Update default scene configuration with new objects and adjustments

- Replaced object names and updated configurations:
  - Renamed `hole` to `star` and adjusted its position.
  - Renamed `peg` to `box`, added mass and size attributes, and refined position and randomization settings.
  - Added a new `cylinder` object with mass, radius, length, and position attributes.
  - Introduced a static `board` object with specified position and randomization settings.
- Improved structure and flexibility for object definitions in the default scene.
This commit is contained in:
Ilya Uraev 2024-12-06 12:51:20 +03:00
parent 748ab2b7b1
commit b382148b74

View file

@ -67,15 +67,15 @@ light:
visual: true
objects:
- color: null
name: hole
name: star
orientation: !tuple
- 1.0
- 0.0
- 0.0
- 0.0
position: !tuple
- 0.1
- 0.3
- -0.1
- -0.40
- 0.1
randomize:
count: 0
@ -95,16 +95,22 @@ objects:
static: false
texture: []
type: "model"
- color: null
name: peg
name: box
mass: 1.0
size: !tuple
- 0.02
- 0.02
- 0.05
orientation: !tuple
- 1.0
- 0.0
- 0.0
- 0.0
position: !tuple
- 0.0
- 0.3
- -0.1
- -0.37
- 0.1
randomize:
count: 0
@ -122,6 +128,68 @@ objects:
- 0.5
relative_to: world
static: false
type: "box"
- color: null
name: cylinder
mass: 1.0
radius: 0.01
length: 0.05
orientation: !tuple
- 1.0
- 0.0
- 0.0
- 0.0
position: !tuple
- -0.1
- -0.34
- 0.1
randomize:
count: 0
models_rollouts_num: 0
random_color: false
random_model: false
random_orientation: false
random_pose: false
random_position: false
random_spawn_position_segments: []
random_spawn_position_update_workspace_centre: false
random_spawn_volume: !tuple
- 0.5
- 0.5
- 0.5
relative_to: world
static: false
type: "cylinder"
- color: null
name: board
orientation: !tuple
- 1.0
- 0.0
- 0.0
- 0.0
position: !tuple
- 0.0
- -0.37
- 0.01
randomize:
count: 0
models_rollouts_num: 0
random_color: false
random_model: false
random_orientation: false
random_pose: false
random_position: false
random_spawn_position_segments: []
random_spawn_position_update_workspace_centre: false
random_spawn_volume: !tuple
- 0.5
- 0.5
- 0.5
relative_to: world
static: true
texture: []
type: "model"
physics_rollouts_num: 0