add skill launch, refactor pick-place pose loader
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14 changed files with 1032 additions and 191 deletions
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//#include "rbs_skill_servers"
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#include "rbs_skill_servers/pick_place_pose_loader.hpp"
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#include <Eigen/src/Core/Matrix.h>
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#include <Eigen/src/Geometry/AngleAxis.h>
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#include <Eigen/src/Geometry/Quaternion.h>
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#include <Eigen/src/Geometry/Transform.h>
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#include <cmath>
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#include <rclcpp/logging.hpp>
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#include <tf2_eigen/tf2_eigen.hpp>
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// #include <Eigen/src/Core/Matrix.h>
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// #include <Eigen/src/Geometry/Transform.h>
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// #include <rclcpp/logging.hpp>
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// #include <tf2/LinearMath/Quaternion.h>
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// #include <tf2/exceptions.h>
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// #include <tf2/time.h>
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// #include <tf2_eigen/tf2_eigen.hpp>
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using GetGraspPlacePoseServer = rbs_skill_actions::GetGraspPickPoseServer;
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using GetGraspPlacePoseService = rbs_skill_interfaces::srv::GetPickPlacePoses;
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using namespace std::chrono_literals;
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// rclcpp::Node::SharedPtr g_node = nullptr;
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GetGraspPlacePoseServer::GetGraspPickPoseServer(rclcpp::NodeOptions options)
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: Node("grasp_place_pose_loader", options.allow_undeclared_parameters(true).automatically_declare_parameters_from_overrides(true))
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{
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tf_buffer_ =
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std::make_unique<tf2_ros::Buffer>(this->get_clock());
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tf_listener_ =
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std::make_shared<tf2_ros::TransformListener>(*tf_buffer_);
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: Node("grasp_place_pose_loader",
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options.allow_undeclared_parameters(true)
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.automatically_declare_parameters_from_overrides(true)) {
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tf_buffer_ = std::make_unique<tf2_ros::Buffer>(this->get_clock());
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tf_listener_ = std::make_shared<tf2_ros::TransformListener>(*tf_buffer_);
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srv_ = create_service<GetGraspPlacePoseService>("/get_pick_place_pose_service",
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std::bind(&GetGraspPickPoseServer::handle_server, this, std::placeholders::_1, std::placeholders::_2));
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srv_ = create_service<GetGraspPlacePoseService>(
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"/get_pick_place_pose_service",
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std::bind(&GetGraspPickPoseServer::handle_server, this,
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std::placeholders::_1, std::placeholders::_2));
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}
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void
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GetGraspPlacePoseServer::handle_server(const rbs_skill_interfaces::srv::GetPickPlacePoses::Request::SharedPtr request,
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rbs_skill_interfaces::srv::GetPickPlacePoses::Response::SharedPtr response)
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{
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std::string rrr = "ASSEMBLE_" + request->object_name; // TODO: replace with better name
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try {
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tf_data = tf_buffer_->lookupTransform(
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"world", rrr.c_str(),
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tf2::TimePointZero);
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} catch (const tf2::TransformException & ex) {
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RCLCPP_ERROR(
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this->get_logger(), "Could not transform %s to %s: %s",
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rrr.c_str(), "world", ex.what());
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return;
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}
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// TODO: Here need to check the parameter
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// We can use another parameter library from PickNik
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grasp_param_pose = this->get_parameter(request->object_name + ".GraspPose").as_double_array();
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RCLCPP_INFO(this->get_logger(), "\nGrasp direction \n x: %.2f \n y: %.2f \n z: %.2f",
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request->grasp_direction.x,
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request->grasp_direction.y,
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request->grasp_direction.z);
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RCLCPP_INFO(this->get_logger(), "\nPlace direction \n x: %.2f \n y: %.2f \n z: %.2f",
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request->place_direction.x,
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request->place_direction.y,
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request->place_direction.z);
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Eigen::Affine3d grasp_pose = get_Affine_from_arr(grasp_param_pose);
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Eigen::Affine3d place_pose = tf2::transformToEigen(tf_data);
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//std::cout << "grasp_point = " << std::endl << grasp_pose.translation() << std::endl << grasp_pose.linear() << std::endl;
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//std::cout << "place_pose = " << std::endl << place_pose.translation() << std::endl << place_pose.linear() << std::endl;
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Eigen::Vector3d vec_grasp(0.15,0.15,0.02);
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Eigen::Vector3d vec_place(0,0,0.15);
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response->grasp = collect_pose(grasp_pose, request->grasp_direction, vec_grasp);
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response->place = collect_pose(place_pose, request->place_direction, vec_place);
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void GetGraspPlacePoseServer::handle_server(
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const rbs_skill_interfaces::srv::GetPickPlacePoses::Request::SharedPtr
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request,
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rbs_skill_interfaces::srv::GetPickPlacePoses::Response::SharedPtr
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response) {
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std::string object_name =
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request->object_name + "_place"; // TODO: replace with better name
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// Load place pose from TF2
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try {
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place_pose_tf = tf_buffer_->lookupTransform("world", object_name.c_str(),
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tf2::TimePointZero);
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} catch (const tf2::TransformException &ex) {
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RCLCPP_ERROR(this->get_logger(), "Could not transform %s to %s: %s",
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object_name.c_str(), "world", ex.what());
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return;
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}
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// Load grasp pose from TF2
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try {
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grasp_pose_tf = tf_buffer_->lookupTransform(
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"world", request->object_name.c_str(), tf2::TimePointZero);
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} catch (const tf2::TransformException &ex) {
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RCLCPP_ERROR(this->get_logger(), "Could not transforms %s to %s: %s",
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request->object_name.c_str(), "world", ex.what());
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}
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RCLCPP_DEBUG(this->get_logger(),
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"Grasp pose from tf \n\tx=%f\n\ty=%f\n\tz=%f",
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grasp_pose_tf.transform.translation.x,
