Add minimal pick-and-place case with world embedded

This commit is contained in:
Igor Brylyov 2023-03-31 20:24:56 +00:00
parent 209e99a4b3
commit a87fb8a7ec
64 changed files with 2419 additions and 275 deletions

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<sdf version='1.9'>
<world name='empty'>
<physics name='1ms' type='ignored'>
<max_step_size>0.001</max_step_size>
<real_time_factor>1</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
</physics>
<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type='adiabatic'/>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>true</shadows>
</scene>
<model name='ground_plane'>
<static>true</static>
<link name='link'>
<collision name='collision'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<surface>
<friction>
<ode/>
</friction>
<bounce/>
<contact/>
</surface>
</collision>
<visual name='visual'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<pose>0 0 0 0 -0 0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>1</mass>
<inertia>
<ixx>1</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>1</iyy>
<iyz>0</iyz>
<izz>1</izz>
</inertia>
</inertial>
<enable_wind>false</enable_wind>
</link>
<pose>0 0 0 0 -0 0</pose>
<self_collide>false</self_collide>
</model>
<include>
<uri>model://box1</uri>
<name>box1</name>
<pose>0.3 0.4 0 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box2</name>
<pose>0.2 0.4 0 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box3</name>
<pose>0.1 0.4 0 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box4</name>
<pose>0 0.4 0 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box5</name>
<pose>-0.1 0.4 0 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box6</name>
<pose>-0.2 0.4 0 0 0 0</pose>
</include>
<light name='sun' type='directional'>
<pose>0 0 10 0 -0 0</pose>
<cast_shadows>true</cast_shadows>
<intensity>1</intensity>
<direction>-0.5 0.1 -0.9</direction>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<linear>0.01</linear>
<constant>0.90000000000000002</constant>
<quadratic>0.001</quadratic>
</attenuation>
<spot>
<inner_angle>0</inner_angle>
<outer_angle>0</outer_angle>
<falloff>0</falloff>
</spot>
</light>
</world>
</sdf>

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<?xml version="1.0"?>
<sdf version='1.9'>
<world name='mir'>
<physics name='1ms' type='ignored'>
<max_step_size>0.001</max_step_size>
<real_time_factor>1.0</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
</physics>
<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type='adiabatic'/>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>false</shadows>
</scene>
<gui fullscreen="0">
<plugin filename="GzScene3D" name="3D View">
<ignition-gui>
<title>3D View</title>
<property type="bool" key="showTitleBar">false</property>
<property type="string" key="state">docked</property>
</ignition-gui>
<engine>ogre2</engine>
<scene>scene</scene>
<ambient_light>1.0 1.0 1.0</ambient_light>
<background_color>0.4 0.6 1.0</background_color>
<camera_pose>3.3 2.8 2.8 0 0.5 -2.4</camera_pose>
</plugin>
<plugin filename="WorldStats" name="World stats">
<ignition-gui>
<title>World stats</title>
<property type="bool" key="showTitleBar">false</property>
<property type="bool" key="resizable">false</property>
<property type="double" key="height">110</property>
<property type="double" key="width">290</property>
<property type="double" key="z">1</property>
<property type="string" key="state">floating</property>
<anchors target="3D View">
<line own="right" target="right"/>
<line own="bottom" target="bottom"/>
</anchors>
</ignition-gui>
<sim_time>true</sim_time>
<real_time>true</real_time>
<real_time_factor>true</real_time_factor>
<iterations>true</iterations>
</plugin>
</gui>
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>
<model name='ground'>
<static>true</static>
<link name="link">
<collision name="collision">
<geometry>
<plane>
<normal>0 0 1</normal>
</plane>
</geometry>
</collision>
<visual name="visual">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
</link>
</model>
<model name='rack'>
