Update default scene configuration with new objects and adjustments
- Replaced object names and updated configurations: - Renamed `hole` to `star` and adjusted its position. - Renamed `peg` to `box`, added mass and size attributes, and refined position and randomization settings. - Added a new `cylinder` object with mass, radius, length, and position attributes. - Introduced a static `board` object with specified position and randomization settings. - Improved structure and flexibility for object definitions in the default scene.
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parent
748ab2b7b1
commit
b382148b74
1 changed files with 74 additions and 6 deletions
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@ -67,15 +67,15 @@ light:
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visual: true
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objects:
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- color: null
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name: hole
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name: star
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orientation: !tuple
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- 1.0
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- 0.0
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- 0.0
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- 0.0
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position: !tuple
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- 0.1
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- 0.3
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- -0.1
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- -0.40
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- 0.1
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randomize:
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count: 0
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@ -95,16 +95,22 @@ objects:
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static: false
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texture: []
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type: "model"
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- color: null
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name: peg
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name: box
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mass: 1.0
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size: !tuple
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- 0.02
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- 0.02
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- 0.05
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orientation: !tuple
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- 1.0
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- 0.0
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- 0.0
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- 0.0
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position: !tuple
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- 0.0
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- 0.3
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- -0.1
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- -0.37
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- 0.1
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randomize:
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count: 0
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@ -122,6 +128,68 @@ objects:
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- 0.5
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relative_to: world
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static: false
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type: "box"
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- color: null
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name: cylinder
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mass: 1.0
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radius: 0.01
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length: 0.05
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orientation: !tuple
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- 1.0
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- 0.0
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- 0.0
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- 0.0
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position: !tuple
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- -0.1
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- -0.34
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- 0.1
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randomize:
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count: 0
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models_rollouts_num: 0
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random_color: false
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random_model: false
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random_orientation: false
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random_pose: false
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random_position: false
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random_spawn_position_segments: []
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random_spawn_position_update_workspace_centre: false
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random_spawn_volume: !tuple
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- 0.5
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- 0.5
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- 0.5
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relative_to: world
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static: false
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type: "cylinder"
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- color: null
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name: board
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orientation: !tuple
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- 1.0
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- 0.0
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- 0.0
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- 0.0
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position: !tuple
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- 0.0
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- -0.37
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- 0.01
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randomize:
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count: 0
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models_rollouts_num: 0
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random_color: false
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random_model: false
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random_orientation: false
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random_pose: false
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random_position: false
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random_spawn_position_segments: []
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random_spawn_position_update_workspace_centre: false
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random_spawn_volume: !tuple
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- 0.5
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- 0.5
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- 0.5
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relative_to: world
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static: true
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texture: []
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type: "model"
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physics_rollouts_num: 0
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