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grasp_pose_tf.transform.translation.y,
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grasp_pose_tf.transform.translation.z);
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// TODO: Here need to check the parameter
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// We can use another parameter library from PickNik
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// grasp_param_pose = this->get_parameter(request->object_name + ".GraspPose")
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// .as_double_array();
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RCLCPP_DEBUG(this->get_logger(),
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"\nGrasp direction \n x: %.2f \n y: %.2f \n z: %.2f",
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request->grasp_direction.x, request->grasp_direction.y,
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request->grasp_direction.z);
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RCLCPP_DEBUG(this->get_logger(),
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"\nPlace direction \n x: %.2f \n y: %.2f \n z: %.2f",
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request->place_direction.x, request->place_direction.y,
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request->place_direction.z);
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auto grasp_pose = tf2::transformToEigen(grasp_pose_tf);
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auto place_pose = tf2::transformToEigen(place_pose_tf);
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Eigen::Vector3d scale_grasp(0, 0, 0.10);
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Eigen::Vector3d scale_place(0, 0, 0.15);
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response->grasp =
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collect_pose(grasp_pose, request->grasp_direction, scale_grasp);
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response->place =
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collect_pose(place_pose, request->place_direction, scale_place);
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}
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std::vector<geometry_msgs::msg::Pose>
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GetGraspPlacePoseServer::collect_pose(
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const Eigen::Affine3d pose,
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const geometry_msgs::msg::Vector3 direction,
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const Eigen::Vector3d scale_vec)
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{
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std::vector<geometry_msgs::msg::Pose> pose_v_;
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pose_v_.push_back(tf2::toMsg(pose));
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Eigen::Vector3d posedir;
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Eigen::Affine3d pose_ = pose;
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tf2::fromMsg(direction, posedir);
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Eigen::Matrix3d Ixy = Eigen::Matrix3d::Zero();//posedir * posedir.transpose();
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Ixy.diagonal() = posedir;
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Eigen::Matrix3d Iz = Eigen::Matrix3d::Zero();
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Iz.diagonal() = Eigen::Vector3d::UnitZ();
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std::vector<geometry_msgs::msg::Pose> GetGraspPlacePoseServer::collect_pose(
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const Eigen::Isometry3d &graspPose,
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const geometry_msgs::msg::Vector3 &move_direction,
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const Eigen::Vector3d &scale_vec) {
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std::vector<geometry_msgs::msg::Pose> poses{};
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// Add GraspPose as base point
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Eigen::Isometry3d grasp_pose{graspPose};
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Eigen::Quaterniond theGraspOrientation(grasp_pose.linear());
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theGraspOrientation =
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theGraspOrientation * Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitX());
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grasp_pose.rotate(theGraspOrientation);
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poses.push_back(tf2::toMsg(grasp_pose));
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// PreGrasp calculation
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Eigen::Vector3d preGraspTranslation =
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static_cast<Eigen::Vector3d>(graspPose.translation()) + scale_vec;
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Eigen::Quaterniond preGraspOrientation(graspPose.linear());
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preGraspOrientation =
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preGraspOrientation * Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitX());
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Eigen::Isometry3d preGraspPose = Eigen::Isometry3d::Identity();
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preGraspPose.translate(preGraspTranslation);
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preGraspPose.rotate(preGraspOrientation);
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poses.push_back(tf2::toMsg(preGraspPose));
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if (posedir.cwiseEqual(Eigen::Vector3d::UnitX()).all()) // IF Direction == [1,0,0]
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{
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std::cout << "\n TBD" << std::endl;
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}
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else if (posedir.cwiseEqual(Eigen::Vector3d::UnitY()).all()) // IF Direction == [0,1,0]
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{
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// Gp -- grasp point frame
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pose_.pretranslate(-(Ixy * scale_vec)); // Gp-y
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pose_v_.push_back(tf2::toMsg(pose_));
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pose_.pretranslate(Iz * scale_vec); // Gp-y + z
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pose_v_.push_back(tf2::toMsg(pose_));
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pose_.pretranslate(Ixy * scale_vec); // Gp+z
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pose_v_.push_back(tf2::toMsg(pose_));
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}
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else if (posedir.cwiseEqual(Eigen::Vector3d::UnitZ()).all()) // IF Direction == [0,0,1]
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{
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pose_.pretranslate(Ixy * scale_vec); // Choose Pre Grasp == Post Grasp
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pose_v_.push_back(tf2::toMsg(pose_)); // So calculate only Pre Grasp
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}
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else
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{
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std::cout << "\n TBD" << std::endl;
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}
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return pose_v_;
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}
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// PostGrasp calculation
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Eigen::Vector3d postGraspTranslation =
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static_cast<Eigen::Vector3d>(graspPose.translation()) + scale_vec;
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Eigen::Quaterniond postGraspOrientation(graspPose.linear());
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postGraspOrientation =
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postGraspOrientation * Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitX());
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Eigen::Affine3d
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GetGraspPlacePoseServer::get_Affine_from_arr(const std::vector<double> pose)
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{
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Eigen::Vector3d point(std::vector<double>(pose.begin(), pose.begin()+3).data());
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Eigen::Quaterniond quat(std::vector<double>(pose.begin()+3, pose.end()).data());
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Eigen::Affine3d aff;
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aff.translation() = point;
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aff.linear() = quat.toRotationMatrix();
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return aff;
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Eigen::Isometry3d postGraspPose = Eigen::Isometry3d::Identity();
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postGraspPose.translate(postGraspTranslation);
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postGraspPose.rotate(postGraspOrientation);
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poses.push_back(tf2::toMsg(postGraspPose));
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return poses;
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}
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