<pose>0 0.7 0 0 0 0</pose>
<static>1</static>
<link name='body'>
<visual name='visual'>
<geometry>
<mesh>
<scale>0.35 0.35 0.35</scale>
<uri>model://rack/model/rack.dae</uri>
</mesh>
</geometry>
</visual>
<collision name='collision'>
<geometry>
<mesh>
<scale>0.35 0.35 0.35</scale>
<uri>model://rack/model/rack.stl</uri>
</mesh>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<contact>
<ode/>
</contact>
<bounce/>
<friction>
<torsional>
<ode/>
</torsional>
<ode/>
</friction>
</surface>
</collision>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
</link>
</model>
<model name='table'>
<pose>-0.75 0 0.2 0 0 0</pose>
<static>1</static>
<link name='telo'>
<visual name='visual'>
<geometry>
<!-- <mesh>
<scale>1 1 1</scale>
<uri>model://table/model/table.dae</uri>
</mesh> -->
<box>
<size>0.8 0.8 0.4</size>
</box>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<collision name='collision'>
<geometry>
<!-- <mesh>
<scale>1 1 1</scale>
<uri>model://table/model/table.stl</uri>
</mesh> -->
<box>
<size>0.8 0.8 0.4</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<contact>
<ode/>
</contact>
<bounce/>
<friction>
<torsional>
<ode/>
</torsional>
<ode/>
</friction>
</surface>
</collision>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
</link>
</model>
<include>
<uri>model://box1</uri>
<name>box1</name>
<pose>0.25 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box2</name>
<pose>0 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box3</name>
<pose>-0.25 0.65 0.6515 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box4</name>
<pose>0.25 0.65 0.3015 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box5</name>
<pose>0 0.65 0.3015 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>box6</name>
<pose>-0.25 0.65 0.3015 0 0 0</pose>
</include>
<!-- <include>
<uri>model://box1</uri>
<name>pyramid1</name>
<pose>-0.9000 -0.05 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid2</name>
<pose>-0.9000 0.0 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid3</name>
<pose>-0.9000 0.05 0.5250 0 0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid4</name>
<pose>-0.9 -0.0243 0.5750 0 -0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid5</name>
<pose>-0.9 0.0260 0.5750 0 -0 0</pose>
</include>
<include>
<uri>model://box1</uri>
<name>pyramid6</name>
<pose>-0.9 0 0.6250 0 0 0</pose>
</include> -->
</world>
</sdf>

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<sdf version='1.9'>
<world name='empty'>
<physics name='1ms' type='ignored'>
<max_step_size>0.001</max_step_size>
<real_time_factor>1</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
</physics>
<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type='adiabatic'/>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>true</shadows>
</scene>
<model name='ground_plane'>
<static>true</static>
<link name='link'>
<collision name='collision'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<surface>
<friction>
<ode/>
</friction>
<bounce/>
<contact/>
</surface>
</collision>
<visual name='visual'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<pose>0 0 0 0 -0 0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>1</mass>
<inertia>
<ixx>1</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>1</iyy>
<iyz>0</iyz>
<izz>1</izz>
</inertia>
</inertial>
<enable_wind>false</enable_wind>
</link>
<pose>0 0 0 0 -0 0</pose>
<self_collide>false</self_collide>
</model>
<model name='ur5e'>
<joint name='base_joint' type='fixed'>
<pose>0 0 0 0 -0 0</pose>
<parent>world</parent>
<child>base_link</child>
</joint>
<link name='base_link'>
<pose>0 0 0 0 -0 0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>4</mass>
<inertia>
<ixx>0.0044333300000000001</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.0044333300000000001</iyy>
<iyz>0</iyz>
<izz>0.0071999999999999998</izz>
</inertia>
</inertial>
<collision name='base_link_inertia_collision'>
<pose>0 0 0 0 0 -2.449293598294706e-16</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/base.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='base_link_inertia_visual'>
