remove old marlin
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69
firmware/buildroot/share/PlatformIO/scripts/simulator.py
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69
firmware/buildroot/share/PlatformIO/scripts/simulator.py
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#
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# simulator.py
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# PlatformIO pre: script for simulator builds
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#
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import pioutil
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if pioutil.is_pio_build():
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# Get the environment thus far for the build
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env = pioutil.env
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#print(env.Dump())
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#
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# Give the binary a distinctive name
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#
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env['PROGNAME'] = "MarlinSimulator"
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#
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# Check for a valid GCC and available OpenGL on macOS
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#
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emsg = ''
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fatal = 0
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import sys
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if sys.platform == 'darwin':
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import shutil
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gcc = shutil.which('gcc')
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if gcc == '' or gcc == '/usr/bin/gcc':
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if gcc == '':
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emsg = "\u001b[31mNo GCC found in your configured shell PATH."
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elif gcc == '/usr/bin/gcc':
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emsg = "\u001b[31mCan't build Marlin Native on macOS using the included version of GCC (clang)."
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emsg += "\n\u001b[31mSee 'native.ini' for instructions to install GCC with MacPorts or Homebrew."
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fatal = 1
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else:
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#
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# Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS')
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#
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env['RANLIBFLAGS'] += [ "-no_warning_for_no_symbols" ]
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# Default paths for Xcode and a lucky GL/gl.h dropped by Mesa
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xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
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mesa_path = "/opt/local/include/GL/gl.h"
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import os.path
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if os.path.exists(xcode_path):
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env['BUILD_FLAGS'] += [ "-F" + xcode_path ]
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emsg = "\u001b[33mUsing OpenGL framework headers from Xcode.app"
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elif os.path.exists(mesa_path):
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env['BUILD_FLAGS'] += [ '-D__MESA__' ]
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emsg = f"\u001b[33mUsing OpenGL header from {mesa_path}"
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else:
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emsg = "\u001b[31mNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h."
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fatal = 1
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# Print error message, if any
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if emsg: print(f"\n\n{emsg}\n\n")
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# Break out of the PIO build immediately
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if fatal: sys.exit(1)
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