-- <include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid1</name>
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<pose>-0.9000 -0.05 0.5250 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid2</name>
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<pose>-0.9000 0.0 0.5250 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid3</name>
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<pose>-0.9000 0.05 0.5250 0 0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid4</name>
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<pose>-0.9 -0.0243 0.5750 0 -0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid5</name>
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<pose>-0.9 0.0260 0.5750 0 -0 0</pose>
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</include>
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<include>
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<uri>package://rbs_simulation/box1</uri>
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<uri>model://box1</uri>
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<name>pyramid6</name>
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<pose>-0.9 0 0.6250 0 0 0</pose>
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</include> -->
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@ -37,7 +37,26 @@ static geometry_msgs::msg::Pose pose_from_pose3d(const ignition::math::Pose3d &p
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return result;
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}
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static moveit_msgs::msg::CollisionObject get_object(const sdf::Model *model)
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static std::string get_correct_mesh_path(
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const std::string& uri, const std::vector<std::string> &resources)
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{
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std::string result = "";
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std::regex reg(R"((?:model|package)(?:\:\/)(.*))");
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std::smatch m;
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if (std::regex_match(uri, m, reg))
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{
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std::string rel_path = m[1];
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std::for_each(resources.begin(), resources.end(),
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[&result, &rel_path](const std::string& res){
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if (result.empty())
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result = std::filesystem::exists(res + rel_path)? std::string(res + rel_path): result;
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});
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}
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return "file://" + result;
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}
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static moveit_msgs::msg::CollisionObject
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get_object(const sdf::Model *model, const std::vector<std::string> &resources)
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{
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moveit_msgs::msg::CollisionObject obj;
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obj.header.frame_id = "world";
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@ -47,14 +66,16 @@ static moveit_msgs::msg::CollisionObject get_object(const sdf::Model *model)
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for (size_t i = 0; i < link_count; ++i)
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{
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auto link = model->LinkByIndex(i);
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auto collision = link->CollisionByIndex(0); // NOTE: ok for right now.
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auto collision = link->CollisionByIndex(0);
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auto link_pose = pose_from_pose3d(link->RawPose());
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auto geometry = collision->Geom();
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switch(geometry->Type())
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{
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case sdf::GeometryType::MESH:
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{
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shapes::Mesh *m = shapes::createMeshFromResource(geometry->MeshShape()->Uri());
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auto path = get_correct_mesh_path(geometry->MeshShape()->Uri(), resources);
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shapes::Mesh *m = shapes::createMeshFromResource(
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!path.empty()? path: geometry->MeshShape()->Uri());
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auto scale = geometry->MeshShape()->Scale().X();
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m->scale(scale);
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@ -96,23 +117,40 @@ static moveit_msgs::msg::CollisionObject get_object(const sdf::Model *model)
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obj.primitive_poses.push_back(link_pose);
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break;
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}
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case sdf::GeometryType::PLANE:
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{
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auto sdf_plane = geometry->PlaneShape();
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shape_msgs::msg::Plane plane;
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auto normal = sdf_plane->Normal();
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plane.coef[0] = normal.X();
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plane.coef[1] = normal.Y();
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plane.coef[2] = normal.Z();
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obj.planes.push_back(plane);
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obj.plane_poses.push_back(link_pose);
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break;
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}
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case sdf::GeometryType::EMPTY:
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case sdf::GeometryType::CYLINDER:
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case sdf::GeometryType::PLANE:
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case sdf::GeometryType::SPHERE:
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case sdf::GeometryType::HEIGHTMAP:
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case sdf::GeometryType::CAPSULE:
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case sdf::GeometryType::ELLIPSOID:
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case sdf::GeometryType::POLYLINE:
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break; //NOTE: sorry not now
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break;
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}
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}
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return obj;
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}
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static std::vector<moveit_msgs::msg::CollisionObject> get_objects(const sdf::World *world)
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static std::vector<moveit_msgs::msg::CollisionObject>
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get_objects(const sdf::World *world, const std::string &model_resources)
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{
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std::vector<std::string> resources;
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std::regex reg("\\:+");
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std::sregex_token_iterator begin(
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model_resources.begin(), model_resources.end(), reg, -1), end;
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std::copy(++begin, end, std::back_inserter(resources));
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std::vector<moveit_msgs::msg::CollisionObject> result;
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auto models_count = world->ModelCount();
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{
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try{
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auto model = world->ModelByIndex(i);
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result.push_back(get_object(model));
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result.push_back(get_object(model, resources));
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} catch (std::exception &ex){
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std::cerr << ex.what() << std::endl;
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}
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sdf::Root root;
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sdf::ParserConfig config;
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config.AddURIPath("package://", model_resources);
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config.AddURIPath("model://", model_resources);
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sdf::Errors errors = root.Load(init_scene, config);
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if (!errors.empty())
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{
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return false;
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}
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auto world = root.WorldByIndex(0);
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auto objects = get_objects(world);
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//NOTE: as simple as possible!
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auto objects = get_objects(world, model_resources);
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planning_scene_.applyCollisionObjects(objects);
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return true;
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}
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