<pose>0 0 0 0 0 -2.449293598294706e-16</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/base.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='shoulder_pan_joint' type='revolute'>
<pose>0 0 0 0 -0 0</pose>
<parent>base_link</parent>
<child>shoulder_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-6.2831900000000003</lower>
<upper>6.2831900000000003</upper>
<effort>150</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='shoulder_link'>
<pose>0 0 0.1625 0 -0 -3.14159</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>3.7000000000000002</mass>
<inertia>
<ixx>0.010267500000000001</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.010267500000000001</iyy>
<iyz>0</iyz>
<izz>0.0066600000000000001</izz>
</inertia>
</inertial>
<collision name='shoulder_link_collision'>
<pose>0 0 0 0 0 3.141592653589793</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/shoulder.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='shoulder_link_visual'>
<pose>0 0 0 0 0 3.141592653589793</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/shoulder.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='shoulder_lift_joint' type='revolute'>
<pose>-0 0 0 0 -0 0</pose>
<parent>shoulder_link</parent>
<child>upper_arm_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-6.2831900000000003</lower>
<upper>6.2831900000000003</upper>
<effort>150</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='upper_arm_link'>
<pose>0 -0 0.1625 1.5708 1.57 -3.14159</pose>
<inertial>
<pose>-0.2125 0 0.138 0 1.5708 0</pose>
<mass>8.3930000000000007</mass>
<inertia>
<ixx>0.13388600000000001</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.13388600000000001</iyy>
<iyz>0</iyz>
<izz>0.0151074</izz>
</inertia>
</inertial>
<collision name='upper_arm_link_collision'>
<pose>0 0 0.138 1.570796326794896 0 -1.570796326794896</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/upperarm.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='upper_arm_link_visual'>
<pose>0 0 0.138 1.570796326794896 0 -1.570796326794896</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/upperarm.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='elbow_joint' type='revolute'>
<pose>0 -0 0 0 -0 0</pose>
<parent>upper_arm_link</parent>
<child>forearm_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-3.1415899999999999</lower>
<upper>3.1415899999999999</upper>
<effort>150</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='forearm_link'>
<pose>0.000338 0 0.5875 1.5708 1.57 -3.14159</pose>
<inertial>
<pose>-0.1961 0 0.007 0 1.5708 0</pose>
<mass>2.2749999999999999</mass>
<inertia>
<ixx>0.031209400000000002</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.031209400000000002</iyy>
<iyz>0</iyz>
<izz>0.0040949999999999997</izz>
</inertia>
</inertial>
<collision name='forearm_link_collision'>
<pose>0 0 0.007 1.570796326794896 0 -1.570796326794896</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/forearm.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='forearm_link_visual'>
<pose>0 0 0.007 1.570796326794896 0 -1.570796326794896</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/forearm.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='wrist_1_joint' type='revolute'>
<pose>0 0 0 0 -0 0</pose>
<parent>forearm_link</parent>
<child>wrist_1_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-6.2831900000000003</lower>
<upper>6.2831900000000003</upper>
<effort>28</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='wrist_1_link'>
<pose>0.000651 0.1333 0.9797 -1.5708 0.001593 -0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>1.2190000000000001</mass>
<inertia>
<ixx>0.0025598999999999999</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.0025598999999999999</iyy>
<iyz>0</iyz>
<izz>0.0021941999999999999</izz>
</inertia>
</inertial>
<collision name='wrist_1_link_collision'>
<pose>0 0 -0.127 1.570796326794896 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/wrist1.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='wrist_1_link_visual'>
