runtime/rbs_simulation/worlds/mir.sdf

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XML

<?xml version="1.0"?>
<sdf version='1.9'>
<world name='mir'>
<physics name='1ms' type='ignored'>
<max_step_size>0.001</max_step_size>
<real_time_factor>1.0</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
</physics>
<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type='adiabatic'/>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>false</shadows>
</scene>
<gui fullscreen="0">
<plugin filename="GzScene3D" name="3D View">
<ignition-gui>
<title>3D View</title>
<property type="bool" key="showTitleBar">false</property>
<property type="string" key="state">docked</property>
</ignition-gui>
<engine>ogre2</engine>
<scene>scene</scene>
<ambient_light>1.0 1.0 1.0</ambient_light>
<background_color>0.4 0.6 1.0</background_color>
<camera_pose>3.3 2.8 2.8 0 0.5 -2.4</camera_pose>
</plugin>
<plugin filename="WorldStats" name="World stats">
<ignition-gui>
<title>World stats</title>
<property type="bool" key="showTitleBar">false</property>
<property type="bool" key="resizable">false</property>
<property type="double" key="height">110</property>
<property type="double" key="width">290</property>
<property type="double" key="z">1</property>
<property type="string" key="state">floating</property>
<anchors target="3D View">
<line own="right" target="right"/>
<line own="bottom" target="bottom"/>
</anchors>
</ignition-gui>
<sim_time>true</sim_time>
<real_time>true</real_time>
<real_time_factor>true</real_time_factor>
<iterations>true</iterations>
</plugin>
</gui>
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>
<model name='ground'>
<static>true</static>
<link name="link">
<collision name="collision">
<geometry>
<plane>
<normal>0 0 1</normal>
</plane>
</geometry>
</collision>
<visual name="visual">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
</link>
</model>
<model name='rack'>
<pose>0 0.7 0 0 0 0</pose>
<static>1</static>
<link name='body'>
<visual name='visual'>
<geometry>
<mesh>
<scale>0.35 0.35 0.35</scale>
<uri>model://rack/model/rack.dae</uri>
</mesh>
</geometry>
</visual>
<collision name='collision'>
<geometry>
<mesh>
<scale>0.35 0.35 0.35</scale>
<uri>model://rack/model/rack.stl</uri>
</mesh>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<contact>
<ode/>
</contact>
<bounce/>
<friction>
<torsional>
<ode/>
</torsional>
<ode/>
</friction>
</surface>
</collision>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
</link>
</model>
<model name='table'>
<pose>-0.75 0 0.2 0 0 0</pose>
<static>1</static>
<link name='telo'>
<visual name='visual'>
<geometry>
<!-- <mesh>
<scale>1 1 1</scale>
<uri>model://table/model/table.dae</uri>
</mesh> -->
<box>
<size>0.8 0.8 0.4</size>
</box>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<collision name='collision'>
<geometry>
<!-- <mesh>
<scale>1 1 1</scale>
<uri>model://table/model/table.stl</uri>
</mesh> -->
<box>
<size>0.8 0.8 0.4</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<contact>
<ode/>
</contact>
<bounce/>
<friction>
<torsional>
<ode/>
</torsional>
<ode/>
</friction>
</surface>
</collision>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
</link>
</model>
<include>
<uri>model://box1</uri>
<name>box1</name>
<pose>0.25 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box2</name>
<pose>0 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box3</name>
<pose>-0.25 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box4</name>
<pose>0.25 0.65 0.3015 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box5</name>
<pose>0 0.65 0.3015 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box6</name>
<pose>-0.25 0.65 0.3015 0 0 0</pose>
</include>
<!-- <include>
<uri>model://box1</uri>
<name>pyramid1</name>
<pose>-0.9000 -0.05 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid2</name>
<pose>-0.9000 0.0 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid3</name>
<pose>-0.9000 0.05 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid4</name>
<pose>-0.9 -0.0243 0.5750 0 -0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid5</name>
<pose>-0.9 0.0260 0.5750 0 -0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid6</name>
<pose>-0.9 0 0.6250 0 0 0</pose>
</include> -->
</world>
</sdf>