<pose>0 0 -0.127 1.570796326794896 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/wrist1.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='wrist_2_joint' type='revolute'>
<pose>0 0 0 0 0 -0</pose>
<parent>wrist_1_link</parent>
<child>wrist_2_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-6.2831900000000003</lower>
<upper>6.2831900000000003</upper>
<effort>28</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='wrist_2_link'>
<pose>0.00081 0.1333 1.0794 -0 0.001593 -0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>1.2190000000000001</mass>
<inertia>
<ixx>0.0025598999999999999</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.0025598999999999999</iyy>
<iyz>0</iyz>
<izz>0.0021941999999999999</izz>
</inertia>
</inertial>
<collision name='wrist_2_link_collision'>
<pose>0 0 -0.0997 0 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/wrist2.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='wrist_2_link_visual'>
<pose>0 0 -0.0997 0 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/wrist2.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<joint name='wrist_3_joint' type='revolute'>
<pose>0 -0 -0 0 -0 0</pose>
<parent>wrist_2_link</parent>
<child>wrist_3_link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>-6.2831900000000003</lower>
<upper>6.2831900000000003</upper>
<effort>28</effort>
<velocity>3.1415899999999999</velocity>
<stiffness>100000000</stiffness>
<dissipation>1</dissipation>
</limit>
<dynamics>
<spring_reference>0</spring_reference>
<spring_stiffness>0</spring_stiffness>
<damping>0</damping>
<friction>0</friction>
</dynamics>
</axis>
</joint>
<link name='wrist_3_link'>
<pose>0.00081 0.2329 1.0794 -1.5708 0.001593 -0</pose>
<inertial>
<pose>0 0 -0.0229 0 -0 0</pose>
<mass>0.18790000000000001</mass>
<inertia>
<ixx>9.8904099999999994e-05</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>9.8904099999999994e-05</iyy>
<iyz>0</iyz>
<izz>0.00013211700000000001</izz>
</inertia>
</inertial>
<collision name='wrist_3_link_collision'>
<pose>0 0 -0.0989 1.570796326794896 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/collision/wrist3.stl</uri>
</mesh>
</geometry>
</collision>
<visual name='wrist_3_link_visual'>
<pose>0 0 -0.0989 1.570796326794896 0 0</pose>
<geometry>
<mesh>
<scale>1 1 1</scale>
<uri>file:///home/bill-finger/rasms_ws/install/share/ur_description/meshes/ur5e/visual/wrist3.dae</uri>
</mesh>
</geometry>
</visual>
<enable_wind>false</enable_wind>
</link>
<plugin name='ign_ros2_control::IgnitionROS2ControlPlugin' filename='libign_ros2_control-system.so'>
<parameters>/home/bill-finger/rasms_ws/install/share/ur_moveit_config/config/ur_controllers.yaml</parameters>
<controller_manager_node_name>controller_manager</controller_manager_node_name>
</plugin>
<frame name='base_link-base_fixed_joint' attached_to='base_link'>
<pose>0 0 0 0 -0 3.14159</pose>
</frame>
<frame name='base' attached_to='base_link-base_fixed_joint'/>
<frame name='base_link-base_link_inertia' attached_to='base_link'>
<pose>0 0 0 0 -0 3.14159</pose>
</frame>
<frame name='base_link_inertia' attached_to='base_link-base_link_inertia'/>
<frame name='flange-tool0' attached_to='flange'>
<pose>0 0 0 1.5708 -0 1.5708</pose>
</frame>
<frame name='tool0' attached_to='flange-tool0'/>
<frame name='wrist_3-flange' attached_to='wrist_3_link'>
<pose>0 0 0 -1.5708 -1.5708 0</pose>
</frame>
<frame name='flange' attached_to='wrist_3-flange'/>
<frame name='wrist_3_link-ft_frame' attached_to='wrist_3_link'>
<pose>0 0 0 3.14159 -0 0</pose>
</frame>
<frame name='ft_frame' attached_to='wrist_3_link-ft_frame'/>
<pose>0 0 0 0 -0 0</pose>
<static>false</static>
<self_collide>false</self_collide>
</model>
<light name='sun' type='directional'>
<pose>0 0 10 0 -0 0</pose>
<cast_shadows>true</cast_shadows>
<intensity>1</intensity>
<direction>-0.5 0.1 -0.9</direction>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<linear>0.01</linear>
<constant>0.90000000000000002</constant>
<quadratic>0.001</quadratic>
</attenuation>
<spot>
<inner_angle>0</inner_angle>
<outer_angle>0</outer_angle>
<falloff>0</falloff>
</spot>
</light>
</world>
</sdf>